SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-09-13, 05:49 AM   #166
Sgtmonkeynads
Ships Secretary
 
Sgtmonkeynads's Avatar
 
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
Default

Wow, stuff like this is why I've never made it till the end of the war.

" oh, look a new mod. Wow it looks great, I'll start a new career"

Would it be possible to tie the flooding from damage with a new interior like this, but with the crates scattered and broken to show the hectic and boneratteling force of thedepth charge.

I mean, have the interior look as it oes now, then once **** hits the fan and the ship starts flooding, if you could make the boxes and crates be scattered all over as if they fell over due to damage?

It would add a lot of realism. not that your mod needs much more. I'd still like to know how the hell you pulled this off when a lot of guys have tried and failed. Hats off and a big salute to you.
__________________
Just help someone.....it makes a difference
Sgtmonkeynads is offline   Reply With Quote
Old 01-09-13, 08:37 AM   #167
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Yes, it would have looked realistic. It seems to me, this is hard to do!
I would like to see the flickering or flashing light in the boat in the explosion deep bomb in a dangerous proximity!
As it was in real life.
P.S. But this question has to be addressed to TheDarkWraith! He could do it, but unfortunately it is not available on the forum.
  Reply With Quote
Old 01-09-13, 08:54 AM   #168
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
Originally Posted by Captain73 View Post
I would like to see the flickering or flashing light in the boat in the explosion deep bomb in a dangerous proximity!
As it was in real life.
Thats my all time favourite FX request as well! Can't remember if SH 3 had it, but SH 4 has a great "blackout" moment when depth charges exploded nearby. A simple effect, but it really makes you jump out of the chair. Yes, it would be a great addition to FX Update mod, but I don't complain if somebody else does it!
Rongel is offline   Reply With Quote
Old 01-09-13, 09:42 AM   #169
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Captain73 View Post
I would like to see the flickering or flashing light in the boat in the explosion deep bomb in a dangerous proximity!
So I

Quote:
Originally Posted by Rongel View Post
Yes, it would be a great addition to FX Update mod, but I don't complain if somebody else does it!
gap is offline   Reply With Quote
Old 01-09-13, 10:25 AM   #170
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Hi gap, maybe You know how to "tell" game, that it has to load 2nd GR2 file?
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 01-09-13, 11:30 AM   #171
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

I've just a basic experience of the GR2 format. Without doubt I know lesser than you. Nonetheless, here is my answer:

...the game "calls" objects by their unique Id's. If two objects had the same Id, they would be dealed with as if they were one object.

This I know for sure. Take the rest of my answer with a pinch of salt:

if I wanted to attach an object on top on another object, I would create a bone on the first object (where I wanted the origin of the second object to be placed) and I would give the bone and the second object the same Id.

Regarding names and Id's, I suggest you to read the answers to a question I posed in the "How to use TheDarkWraith .GR2 Editor" thread. Here:

http://www.subsim.com/radioroom/show...12#post1950012

Hope I answered your question
gap is offline   Reply With Quote
Old 01-16-13, 12:49 PM   #172
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
News are coming

Hi!


So, I have some good news.

I'm working on 1.3 version of my mod .Privateer will help me to join new GR2 files (I want to add hanging food [bananas, salami etc] ). TheDarkWraith is now on Subsim - I hope that he'll repair bugs in his great GR2 Editor (I'm preparing materials for him). Don't forget about me .
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 01-16-13, 12:54 PM   #173
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by silentmichal View Post
So, I have some good news.

I'm working on 1.3 version of my mod .Privateer will help me to join new GR2 files (I want to add hanging food [bananas, salami etc] ).


Quote:
Originally Posted by silentmichal View Post
TheDarkWraith is now on Subsim - I hope that he'll repair bugs in his great GR2 Editor (I'm preparing materials for him).
Yes, but don't forget he is due to leave again in a few days (or probably he has olready left). Nonetheless, e announced that he will be back home around mid February

Quote:
Originally Posted by silentmichal View Post
Don't forget about me .
No one will forget you for the next 2 or 3 centuries!
gap is offline   Reply With Quote
Old 01-16-13, 01:25 PM   #174
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by gap View Post
No one will forget you for the next 2 or 3 centuries!
Yes, just like....... oh whats his name.....hmmm.....

__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 01-16-13, 01:27 PM   #175
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Trevally. View Post
Yes, just like....... oh whats his name.....hmmm.....

gap is offline   Reply With Quote
Old 01-16-13, 01:56 PM   #176
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Quote:
Originally Posted by gap View Post

Yes, but don't forget he is due to leave again in a few days (or probably he has olready left). Nonetheless, e announced that he will be back home around mid February

I'll try to show it him in Saturday (I hope he still will onboard )
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 01-16-13, 11:37 PM   #177
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Michal, I reloaded my mods today but when I went to play SH5 all it would do was crash and give error reports. I finally figured out that a couple of mods had to go. Then I found your interior mod, last one I checked, was causing CTDs and Error reports installed after SteelViking's mod. Once I removed yours all was well. Somehow it isn't compatible with his on my computer.

I guess I should have tried leaving yours in and removing SteelViking's to see what would have happened. Unfortunately I didn't do that.

I wonder, is it possible you and SteelViking could merge both of your mods into one? Like doing an Interior Super Mod.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 01-17-13, 02:33 AM   #178
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Quote:
Originally Posted by GT182 View Post
Michal, I reloaded my mods today but when I went to play SH5 all it would do was crash and give error reports. I finally figured out that a couple of mods had to go. Then I found your interior mod, last one I checked, was causing CTDs and Error reports installed after SteelViking's mod. Once I removed yours all was well. Somehow it isn't compatible with his on my computer.

I guess I should have tried leaving yours in and removing SteelViking's to see what would have happened. Unfortunately I didn't do that.

I wonder, is it possible you and SteelViking could merge both of your mods into one? Like doing an Interior Super Mod.

Hi!

So, you have errors? Hmm....... strange . But OK, let's give me some screenshots of this error, and please describe this error. Give me also your modlist and computer spec.

And what is "CTD"? I really don't know it .

And about merge SteelViking's mod and my mod... it's good idea, not bad . Maybe I'll write to SteelViking about it... thanks for idea !
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 01-17-13, 04:21 AM   #179
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by silentmichal View Post
And what is "CTD"? I really don't know it .
CTD = Crash To Desktop

Quote:
Originally Posted by silentmichal View Post
And about merge SteelViking's mod and my mod... it's good idea, not bad . Maybe I'll write to SteelViking about it... thanks for idea !
gap is offline   Reply With Quote
Old 01-17-13, 11:00 AM   #180
bart
Frogman
 
Join Date: Nov 2002
Location: UK
Posts: 293
Downloads: 245
Uploads: 0


Default

Quote:
Originally Posted by silentmichal View Post
Hi!


So, I have some good news.

I'm working on 1.3 version of my mod .Privateer will help me to join new GR2 files (I want to add hanging food [bananas, salami etc] ).
Great news

As for the CTD issue, just to let you know I haven't noticed any problems caused specifically with your mod. Here's what I'm currently running....

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
DBSM_Music_1_0_4
Grossdeutscher Rundfunk
MMM v0.5 Base Mod
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
OH II Minefield map for TDWs Ui
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0
Dynamic Environment - Winter hotfix 1
sobers see thru wake fix
sobers more trees SH5
sobers better terrain v3 SH5
sobers green crew training V4 SH5
sobers waves mod V9 09012013
gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
silentmichals interior mod 1.2.1
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Date & No Renown Cost
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120

Hope this helps......
__________________
Bird Lives!
bart is offline   Reply With Quote
Reply

Tags
dinning place, interior, silentmichal


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.