SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-16-10, 03:19 AM | #46 |
Watch
Join Date: Apr 2007
Location: Belgrade, Serbia
Posts: 26
Downloads: 24
Uploads: 0
|
HI
Hi m8, great mode.
I have one question tho, is there a way for me to bring back the the Watch Officer telling me the range when I ask him about nearest visual contact. I really find it handy when plotting and using 3min 15sec method. Thx |
03-16-10, 03:51 AM | #47 |
Eternal Patrol
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
Yes. After you download ACM-GUI Reloaded - h.sie's Edition V1.10 open it up to find the 'Optional' folder in there is the WO fix eg - ACM-GUI Show WP firing solution :[V1.10]
|
03-16-10, 05:57 AM | #48 |
Admiral
|
I think he asks how to reactivate the message
"Nearest visual contact Bearing xxx Range yyy." instead of "Nearest visual contact Bearing xxx.". That is possible by editing menu_xx.txt, but I must be at home to answer the question in detail. I'll look into it the next hours/days. |
03-16-10, 10:56 AM | #49 |
Watch
Join Date: Apr 2007
Location: Belgrade, Serbia
Posts: 26
Downloads: 24
Uploads: 0
|
Okies, thx, I'm looking forward to it
|
03-16-10, 01:30 PM | #50 |
Admiral
|
Hey,
1) open de_menu.txt and search for entry 4616. there must be the following text: 4616=Nächster Sichtkontakt auf Kurs %03.0f, Entfernung %.0f Meter! 2) then open en_menu.txt and search for entry 4616. there must be the following text: 4616=Nearest visual contact at bearing %03.0f, range %.0f meters! 3) Greetings, h.sie |
03-16-10, 05:51 PM | #51 |
Watch
Join Date: Apr 2007
Location: Belgrade, Serbia
Posts: 26
Downloads: 24
Uploads: 0
|
Thx
Thx m8, much apreciated
|
03-17-10, 08:58 AM | #52 |
Weps
Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
|
Great job mate. I am facing a minor problem though; the binocular & HeadingToView shortcut are not functional. Any suggestion?
__________________
Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
03-17-10, 04:09 PM | #53 |
Admiral
|
hi nemo,
for me both buttons work. so i bet that parts of this mod have been overwritten by other mods.....perhaps commands_xx.cfg h.sie |
03-17-10, 04:39 PM | #54 |
Weps
Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
|
True, true.. Thanks h.sie
__________________
Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
03-27-10, 09:46 AM | #55 |
Admiral
|
Now a NYGM-compatible version of ACM-GUI is available from my mediafire page. Tried hard to not change any of the NYGM specific gameplay settings.
h.sie |
03-28-10, 07:28 AM | #56 |
Admiral
|
New NYGM compatible version V1.10b available. Old version had a little bug.
I apologize for that. |
04-04-10, 06:31 PM | #57 |
Admiral
|
New Version 1.15 for GWX available.
Changes: * Changed optional mod "LLRT" to optimized version "LLRT2". * Added Commands_fr.cfg * Restored original GWX Deckgun Screen. * Deleted some Tool Tip Texts for Main Stations Menu. |
05-07-10, 08:11 AM | #58 |
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
|
Hi h.sie
I have a question, is it ok to use your LRT+SRM optional mod with GWX 3.0's EDE? The SRM readme only talks about being compatible with GWX 2.1's EDE. Thanks! |
05-07-10, 10:42 AM | #59 |
Admiral
|
Hi,
no, in it's current state it won't work with EDE, because there is a conflict in Zones.cfg. One has to merge the Zones.cfg from EDE and that one from LRT. I suggest to use WinMerge. h.sie |
05-07-10, 04:54 PM | #60 | |
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
|
Quote:
Ok I'll try that. Thanks. Another small problem I ran into using your combi mod was a kind of "ghost" outline of the gui that shows up on the Message and Captain's Log screens, like on this screenshot: It's no big deal but I was wondering if there's a way to fix that? BTw thanks for putting the ACM GUI and these optional mods together and making them compatible. Most of the changes you made were the ones I was trying to figure out, but as someone fairly new to SH3 I was having a hard time. |
|
|
|