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Old 03-16-10, 03:19 AM   #46
Simets
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Hi m8, great mode.
I have one question tho, is there a way for me to bring back the the Watch Officer telling me the range when I ask him about nearest visual contact. I really find it handy when plotting and using 3min 15sec method.
Thx
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Old 03-16-10, 03:51 AM   #47
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Quote:
Originally Posted by Simets View Post
Hi m8, great mode.
I have one question tho, is there a way for me to bring back the the Watch Officer telling me the range when I ask him about nearest visual contact. I really find it handy when plotting and using 3min 15sec method.
Thx
Yes. After you download ACM-GUI Reloaded - h.sie's Edition V1.10 open it up to find the 'Optional' folder in there is the WO fix eg - ACM-GUI Show WP firing solution :[V1.10]
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Old 03-16-10, 05:57 AM   #48
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I think he asks how to reactivate the message

"Nearest visual contact Bearing xxx Range yyy."

instead of

"Nearest visual contact Bearing xxx.".

That is possible by editing menu_xx.txt, but I must be at home to answer the question in detail. I'll look into it the next hours/days.
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Old 03-16-10, 10:56 AM   #49
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Okies, thx, I'm looking forward to it
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Old 03-16-10, 01:30 PM   #50
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Hey,

1) open de_menu.txt and search for entry 4616. there must be the following text:

4616=Nächster Sichtkontakt auf Kurs %03.0f, Entfernung %.0f Meter!

2) then open en_menu.txt and search for entry 4616. there must be the following text:

4616=Nearest visual contact at bearing %03.0f, range %.0f meters!

3) Greetings, h.sie
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Old 03-16-10, 05:51 PM   #51
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Thx m8, much apreciated
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Old 03-17-10, 08:58 AM   #52
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Great job mate. I am facing a minor problem though; the binocular & HeadingToView shortcut are not functional. Any suggestion?
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Old 03-17-10, 04:09 PM   #53
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hi nemo,

for me both buttons work. so i bet that parts of this mod have been overwritten by other mods.....perhaps commands_xx.cfg

h.sie
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Old 03-17-10, 04:39 PM   #54
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True, true.. Thanks h.sie
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Old 03-27-10, 09:46 AM   #55
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Now a NYGM-compatible version of ACM-GUI is available from my mediafire page. Tried hard to not change any of the NYGM specific gameplay settings.

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Old 03-28-10, 07:28 AM   #56
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New NYGM compatible version V1.10b available. Old version had a little bug.
I apologize for that.
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Old 04-04-10, 06:31 PM   #57
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New Version 1.15 for GWX available.

Changes:

* Changed optional mod "LLRT" to optimized version "LLRT2".
* Added Commands_fr.cfg
* Restored original GWX Deckgun Screen.
* Deleted some Tool Tip Texts for Main Stations Menu.
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Old 05-07-10, 08:11 AM   #58
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Hi h.sie

I have a question, is it ok to use your LRT+SRM optional mod with GWX 3.0's EDE? The SRM readme only talks about being compatible with GWX 2.1's EDE. Thanks!
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Old 05-07-10, 10:42 AM   #59
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Hi,

no, in it's current state it won't work with EDE, because there is a conflict in Zones.cfg.

One has to merge the Zones.cfg from EDE and that one from LRT.

I suggest to use WinMerge.

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Old 05-07-10, 04:54 PM   #60
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Quote:
Originally Posted by h.sie View Post
Hi,

no, in it's current state it won't work with EDE, because there is a conflict in Zones.cfg.

One has to merge the Zones.cfg from EDE and that one from LRT.

I suggest to use WinMerge.

h.sie

Ok I'll try that. Thanks. Another small problem I ran into using your combi mod was a kind of "ghost" outline of the gui that shows up on the Message and Captain's Log screens, like on this screenshot:





It's no big deal but I was wondering if there's a way to fix that? BTw thanks for putting the ACM GUI and these optional mods together and making them compatible. Most of the changes you made were the ones I was trying to figure out, but as someone fairly new to SH3 I was having a hard time.
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