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Old 09-19-15, 01:51 PM   #256
gap
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Originally Posted by MaMa View Post
Back to school !

Learning the basics now ! Finally i understand something of the executable file of the OSI application...

So far no errors found... and a question came to my mind :

is anybody around using SH5 (modded or not, it doesn't matter) Always experiencing NO problems with this bug ?

Maybe the problem it's outside of the application or a conflict with some other programs ?

An answer on this matter would be of great help... if someone is using SH5 with no problems on the campaign updates i'm curious to learn what's happening on their PC... thus stopping my search probably in the wrong direction.

Any answer would be greatly appreciated, thanks in advance !
I remember someone saying he never experienced any glitch with his tonnage bar, but I cant be sure on that. I suggest you looking back at the old posts in this and similar threads.
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Old 10-19-15, 09:12 AM   #257
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Been looking at this thread for as long as I have had SH5, even contributed the measley info I could to Peter and upon checking I nearly had a choke when I saw MaMa's post, could it really be that you have found out what the problem is?

I know there is a solution to go with TWOS and have that ignore the tonnage bar entirely, but I would actually like to use it, I think its just become a pet thing of mine to see this game run as it was intended at one stage in its half realised life! Plus I honestly do not have the time to look at full realism in navigation etc. (And I know you guys are doing stand up jobs to do this well, I applaud it).

MaMa if anything comes of this do let us all know who have been suffering the problem, and if TDW comes back, please please look at MaMa's findings!
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Old 10-19-15, 02:24 PM   #258
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Hi Firebiro

Do not waste your time as the tonnage bar is broken and currently un-fixable.

Personally I do not think it will be fixed.
However in saying this Ubisoft are still allowing SH5 to be sold which under the trades description law is unfit for purpose as it does not work as it is intended to do so.

SH3 and also SH4 do not use this sort of thing and it was not necessary to put in SH5 in the first place.

Both TWOS and I know sobers mega have both been tweaked to make sure the game runs correctly without the tonnage bar.

Peter
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Old 10-20-15, 04:48 AM   #259
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Thanks Peter,

I actually just re-installed Silent Hunter 4, I think I will just stick with that!
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Old 10-20-15, 08:32 AM   #260
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Originally Posted by Sjizzle View Post
here we go i have found a strange think in campaign.tsr file

this is from OH II lates version witch one all mod list and super mods have it

[Text]
Campaign.CampObj.MacroObj 3.FurtherInfo=Admitting the triumph of our U-boats over their unescorted convoys, the British are now striving to have ASW protection permanently in place for their merchants coming through the North Atlantic and from West Africa. They are focusing more and more on the shorter northern great circle route, bypassing Iceland, and ensuring that each leg of the trip is handled by one of their escort groups. So far the escorts are low in strength, but their numbers and experience is bound to increase in time. Convoys in the vicinity of Freetown have been reported as increasing in number and still lightly protected.
Campaign.CampObj.MacroObj 5.PersObj 1.Description=Patrol Winstons Special route
Campaign.Title=WESTERN APPROACHES
Campaign.CampObj.MacroObj 1.Name=BRITISH SUPPLIES
Campaign.CampObj.MacroObj 2.Name=GIBRALTAR SUPPLY ROUTE
Campaign.CampObj.MacroObj 3.Name=CENTRAL ATLANTIC SUPPLIES
Campaign.CampObj.MacroObj 4.Name=SOUTH ATLANTIC CONVOYS
Campaign.CampObj.MacroObj 4.FurtherInfo=To prevent British concentration of forces in the North Atlantic we are looking to put some pressure to the south, on the coast of Africa. The vital spots here are Freetown, Cape Town and the routes connecting them to the Americas and the Indian Ocean.
Campaign.CampObj.MacroObj 5.Name=WINSTON'S SPECIAL
Campaign.CampObj.MacroObj 6.Name=VIIC Training Drills
Campaign.CampObj.MacroObj 4.PersObj 1.Description=Patrol along Westren Africa Shipping Route
Campaign.CampObj.MacroObj 1.FurtherInfo=As an island nation, Britain is highly dependent on imported goods taken by ship from the colonies to the mainland. Attacking these ships would ultimately diminish their ability to wage war and even the will of the people to fight. Following the success of the "Happy Times", Churchill issued the "Battle of Atlantic Directive". More merchantmen will carry guns, while the number of escorts and aircraft assigned to combat the U-boat will be increased.
Campaign.CampObj.MacroObj 3.PersObj 1.Description=Patrol the Central Atlantic
Campaign.CampObj.MacroObj 5.FurtherInfo=Realizing the danger of a German invasion is gone, Britain is now shifting its attention to Egypt and India. These territories are under rising menace from Italy or Japan, and they are vital to the survival of the Empire. Under special orders from Prime Minister Churchill himself, convoys are being organized to carry troops to these colonies. The British prize their troops greatly, so they are using nothing but the fastest ships and they are assigning heavy escort forces to their protection. If these ships are found in you area, they should be treated as high priority.
Campaign.CampObj.MacroObj 2.FurtherInfo=The second route as importance to the British Empire lies to the south of Britain. Consisting mainly of ships carrying commodities from Africa, South America or the Indian Ocean, these convoys are well protected and enter a choke point in the vicinity of Gibraltar.
Campaign.CampObj.MacroObj 2.PersObj 1.Description=Patrol Gibraltar Area of Operations
Campaign.Description=Our successful operations have made the U-boats a feared weapon and the British have started to take more peculiar actions against it. Churchill's Battle of the Atlantic directive is showing first results, with the British Western Approaches Command rumored to have moved to Liverpool for better control over the Atlantic convoys. The number and experience of escorts on convoy duty is increasing, and merchant ships are carrying more guns. Happy times are over. We are now up against a new challenge.
Campaign.CampObj.MacroObj 6.PersObj 1.Description=Training Drills
Campaign.CampObj.MacroObj 6.FurtherInfo=With the introduction of the new VIIC, you have been assigned to a training patrol for equipment familiarisation. Proceed to the test area and conduct training exercises to drill you crew. Finish with weapons testing and sink the target hulks before returning to Kiel where you will receive you new type C. This new design comes with and active sonar and is 2 feet longer. Speed and range has not changed from the VIIB, but many mechanical and electrical upgrades have been made.
Campaign.CampObj.Name=
Campaign.CampObj.MacroObj 1.PersObj 1.Description=Patrol the North Atlantic Convoys Direct Route


This one is from my backup from my SH5 without mods

[Text]
Campaign.CampObj.MacroObj 3.FurtherInfo=To accomplish the desired full-time protection of their convoys but lacking the ships with enough endurance to provide it, the British have resorted to a relay system. Local escort groups would cover a convoy in home waters, after which they would be handed over to the Mid-Ocean Escort Force for the perilous crossing of the Atlantic. As each escort group is a permanently formed unit, you can expect their cohesion and efficiency to be greater than the average convoy escort we've met so far. The longer we let them stay in this battle, the better they will become developing counters to our tactics and ways to resist the wolfpack.
Campaign.CampObj.MacroObj 5.PersObj 1.Description=Sink 37,500 tons of supplies along Africa's western coast
Campaign.Title=WESTERN APPROACHES
Campaign.CampObj.MacroObj 7.FurtherInfo=Realizing the danger of a German invasion is gone, Britain is now shifting its attention to Egypt and India. These territories are under rising menace from Italy or Japan, and they are vital to the survival of the Empire. Under special orders from Prime Minister Churchill himself, convoys are being organized to carry troops to these colonies. The British prize their troops greatly, so they are using nothing but the fastest ships and they are assigning heavy escort forces to their protection.
Campaign.CampObj.MacroObj 1.Name=BRITISH SUPPLIES
Campaign.CampObj.MacroObj 2.Name=GIBRALTAR SUPPLY ROUTE
Campaign.CampObj.MacroObj 3.Name=MID-OCEAN ESCORT FORCE
Campaign.CampObj.MacroObj 4.Name=ESCORTED BRITISH SUPPLIES
Campaign.CampObj.MacroObj 4.FurtherInfo=Admitting the triumph of our U-boats over their unescorted convoys, the British are now striving to have ASW protection permanently in place for their merchants coming through the North Atlantic and from West Africa. They are focusing more and more on the shorter northern great circle route, bypassing Iceland, and ensuring that each leg of the trip is handled by one of their escort groups. So far the escorts are low in strength, but their numbers and experience is bound to increase in time.
Campaign.CampObj.MacroObj 5.Name=SOUTH ATLANTIC CONVOYS
Campaign.CampObj.MacroObj 6.Name=SWEEPER CRUISERS
Campaign.CampObj.MacroObj 7.Name=WINSTON'S SPECIAL
Campaign.CampObj.MacroObj 4.PersObj 1.Description=Sink 37,500 tons of merchant shipping in North Atlantic
Campaign.CampObj.MacroObj 1.FurtherInfo=As an island nation, England is highly dependent on imported goods taken by ship from the colonies to the mainland. Attacking these ships would ultimately diminish their ability to wage war and even the will of the people to fight. Following the success of the "Happy Times", Churchill issued the "Battle of Atlantic Directive". More merchantmen will carry guns, while the number of escorts and aircraft assigned to combat the U-boat will be increased.
Campaign.CampObj.MacroObj 3.PersObj 1.Description=Sink 5 destroyers on escort duty in North Atlantic
Campaign.CampObj.MacroObj 5.FurtherInfo=To prevent British concentration of forces in the North Atlantic we are looking to put some pressure to the south, on the coast of Africa. The vital spots here are Freetown, Cape Town and the routes connecting them to the Americas and the Indian Ocean.
Campaign.CampObj.MacroObj 7.PersObj 1.Description=Sink 5 troop transporters ships
Campaign.CampObj.MacroObj 2.FurtherInfo=The second route as importance to the British Empire lies to the south of England. Consisting mainly of ships carrying commodities from Africa, South America or the Indian Ocean, these convoys are well protected in the vicinity of Freetown and Gibraltar. Further north, they will pass right under the nose of our bases in France.
Campaign.CampObj.MacroObj 2.PersObj 1.Description=Sink 50,000 tons of supplies west of Gibraltar
Campaign.CampObj.MacroObj 3.PersObj 2.Description=Sink 5 frigate/corvette ships on patrol duty in North Atlantic
Campaign.Description=Our successful operations have made the U-boats a feared weapon and the British have started to take more peculiar actions against it. Churchill's Battle of the Atlantic directive is showing first results, with the British Western Approaches Command rumored to have moved to Liverpool for better control over the Atlantic convoys. The number and experience of escorts on convoy duty is increasing, and merchant ships are carrying more guns. Happy times are over. We are now up against a new challenge.
Campaign.CampObj.MacroObj 6.PersObj 1.Description=Sink 4 cruisers patrolling in the South Atlantic
Campaign.CampObj.MacroObj 6.FurtherInfo=Our U-boat operations in the South Atlantic depend on the presence of resupply ships to provide fuel and torpedoes for extended patrol endurance. The British seem to know this, and in June we have lost the tanker Lothringen, but the supply ship Python is now deployed and supporting both U-boats and surface raiders. We have reports of British heavy cruisers, presumably on search missions for this ship. Heavy cruisers are not a danger to our U-boats, but the Python would be an easy prey for their guns.
Campaign.CampObj.Name=
Campaign.CampObj.MacroObj 1.PersObj 1.Description=Sink 75,000 tons merchant shipping in North Atlantic


as u can see in the first campaign.srt there is no objective to sink any amount of tonnage so i think that's why the tonnage bar will not fill up. in the first is only patrol Objective no sinking ship tonnage objective at all

Don´t know if this would help. I use OHII and the "No tonnage bar" mod because I suffered from the same bug. Even with the "crosses" from the tonnage bar removed from my game, I´m still able to know if my tonnage bar was or wasn´t filled up, because when I quit the game the screen shows "pending" or "complete" next to the mission name. It also shows "finished" when the time limit is reached, and - I think - the tonnage bar objective wasn´t reached.

However, in my first mission of "Operation Drumbeat" I got an objective of sinking a certain amount of tonnage in the US coast. I did it, and in my entire carreer (OHII without the tonnage bar) it was the first time that "completed" was shown next to the mission name... Maybe it helps?

Tks!
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Old 10-20-15, 10:40 AM   #261
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Now im using the wolf of steel and i'm fine with it.
I don't have any probleme with this
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Old 10-20-15, 02:38 PM   #262
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Hi jibouil

Seconded
64 TWOS manual game saves so far with no problems.

Peter
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Old 10-29-15, 10:41 AM   #263
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Check PM Mama...
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Old 10-29-15, 10:48 AM   #264
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Hi to everyone !

Sorry if it's been awhile since my last post but i was out due to my job ...

Just a quick update on the situation :

I can confirm that in any way this bug is related to the campaign files. I checked everything inside them and, despite various errors, there isn't anything related to the problem (remember that i'm talking about the vanilla game, without any MOD or changes made).

Everything is related to this damned OSI application loaded when the game first load a save or when a new game is started. I even tried to check the OSI.exe file with a decompiler but my knowledge is too limited to understand the data flow of this "DRM emulator"... it's sure that is something related to the virtual DRM management now handled locally by this application, it seems like the application can't communicate with the game correctly most of the time but not always...

Using a debug viewer and running it in the background allows everyone to know if the game is correctly loaded : simply check if all the elements are loaded correctly (as shown on my first post) but is real painful to load a saved game several times or to re-launch the Whole game to make it run correctly...

And last : Ubisoft answered to my question about a possible timing for a solution of the problem. They aknowledged it but they told me that is a low priority issue due to the small number of queries received (i guess they are interested on making money with something else at the moment )... thus i ask to everyone interested, forward a query to the UBI customer support hoping that it helps bringing some pressure on the issue.
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Old 10-29-15, 11:14 AM   #265
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Is it ok for Ubisoft to say it is a "low priority"?

Ubisoft are currently selling a game knowing that it does not work properly.

They have a legal obligation like any other seller who sells a product that it has to be "fit for purpose", and it is not.

Peter
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Old 10-29-15, 12:15 PM   #266
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Quote:
Originally Posted by THEBERBSTER View Post
Is it ok for Ubisoft to say it is a "low priority"?

Ubisoft are currently selling a game knowing that it does not work properly.

They have a legal obligation like any other seller who sells a product that it has to be "fit for purpose", and it is not.

Peter
+1 !
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Old 10-29-15, 03:25 PM   #267
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Quote:
Originally Posted by THEBERBSTER View Post
Is it ok for Ubisoft to say it is a "low priority"?

Ubisoft are currently selling a game knowing that it does not work properly.

They have a legal obligation like any other seller who sells a product that it has to be "fit for purpose", and it is not.

Peter
Ubisoft is bunch of unscrupulous guys who managed to kill every simulation related to this company. Dont expect official fix because that will probably never happen.
Most of deceived customers are not aware that there's SH5 version out there which is "tonnage bar bug" free, but something like that is not allowed to be discussed so I should better stay silent...
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Old 10-30-15, 05:37 AM   #268
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Hi Vecko

Like you, I do not expect Ubisoft to do anything about this even though I believe there is a legal and if not, a moral obligation to do so.

You would not buy a car with 3 wheels on it as you can see there is a wheel missing.

To the unsuspecting SH5 buyer they do not know they are buying a flawed game.
Unless the gamer can find Subsim quickly it will end up in the trash can.

Peter
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Old 10-30-15, 07:33 AM   #269
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Quote:
Originally Posted by MaMa View Post
Just a quick update on the situation...
Thank you very much MaMa, your contribution to track down the DRM/tonnage bar issue is very much appreciated here

Quote:
Originally Posted by MaMa View Post
...And last : Ubisoft answered to my question about a possible timing for a solution of the problem. They aknowledged it but they told me that is a low priority issue due to the small number of queries received (i guess they are interested on making money with something else at the moment )...


Quote:
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thus i ask to everyone interested, forward a query to the UBI customer support hoping that it helps bringing some pressure on the issue.
I will.

Can you please provide us with the message you sent to Ubi hedquarter's technical support (the one in english), as well as their email adress/contact link and the customer name you used for getting in touch with them? I just want to make sure my query to fall into the right hands, and them to understand what I am talking about.

Quote:
Originally Posted by THEBERBSTER View Post
Is it ok for Ubisoft to say it is a "low priority"?

Ubisoft are currently selling a game knowing that it does not work properly.

They have a legal obligation like any other seller who sells a product that it has to be "fit for purpose", and it is not.

Peter


Yes, they have two fair ways to deal with the issue: fixing it or admitting that SH5 is abandonware and stop making money with it.

Quote:
Originally Posted by vdr1981 View Post
Ubisoft is bunch of unscrupulous guys...


Quote:
Originally Posted by vdr1981 View Post
Dont expect official fix because that will probably never happen.
Quote:
Originally Posted by THEBERBSTER View Post
Like you, I do not expect Ubisoft to do anything about this...
So do I, but as stated by Peter it's a matter of principle. I bought their game fully aware that it was full with bugs. I didn't expect Ubi to fix them, but I can't accept them to even add new ones to the collection. Are they serious?

Quote:
Originally Posted by THEBERBSTER View Post
Most of deceived customers are not aware that there's SH5 version out there which is "tonnage bar bug" free, but something like that is not allowed to be discussed so I should better stay silent...
Well, until they release an official fix I am not afraid mentioning any SH5 anti-DRM crack (crack or fix?), as using it is the only way to bypass the problem and play a game I legitimately bought, without having to mod it heavily. I am aware your modifications to OH's campaign are a good alternative, but neither Trevally nor TWoS are on Ubisoft's pay roll so, if you ask me, if they decide not to deal with the problem they are liable of fraud.
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Old 10-31-15, 03:09 PM   #270
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So, i'm a little excited ... but... despite not being completely sure of that... at the moment it seems i've found a solution to the problem !!!!

Further testing needed but so far i made a 100% success rate over 5 trials... still testing but since i have no time during the next week to continue my tests i wish to share this with everyone, so if someone can try this procedure in the meantime and check if it works it would be of great help !!

So, here we go ! :

First of all, an information on the test made. Tried with the vanilla game with no MODS installed (version 1.20), therefore if someone could test it with configured MODS or something else enabled he would be more than welcome !

Firstly i recommend to have the DBGViewer enabled (it can be found in the TDW applications directory of TDW UI MOD) and make sure to have the OSI.exe file in the UPlay folder set to run with administrator rights.

Start the game and when it finishes loading go to desktop (Alt+TAB). Start the Windows Task Manager and go to the "process" list. You should have the OSI application in the list running.

Go to the OSI process and click with the RMB, select "priority" and click on "real time". The PC will tell you that it is not possible but it will set the priority to "high".

Go back to the game and start a new game or load an existing one. After the loading is completed wait 10 or 20 seconds then pause the game and with Alt+TAB go to the DBG viewer. Check if all the elements needed for the campagin updates are loaded (check my first post to see which ones are needed for the game to run correctly) and continue playing.

Check if everything is working correctly ! So far my games worked fine, with all objectives updated and the tonnage bar filling correctly...

As stated at the start of my post : i cannot confirm if it could be a solution to the problem since i made only few tests but i want to share this with all of you interested as to have some feedback ! It could be a hint for the right direction to follow for my future testing, thanks in advance for every possible incoming information !

Good luck and fingers crossed !
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