SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-26-08, 06:45 AM   #16
Kumando
Commodore
 
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
Default

Quote:
Originally Posted by Mikhayl
I'm not sure I understand :hmm: On that attack scope the visible marks are 2-4-6-8-10 etc, and they do match the AOB finder as far as my testing goes.
2,4,6,8 how is that? I count one mark, and the spaces between marks count as another mark til 10 right?

Last edited by Kumando; 11-26-08 at 12:58 PM.
Kumando is offline   Reply With Quote
Old 11-26-08, 07:16 AM   #17
swampy
Torpedoman
 
Join Date: Mar 2008
Posts: 118
Downloads: 187
Uploads: 0
Default

I realy liked this mod! But I have a problem determine speed with the range and aob finder.

In the training mission I know the tanker moves at 7 knots.
I time it and it takes 25s to move across the 0 line.
I move the ring, holding 25 and moving it to 95 (same way its done in the OLC GUI video)
Now loking at the scratch mark I read the speed to about 5 knots wich is to slow.

I dont use the resolution fix.

Any ideas?

Last edited by swampy; 11-26-08 at 07:35 AM.
swampy is offline   Reply With Quote
Old 11-26-08, 07:37 AM   #18
swampy
Torpedoman
 
Join Date: Mar 2008
Posts: 118
Downloads: 187
Uploads: 0
Default

NP . Thanks for the mod!
swampy is offline   Reply With Quote
Old 11-26-08, 07:39 AM   #19
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by swampy
I move the ring, holding 25 and moving it to 95 (lengt of the ship)
Now loking at the scratch mark I read the speed to about 5 knots wich is to slow.
Any ideas?
are you sure you did it right? becuase i read 7.3 knots.the only thing that i can guess is that you were moving.start the training,don't start your engines and take alook again

bue
makman94 is offline   Reply With Quote
Old 11-26-08, 07:45 AM   #20
owner20071963
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Thanks Mikhayl,great Mod
  Reply With Quote
Old 11-26-08, 07:52 AM   #21
swampy
Torpedoman
 
Join Date: Mar 2008
Posts: 118
Downloads: 187
Uploads: 0
Default

Quote:
Originally Posted by makman94
Quote:
Originally Posted by swampy
I move the ring, holding 25 and moving it to 95 (lengt of the ship)
Now loking at the scratch mark I read the speed to about 5 knots wich is to slow.
Any ideas?
are you sure you did it right? becuase i read 7.3 knots.the only thing that i can guess is that you were moving.start the training,don't start your engines and take alook again

bue
Im not moving, It takes 25s for the ship to pass, same as in the tutorial video
swampy is offline   Reply With Quote
Old 11-26-08, 07:59 AM   #22
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by swampy
Im not moving, It takes 25s for the ship to pass, same as in the tutorial video
just noticed that mikhayl have changed the aobmidring.ok you are right ,a small fix is needed
makman94 is offline   Reply With Quote
Old 11-26-08, 12:32 PM   #23
Kumando
Commodore
 
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
Default

Quote:
Originally Posted by Mikhayl
Yep that's what I meant, I think I misunderstood your first post, so just so we're sure we're talking about the same thing:



On the obs scope though all the "in between" marks are drawn and for some reason the numbers are 10 times those of the attack scope, but the scale is the same so you can use the observation scope readings with the AOB finder as well.
Same goes for the horizontal marks (port and starboard) for AOB readings right?
Kumando is offline   Reply With Quote
Old 11-26-08, 12:50 PM   #24
Kumando
Commodore
 
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
Default

Quote:
Originally Posted by Mikhayl
Natürlich
Tks, btw congratulations for the mod great realism and immersion added

Last edited by Kumando; 11-26-08 at 12:51 PM.
Kumando is offline   Reply With Quote
Old 11-26-08, 02:20 PM   #25
swampy
Torpedoman
 
Join Date: Mar 2008
Posts: 118
Downloads: 187
Uploads: 0
Default

Thx for the update, I am going to try it tonight.

I have a wish. Full firing capabilities from the opservation scope. TDC and everyting.
I just love the look of it and the viewing size! I know it probably isnt realistic mabye not even possible, but I get depressed everytime I have to switch back to the attack scope and its tiny view before firing.
Like switching a atomic sub to a type U II
swampy is offline   Reply With Quote
Old 11-26-08, 03:50 PM   #26
badwolf
XO
 
Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
Default

The observation scope having better vision was the main scope used for observing and night attack.
The attack scope being stealthier due to smaller head was used for daytime close quarters attack.
I am at the moment using OLC's GUI modified to my taste, using the above modifications and use the observer scope as my primary one.
Because of game limitations (flag recognition) modders have made concessions. Flag recognition id is harder in my mod but well worth the sacrifice for realism.

Nice mod Mikhayl
This gives the community even more choice.

Last edited by badwolf; 11-26-08 at 03:57 PM.
badwolf is offline   Reply With Quote
Old 11-26-08, 03:57 PM   #27
Kumando
Commodore
 
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
Default

What about the scrach that used to be near the 15 mark to make calculations at 1.5x zoom?
Kumando is offline   Reply With Quote
Old 11-26-08, 04:23 PM   #28
Kumando
Commodore
 
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
Default

Quote:
Originally Posted by Mikhayl
That sounds interesting Badwolf, I must say I don't know much about the actual use of the scopes except what I gathered in some threads, though I find odd the use of the obs scope for attacking especially in a type VII, with the scope in the command room and the TDC in the tower. If I understand right you kept OLC's big obs scope and added the torpedo settings to it ? :hmm:

@Kumando, I removed it because now the low power zoom is 2x. I think I never used it with OLC, that's why I didn't bother making a new one especially with the new scope, it's pretty difficult to see anything at zoom 2x. Anyway, if you do take readings all you have to do is to divide by 3 for the range, AOB & speed will work the same regardless of the zoom power
How is that can you give an example plz?
Kumando is offline   Reply With Quote
Old 11-26-08, 04:57 PM   #29
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
Uploads: 0
Default

Quote:
Originally Posted by Mikhayl
Hi Pisces, thank you. I forgot to mention it but the attack disc is still here, when you press the TDC autoupdate button you get this :

[images snipped]

The button isn't visible when the TDC autoupdate is on, because you need to have the TDC on "manual" to use the attack disc.
Allright!!! You've won me over to try it. All I need is to find some time to play again. That is the difficult part unfortunately.
Pisces is offline   Reply With Quote
Old 11-26-08, 05:26 PM   #30
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
Uploads: 0
Default

Any chance you can add something like this too:

(Sh4 mod)
http://www.subsim.com/radioroom/showthread.php?t=144834
Pisces is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.