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Old 08-07-11, 12:47 PM   #31
Magic1111
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Location: Germany - Sailing on U-552 in North Atlantic
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Quote:
Originally Posted by TheDarkWraith View Post
Yes, version 1.1.0 is in my newest version of my UIs mod (v6.7.0)
Thx for clearify TDW !!!
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Old 08-07-11, 02:18 PM   #32
Sepp von Ch.
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Looks very good, thank you very much (and for stand alone version too TDW!).

Josef
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Old 08-07-11, 08:03 PM   #33
Chevelless
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CTD,CTD...
start a new compaign, when "load screen" turn black(ready for entering the game), CTD
load previous save game, CTD.

I use Dynamic Enviroment
U boat war Ace
Lifeboat 2.0
pitch & roll by stoiam
Import ship pack 1.1
FX update latest version
UI mod by TDW 6.7.0

how to fix the problem?
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Old 08-07-11, 08:13 PM   #34
TheDarkWraith
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Quote:
Originally Posted by Chevelless View Post
CTD,CTD...
start a new compaign, when "load screen" turn black(ready for entering the game), CTD
load previous save game, CTD.

I use Dynamic Enviroment
U boat war Ace
Lifeboat 2.0
pitch & roll by stoiam
Import ship pack 1.1
FX update latest version
UI mod by TDW 6.7.0

how to fix the problem?
run the DbgView app found in \data\Applications before starting the game. Send output of it to me when CTD happens.
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Old 08-07-11, 09:56 PM   #35
Vorkapitan
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Snorkle issues?

TDW,

NOTE: This was after the "NewUIs_TDC_6_7_0_TheDarkWraith.7z" was installed.

Question;

When the snorkel tube is elevated, is the sub supposed to automatically run on diesels? When descending to snorkle depth, a msg says "diesels disengaged". They don't engage at snorkle depth

Mine still runs on electric motors, I still run out of oxygen, and Co climbs.

My depth is at 14m.

I'm running this with the "Sub exhaust testing" mission. (mission only) and other historical missions

These are the mods I used;
_TDW FX_Update_0_0_18_ByTheDarkWraith
_TDW SENSORS - IRAI_0_0_30_ByTheDarkWraith jp
EQUIP - R.E.M_by_Xrundel_TheBeast_1.2
_TDW NewUIs_TDC_6_7_0_ByTheDarkWraith JP
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Last edited by Vorkapitan; 08-08-11 at 07:31 PM.
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Old 08-13-11, 10:56 AM   #36
saintpietro
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great job, thanks a lot.
Only one iusue with the snokel is the length, when lowering snokel, the pipe exceed the boat's body.
How can I use 3D tool to cut a part of snorkel?
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Old 08-13-11, 11:11 PM   #37
TheDarkWraith
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Quote:
Originally Posted by saintpietro View Post
great job, thanks a lot.
Only one iusue with the snokel is the length, when lowering snokel, the pipe exceed the boat's body.
How can I use 3D tool to cut a part of snorkel?
you can't because it's a GR2 file.
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Old 08-14-11, 07:47 AM   #38
saintpietro
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Quote:
Originally Posted by TheDarkWraith View Post
you can't because it's a GR2 file.
thanks again.
Another question, I'm not very comfortiable with the time compression key Num+ and Num-, because i use laptop.
thus, I'd like to rearrange the key to "Q" and "E"
So, what's the code for Q and E in commands.cfg? I check the ASCII table but couldn't sort it up.
Appreciate adv.
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Old 08-14-11, 05:58 PM   #39
saintpietro
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ignore the last question.I have found them in comands.cfg.
Anyway, your work are pretty awesome. keep good work!
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Old 08-15-11, 11:28 AM   #40
chris123
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Hello, any pictures?
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Old 08-15-11, 11:38 AM   #41
Trevally.
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Quote:
Originally Posted by chris123 View Post


Hello, any pictures?

See here http://www.subsim.com/radioroom/show...postcount=2417
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Old 08-15-11, 10:00 PM   #42
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by Vorkapitan View Post
TDW,

NOTE: This was after the "NewUIs_TDC_6_7_0_TheDarkWraith.7z" was installed.

Question;

When the snorkel tube is elevated, is the sub supposed to automatically run on diesels? When descending to snorkle depth, a msg says "diesels disengaged". They don't engage at snorkle depth

Mine still runs on electric motors, I still run out of oxygen, and Co climbs.

My depth is at 14m.

I'm running this with the "Sub exhaust testing" mission. (mission only) and other historical missions

These are the mods I used;
_TDW FX_Update_0_0_18_ByTheDarkWraith
_TDW SENSORS - IRAI_0_0_30_ByTheDarkWraith jp
EQUIP - R.E.M_by_Xrundel_TheBeast_1.2
_TDW NewUIs_TDC_6_7_0_ByTheDarkWraith JP
What happens if my UIs mod (v6.7.0) is the only mod enabled in JSGME? Do you still have the same problems?

The CO2 still increasing and running out of O2 with snorkel raised in game bug that requires digging into the .exe and .act files to fix.

Once the snorkel is raised and the sub is underwater it should automatically switch over to diesel operation.
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Old 08-16-11, 02:42 AM   #43
Vorkapitan
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Thanks TDW, all is well!
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Old 08-16-11, 06:44 AM   #44
TheDarkWraith
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Quote:
Originally Posted by Vorkapitan View Post
Thanks TDW, all is well!
what was the problem
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Old 08-16-11, 06:49 PM   #45
Vorkapitan
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Me...was the problem.

I misread your explicit instructions and thought that all I had to do was click the icon "go to snorkle depth" (far left screen). I never saw the icon to "raise the snorkle" (mid screen) .

I figured it had to be ME, because no-one else was having this problem.
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