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Old 05-23-10, 04:11 PM   #1156
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
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Quote:
Originally Posted by Priscalan View Post
Thanx Zeewolf,

I am willing to take the file campaign1 mission 3 to study and compare with original file.
For my Sky , i've converted him in dds format with compression Dxt3, i knew that , I had already modified textures for the tiger and the T34 last year, but I also have many difficults with the editor
Oh that's great, I will help you with the editor with a tutorial that I want to
put to gather ( Lots of pictures).

I am sure with your enthusiasm you just need to get the basics.


ZW
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Old 05-23-10, 10:54 PM   #1157
Dung_Beetle
Seaman
 
Join Date: May 2010
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Can't wait to get started!

That's great ZeeWolf

That download is not too big, and shouldn't use up too much of my monthly, Verizon, allowance

Any chance of an E100, Jagtiger, or a Maus showing up in the mod

DB
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Old 05-24-10, 01:08 AM   #1158
Priscalan
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Default SpeedTree

hi Admiral,

I see, that you use too speedtree software to modify the trees . what version?
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Old 05-24-10, 01:27 AM   #1159
frinik
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Default New Playable tanks?

Priscalan this is great if you get to master the mission editor you can create new user-made missions or give ZeeWolf a hand!I won´t try though looks too complicated. Playing with Steel Fury´s mission editor is keeping me busy enough anyway.

Zee, to second DB´s request do you think it would be possible to introduce a couple of new playable tanks, one for each side? WE could vote amongst the members to decide which two.I would vote for the Panther( any Ausfuehrung) on the German side and the KV85 or JS3 on the Soviet one.

DB, I doubt introducing monsters like the Maus or Ratte would be feasible. Also as a matter of historical accuracy these monsters never made it past either the wood mock-up stage or blueprints.They never saw any action and best case scenario would either never have been built( lack of fuel, spare parts etc) or built not before June or July 1945 had the war not finished before.On the other hand, the Jagdtiger might be possible although I would myself much prefer the Jagdpanther. My opinion for what it´s worth...

Cheers
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Old 05-24-10, 02:01 AM   #1160
ZeeWolf
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Default

Quote:
Originally Posted by Dung_Beetle View Post
That's great ZeeWolf

That download is not too big, and shouldn't use up too much of my monthly, Verizon, allowance

Any chance of an E100, Jagtiger, or a Maus showing up in the mod

DB
Not the E100 or the Maus but maybe JagdTiger. But there is still alot of stuff
I will definitely be doing.

Cheers
ZeeWolf
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Old 05-24-10, 02:03 AM   #1161
ZeeWolf
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Default

Quote:
Originally Posted by Priscalan View Post
hi Admiral,

I see, that you use too speedtree software to modify the trees . what version?
Speedtree is what the developers used. I don't have Speedtree do you?
If so I would love to add more trees Priscalan.

Cheers
Zw
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Old 05-24-10, 02:11 AM   #1162
ZeeWolf
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Default

Quote:
Originally Posted by frinik View Post
Priscalan this is great if you get to master the mission editor you can create new user-made missions or give ZeeWolf a hand!I won´t try though looks too complicated. Playing with Steel Fury´s mission editor is keeping me busy enough anyway.

Zee, to second DB´s request do you think it would be possible to introduce a couple of new playable tanks, one for each side? WE could vote amongst the members to decide which two.I would vote for the Panther( any Ausfuehrung) on the German side and the KV85 or JS3 on the Soviet one.

DB, I doubt introducing monsters like the Maus or Ratte would be feasible. Also as a matter of historical accuracy these monsters never made it past either the wood mock-up stage or blueprints.They never saw any action and best case scenario would either never have been built( lack of fuel, spare parts etc) or built not before June or July 1945 had the war not finished before.On the other hand, the Jagdtiger might be possible although I would myself much prefer the Jagdpanther. My opinion for what it´s worth...

Cheers
Yes frinik I plan on some new playable Tanks. The JS2 and the new Tiger E1
1942. Then once I learn how to do it right I will be more certain about others. However I am very anxious to get back to modeling again. My detailed drawing's library is really huge and the necessity to build the common objects, trucks and buildings etc. is also huge.

In the Works!

ZW
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Old 05-24-10, 02:53 AM   #1163
frinik
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Default Existing tanks

Zee wouldn't it be simpler for you to make tanks you already introduced in your missions like the KV 1 or KV85 as playable ones? Less trouble for you\? Don;t you have a Panther ready to be introduced as non playable tank?

Cheers
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Old 05-24-10, 07:36 AM   #1164
LcSummers
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Default GM4

Hi ZW,

tested GM4 and this is what i really like. Great stuff! Many Tanks and even the russian beast the JSU -152 is there. Thats really great. Many targets.

One question. After destroying ths SU-122 what must i do? Follow my tanks?

I really enjoyed the last three SU-122. I heard always their cannonfire and it was impossible to see them. But i spotted the smoke and gunfire so i began to shoot at 400m then 600m etc. until i hit them and i saw the black smoke.

THANX A LOT ZW!!!!!!!!


LC
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Old 05-24-10, 09:52 AM   #1165
ZeeWolf
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Quote:
Originally Posted by frinik View Post
Zee wouldn't it be simpler for you to make tanks you already introduced in your missions like the KV 1 or KV85 as playable ones? Less trouble for you\? Don;t you have a Panther ready to be introduced as non playable tank?

Cheers
Yes it would but I have been focusing on performance issues and graphics.
The Kv 1 and KV-85 are not powerful enough (Weapons wise) to be a candidate for playable at this point. Of course my focus on 1943 is still the
aim for the "Project ZeeWolf" custom missions but that leaves the USSR
missions hanging in limbo so-to-speak. A powerful tank is needed for the
guys who like to play on the Soviet side with half a chance against our
beloved Tiger E1. Therefore the choas (as it seems) will start to make
more since now the most mundane things have been successfully worked
out (and figured out).
During the work on the playable aspect I will be able to address the range
accuracy issue and learn first hand on what is required for custom interiors
etc.

Cheers
ZW
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Old 05-24-10, 10:03 AM   #1166
ZeeWolf
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Default

Quote:
Originally Posted by LcSummers View Post
Hi ZW,

tested GM4 and this is what i really like. Great stuff! Many Tanks and even the russian beast the JSU -152 is there. Thats really great. Many targets.

One question. After destroying ths SU-122 what must i do? Follow my tanks?

I really enjoyed the last three SU-122. I heard always their cannonfire and it was impossible to see them. But i spotted the smoke and gunfire so i began to shoot at 400m then 600m etc. until i hit them and i saw the black smoke.

THANX A LOT ZW!!!!!!!!


LC
Thanks LC,
After destroying all the enemy armor continue the withdrawal order.
You can find the location on the map before the mission starts. Become
familiar with it before starting your mission. Following the orders given in
the map screen is part of the mission. And once you reach a certain point
the mission will end in success.

Carry on Kamerad!

ZW
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Old 05-24-10, 11:39 AM   #1167
Priscalan
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Default softwares

hi Admiral,

greats works, i like all . What are all the software do you use to do all this? ;
I noticed that with reverse engenering, that in file menu "new level" was not implemented .
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Old 05-24-10, 11:56 AM   #1168
ZeeWolf
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Default

Quote:
Originally Posted by Priscalan View Post
hi Admiral,

greats works, i like all . What are all the software do you use to do all this? ;
I noticed that with reverse engenering, that in file menu "new level" was not implemented .
Thanks Kamerad!

That level was used for landing zones when this thing was a helicopter sim.

No kidd'n

ZW
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Old 05-24-10, 02:11 PM   #1169
morttheslayer
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A helicopter sim - that explains it

Hi Zee
Now I know why we had flying Tigers!!

PS Many thanks for the missions I haven't incorporated them yet Like Lc, but he never sleeps!!!

We have been hit by a heatwave so I haven't been in front of the PC much since it's our 7 days of summer we get here and I don't want to miss it
Ah too late it's going in two days!!!!

Best regards - Mort
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Old 05-24-10, 02:35 PM   #1170
ZeeWolf
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Default

Quote:
Originally Posted by morttheslayer View Post
Hi Zee
Now I know why we had flying Tigers!!

PS Many thanks for the missions I haven't incorporated them yet Like Lc, but he never sleeps!!!

We have been hit by a heatwave so I haven't been in front of the PC much since it's our 7 days of summer we get here and I don't want to miss it
Ah too late it's going in two days!!!!

Best regards - Mort
Hey Morty I never thought about that! Flying Tigers with a helicopter
syndrome.

If summer is gone already my knee jerk reaction would be to blame the oil
spill caused by BP.

Cheers Morty!

ZW
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