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Old 06-14-19, 12:02 PM   #286
johnlax
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Default IS this game available ??

How does one obtain this game ?
does this game allow for at sea re-fueling ?
Also can you pull into friendly ports ( not only home port) ??
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Old 06-14-19, 03:48 PM   #287
gumbeauregard
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Quote:
Originally Posted by johnlax View Post
How does one obtain this game ?
does this game allow for at sea re-fueling ?
Also can you pull into friendly ports ( not only home port) ??
1. Steam
2. No, but refueling is unnecessary
3. No ports whatsoever.

Wolfpack, in its present state is a multiplayer (PvE), real time simulation of the approach and attack phases of WWII submarine warfare in the Atlantic theater.

Each submarine can be crewed by up to five players and each wolfpack can have up to 5 submarines.

When you start the game your are placed in a position near the enemy and must prosecute the attack.

It really is an Alpha title at the moment and you are paying to test as the game is built into Beta and eventual Release version.
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Old 06-15-19, 05:51 AM   #288
Pisces
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Quote:
Originally Posted by gumbeauregard View Post
...
Each submarine can be crewed by up to five players and each wolfpack can have up to 5 submarines.
...
4 submarines!
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Old 06-15-19, 03:34 PM   #289
gumbeauregard
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Quote:
Originally Posted by Pisces View Post
4 submarines!
I probably counted mine twice
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Old 06-28-19, 09:29 AM   #290
Onkel Neal
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One more update coming then the devs are going to take some long overdue shore leave.
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Old 07-02-19, 11:00 AM   #291
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Default Weekly update

Version 0.18 is here!
This version contains major updates to the map tools. We’re taking a break during July, but we’ll be back to work on the bots in August.

Patch notes:
Right mouse button now closes recognition manual.
Fixed bug where the the notes section closes when typing c.
Torpedo gyro is now activated after 200 meters.
Fixed bug in tutorial level where torpedoes would pass through ships.
Added compass to conning tower.
Added compass to attack periscope.
Overlapping map text is now hidden.
Map keypad entries now support decimal numbers.
Map keypad entries now support addition, subtraction, multiplication and division.
Holding left ctrl button now lets you quickly zoom in on the map.
Added more map symbols.
Added line styles.
Added line copy tool.
Added more snapping options (none, point, line, all).
Lines drawn on the map now snap to the u-boat.
Eraser now works on any part of a line or circle.
Time stamps are now a property that all lines, circles and symbols can have, rather than something specific to the time stamp tool.
Removed time stamp tool.
Added hotkeys for map tools.
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Old 08-10-19, 12:21 PM   #292
Onkel Neal
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Development has resumed!
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Old 08-12-19, 12:15 AM   #293
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Default

Good news! Keep up the good work!
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Old 08-22-19, 05:19 AM   #294
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Old 09-13-19, 08:52 AM   #295
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Default Dev update September 13

Hello everyone! Sorry about the radio silence. From now on we will be making weekly updates every Friday. This week I have been working on the bots. The only thing that is missing right now are character animations, which Einar is making. Patch 0.19 with the bots is coming out as soon as the animations are done.

/Oscar
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Old 09-20-19, 09:53 AM   #296
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Default Weekly update

This week has been devoted to the completion of the bot system.
Oscar's been bug fixing and improving the interfaces while
I've been working on custom animations for the bot characters.

We are currently set on releasing the patch by the end of next week.

/Einar
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Old 09-27-19, 08:53 AM   #297
Lost At Sea
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Quote:
Originally Posted by Usurpator View Post
This week has been devoted to the completion of the bot system.
Oscar's been bug fixing and improving the interfaces while
I've been working on custom animations for the bot characters.

We are currently set on releasing the patch by the end of next week.

/Einar
Tick-Tock, Tick-Tock


Cheers,
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Old 09-27-19, 11:32 AM   #298
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Default Version 0.19 - Bots

Hello everyone!

We are now releasing the bot features we've
been working on the past month. The addition
of bots will make the game more
single player friendly by allowing you to control
the U-boat from a dashboard interface.

Bots are activated on a per server basis in
the lobby menu.
To access the bot interface in game, click the
mouse wheel, or press F1-F3 for individual bots.
Bots play crew members that do not have a player.
If a player logs in, the corresponding bot is deactivated. There is no captain bot.



Use the helmsman interface (F1) to set the speed, heading and rudder angle. The helmsman bot will notify you if the battery level is low



The torpedo data computer may be controlled via the helmsman interface.



The hydrophone and the radio are available in the radio man interface (F2). The radio man bot will notify you of radio messages as well as hydrophone contacts.



The dive officer interface (F3) allows you to set the U-boats depth by entering a desired value. Use the automated quick commands for diving, surfacing, emergency dive and for maintaining periscope depth. The dive officer bot will notify you if the compressed air supply is low.



Patch notes:


Added bots. Press the middle mouse button, or F1-F3 to activate the bot menus.
Added scalable menu cursors.
Added overlay to distance table to make it easier to use.
Added quick encounter option.
Outgoing telegraph messages are now logged.
Added indoor zoom.
Increased time between fired salvo shots to 2.3 seconds.
Added bearing indicator to UZO
Reloading torpedo tubes now depletes compressed air.
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Old 09-27-19, 03:58 PM   #299
Onkel Neal
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Selecting the Close Encounter option will place your starting position in a random spot where the convoy is coming towards you, give or take 90 degrees. Essentially, check this and you are not forced to perform a lengthy end around run to get in front of the convoy. Should you wish to start a mission with a chance of needing to do an end around, leave this unchecked.




.
---
When using the hydrophone interface, you can click on the speaker icon to "put the headphones on", and click again to "take them off".



|
|

When a U-boat sends a radio message, it will be received by any U-boats surfaced or above 12m.
A U-boat below 12m will not get the message, and it is not "saved" for them when they surface; they missed the message.
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Old 09-27-19, 04:42 PM   #300
Onkel Neal
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For more, see the Wolfpack Steam page.
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