SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III > SH3 Mission Designers' Forum
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-14-06, 02:55 PM   #16
Vaxnig
Swabbie
 
Join Date: Feb 2006
Posts: 7
Downloads: 0
Uploads: 0
Default Escort AI

I am currently creating a mission and have a quick question about destroyers.

If you have a destroyer following set waypoints, will it break off its course and attack enemy targets if it detects them? If it does not then how do you set it for them to do so.
Vaxnig is offline   Reply With Quote
Old 02-14-06, 03:08 PM   #17
Perilscope
Sonar Guy
 
Join Date: Dec 2005
Location: Montréal
Posts: 399
Downloads: 0
Uploads: 0
Default Re: Escort AI

Quote:
Originally Posted by Vaxnig
...will it break off its course and attack enemy targets if it detects them?.
Yes, it will break off and attack enemy ships, and return to its course after loosing or destroying the target.
Perilscope is offline   Reply With Quote
Old 02-23-06, 04:04 PM   #18
andy_311
The Old Man
 
Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
Default Task Force

I would like to make a TF (Axis) to intercept a convoy In the Baltic Sea the TF will comprise of Capital ships and Escorts but I want the escorts comeing from other ports ie Kiel to join up with the capital ships I also want to do the same with the allied side so they will join up at a certain point and sail towards the Axis TF I never done this before to make a task force up how can I do it please?
2 I want this TF with Air cover on both sides,low level medium and high level bombers but I don't want the aircraft attacking (fighters)just ships I want them to engage aircraft as well (be iteresting to see who shoots who down first with armour plated planes if it can be done)
3 the Primary mission of the sub would be to keep anyone from getting close to the Tf
Cany anyone help me out here please?
andy_311 is offline   Reply With Quote
Old 02-24-06, 11:15 PM   #19
booger2005
Engineer
 
Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
Default

If you wan't to make the escorts join the TF, then they will have to be from a seperate group, and you will have to time the meeting perfectly. Good luck. AFAIK, all of the ships in a group never try to converge, they just follow a leader an try to maintain their orientation relative to the leader as the group heads from waypoint to waypoint.

The aircover shouldn't be much of an issue, I suppose they may try to attack each other, but this will be determined by AI and there is nothing you can do as a mission designer to influence this.

The primary mission objective is impossible as stated. The game does not recognize when any ship except the human controlled sub enters a zone.
You could however, create an objective thet fails if any of your ships are sunk and succeeds when all of the enemy units are sunk.

The mission editor is a bit too primitive to allow for highly creative or intricate maneuvers, I'm afraid, and there are only a limited number of objectives that are recognized.
booger2005 is offline   Reply With Quote
Old 05-21-06, 09:01 PM   #20
Rose
Grey Wolf
 
Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
Default Battleship vs. Battleship

how do i make a BB vs. BB battle?
Rose is offline   Reply With Quote
Old 05-21-06, 11:21 PM   #21
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

Here is a Mission Editor tutorial:
http://hometown.aol.co.uk/dominicoba...creation1.html
Gizzmoe is offline   Reply With Quote
Old 05-21-06, 11:27 PM   #22
Rose
Grey Wolf
 
Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
Default

Thank you . so im assuming the enemy ships automatically engage each other and there is no need to put triggers in (triggers? I honestly have no idea what im talking about haha)?
Rose is offline   Reply With Quote
Old 05-21-06, 11:31 PM   #23
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

Yes, they automatically engage each other.
Gizzmoe is offline   Reply With Quote
Old 05-22-06, 12:32 AM   #24
Rose
Grey Wolf
 
Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
Default

Last question: If i have set the waypoints of the two BB groups to go straight past each other, is the AI smart enough to have the ships stop, fight the battle, have one side come out the victor, and THEN have them go on their merry way? Or will the two forces stay at a constant 5 knots, fire a few shots as they pass each other, and never stop?
Rose is offline   Reply With Quote
Old 05-22-06, 12:46 AM   #25
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

As far as I know in real life ships never stopped when there was a duel, it just wouldn´t be a good idea for various reasons.

In SH3 the two BB´s will follow their waypoints exactly and sail at the speed you set. I could be wrong, but IIRC the smaller escort vessels like DD´s actually try to evade opponents they can´t defeat.
Gizzmoe is offline   Reply With Quote
Old 05-22-06, 10:31 AM   #26
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

BBs and cruiser have limited AI capabilities. They usually follow the waypoints and engage their guns whenever appropriate. DDs are allowed for more initiative. I have even seen them chasing the smaller vessels such as PT boats. Not sure about evading the bigger opponents though.

You may want to try testing the AI abilities by setting some DD as a leader/main vessel of the group which includes BBs and/or cruisers.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 05-22-06, 05:41 PM   #27
Rose
Grey Wolf
 
Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
Default

Ok, so I get my battle ready to go: Two Tirpitz's and a Scharnhorst vs. a King George, and two other Brit BBs. I organise the British and Germans into two different groups, place them in Ship of the Line formation. The two lines are facing each other, heading in opposite directions. This set up will have them meet beam to beam for a fantastic explosive gunbattle. I place the Human U-Boat, load up the Single Mission, and lo and behold! The whole German group doesn't show up! The three proud British BBs are right in front of my nose, but no sight of the damned Kriegsmarine... Can someone help me with this puh-lease?
Rose is offline   Reply With Quote
Old 05-22-06, 10:30 PM   #28
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

Upload the mission to Rapidshare.de, I will then take a look at it.
Gizzmoe is offline   Reply With Quote
Old 05-23-06, 04:00 PM   #29
Rose
Grey Wolf
 
Join Date: May 2006
Location: New York City
Posts: 966
Downloads: 0
Uploads: 0
Default

Here it is m8:

http://ul34.rapidshare.de/cgi-bin/up...40630816329385
Rose is offline   Reply With Quote
Old 05-23-06, 10:37 PM   #30
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

I need the link to the file you have uploaded, not the link to Rapidshare´s upload page!
Gizzmoe is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.