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Old 12-31-09, 08:35 AM   #16
Uber Gruber
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@H.sie.

I think i've managed to get this working with DDs latest Open Hatch mod by migrating all the ACM cameras.dat data and command.cfg for the optics into the Open Hatch Fix for OLC Gui. At least the optics display correctly and the scales appear to work correctly.

Can you confirm that this is all that is needed ? Do you intend to release a version compatible with the latest OH mod ?

My base install is WAC 4.1,

Cheers, UG.
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Old 12-31-09, 11:37 AM   #17
h.sie
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Hi UberGruber,

if you merged all the conflicting files correctly, it should work. the only possible problem could be missing .tga files, which are present in gwx3 but not in wac4. if this case occurs you have to manually take them from gwx and put them into the acm-gui mod......

i do not plan to make big work on this because after more than one year of modding the time has come to play my first career.......

h.sie
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Old 12-31-09, 05:49 PM   #18
Uber Gruber
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Thanks for the tips....seems to be working fine so far. Like you i've just finished configuring a new install for a new carear. Just about have it as I want it now.
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Old 01-01-10, 12:56 AM   #19
karamazovnew
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Quote:
Originally Posted by h.sie View Post
Hi karamazovnew,

But what about the Type 9 and Type 21? They both have 6 torpedos but different salvo selector labels are required for them...
UZO marks? don't think so. The other periscope marks were originally made for 1X zoom so it was easy to "hide" them by changing the minimum zoom level and making the viewfinder smaller. The UZO however begins at 7X zoom. I've once tried to make 2 zoom levels for it (1x and 7x) but it looked even worse.

About the salvo selectors. You've just spotted a bug in KiUB that so far nobody reported . I completely forgot about the Type XXI. Oh well...
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Old 01-01-10, 09:34 AM   #20
h.sie
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A small update V1.02 is available. Not worth the download because NO functional changes were made. Only some additions to the Documentation (and to the first post of this fred)

* Added karamazovnews description "ACM-GUI-How to use.htm" to Documentation folder.

* Added section "Recommended Gameplay- and Realism settings" to the Readme.

* Added section "Manual targeting with ACM-GUI" to the Readme.

* Added Appendix B: "Measuring speed with U-jagd chrono" to the Readme

hope this is the last version....
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Old 01-02-10, 03:37 AM   #21
SquareSteelBar
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Quote:
V1.02
-----
* Added description "ACM-GUI-How to use.htm" to Documentation folder.
* Added section "Recommended Gameplay- and Realism settings" to the Readme.
* Added section "Manual targeting with ACM-GUI" to the Readme.
* Added Appendix B: "Measuring speed with U-jagd chrono" to the Readme
* No functional changes.
Hi h.sie,

was it possible to upload these changes separately for poor dial up users?

THX in advance,
SquareSteelBar
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Old 01-02-10, 08:37 AM   #22
h.sie
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Hi SSB,

all can be seen in my first post.

Greetz,
h.sie
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Old 01-02-10, 10:20 AM   #23
Uber Gruber
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Hi H.sie,

Well the optics work with WAC etc but not the flag chart or someo of the ESC menus. Do you know which GWX files your version of the mod depends on ? If you could list all the files relevent to your mod but not included in the download then that would be great, I could then make a stab at migrating it to the very accomplished WAC mod.

Many thanks, UG
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Old 01-03-10, 07:43 AM   #24
h.sie
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HI UG,

the flag chart should work, because it's included in the mod. It's called Flaggen_GWX.tga. It's a darkened version of the GWX one. If it does not work, something has been overwritten by later mods??

I'm sorry to say that I'm not planning to make this compatible to WAC because of time and family reasons. But if you tell me about concrete problems, I try to help you.

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Old 01-03-10, 12:53 PM   #25
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Try grabbing the flag "button" with the mouse and pulling it onto the screen. I thought it was broken too, until I realized it's not a button but a drag-able tab.

JD
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Old 01-03-10, 01:48 PM   #26
Uber Gruber
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I think jdkbph has hit the hammer on the head with his reply....how embaressing

I'll crack on with it and try and sort out those F1 menus too.

Whilst were here.....can anyone tell me whether the attack periscope was round or square....it's just that i've seen both versions here in Sh3 Mods and as much as I would like to use the square one (it looks nice) I wouldn't mind knowing if its 'real'

Happy new year to all,

UG
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Old 01-07-10, 05:08 PM   #27
briklebritt
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How to download "ACM-GUI Reloaded - h.sie's edition"?

Mediafire link does not work for me and i don´t find it on your filefront page!?
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Old 01-08-10, 03:27 AM   #28
h.sie
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mediafire now works.....
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Old 01-08-10, 04:26 AM   #29
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Any screenshots yet?

/OB
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
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Old 01-08-10, 05:23 AM   #30
h.sie
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very similar to original ACM
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