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Old 11-21-19, 10:53 AM   #46
Niume
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I saw no flag. So maybe it will be possible to lower/raise the flag?
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[ENG] SH 4 KSD II Ace Edition
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Old 11-21-19, 11:24 AM   #47
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Nope...just flag as add-on mod for those who don’t like them...and save some extra RAM
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Old 11-23-19, 09:23 AM   #48
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Old 11-23-19, 10:42 AM   #49
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Lederhosen
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Old 11-23-19, 01:06 PM   #50
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Old 12-16-19, 11:32 AM   #51
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Old 12-16-19, 01:02 PM   #52
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awesome screenshots!
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Old 12-19-19, 09:19 PM   #53
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Love the screenshots! Happy to see new life given to SH4 Atlantic ops, with great environment and sub textures. Not happy with my old ship models, but ah well!
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Old 12-20-19, 12:48 AM   #54
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Quote:
Originally Posted by iambecomelife View Post
Love the screenshots! Happy to see new life given to SH4 Atlantic ops, with great environment and sub textures. Not happy with my old ship models, but ah well!
They are not that bad at all! You did good job at this time!
Your ships brings a great variety in OM
Maybe just missing some more ambiant occlusion to give them more relief/depth, that’s all
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Old 12-20-19, 05:40 AM   #55
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Some new features of Dark Waters V2

Present you your new cook in types II (he will go to other duty when battle stations on)
Batteries level indicators lights also working now:



New resting guy in types II (he will go to duty when battle stations on)
Ok, he has the permission to sit on Kaleun bed



New red light enhanced in all U-Boats:



New guy relaying hydrophone infos when battle stations on, in all U-Boats:



Xmas tree when above water and new guys in command room type VIIB/C/D/UF:



Xmas tree when underwater:

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Old 12-20-19, 07:13 PM   #56
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Fantastic work with the new figures. Adding new crewmen is not really that hard, and I always wondered why more modders didn't do it! Gives the sub a much-more alive feel. For my own mods I've been thinking about throwing in a few static models at rest with simple rotation animations, &c, by extracting the .obj of the sailor head/torso/feet files. Just to clutter things up even more.

Also like how they are always wearing appropriate clothes for the weather/situation; other mods sometimes had strange clothing choices.
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Old 01-02-20, 12:37 PM   #57
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VIID U-217 is leaving Brest April 5 1942





Long sailing across North Atlantic heading for Boston Bay



Closing American coast is rewarding



After the convoy attack, U-217 is launching mines while alone



A mine each kilometer...they are showing as static torpedoes on attack map



Fiesta isn't finished, more American cargos to come...for their end course



Mine laying is quite fun. Have to closely manage fuel and torps if i want to go back home. Milch Cows aren't always around...
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Old 01-03-20, 10:55 AM   #58
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U-217 on way back, low on torpedoes...high traffic along US coasts



Was heavy depth charged in the middle of nowhere in North Atlantic, after a surprising bad encounter...6 US destroyers from a convoy escort spotted me before my novice crew could see them. Had to reach our depth limit and launch all our decoys...but finally made it back to Brest bay with 6 cargos sank.





The funny thing is ennemy almost got us at the exact place where historical U-217 sank with the whole crew...
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Old 01-03-20, 03:09 PM   #59
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New career under DWv.3
This time I'm off to Italy.
Had to pass Gibraltar...18hrs at 170m by 2kn.











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Old 01-14-20, 07:29 PM   #60
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Never seen mines before! The screenies make me want to ram into one of them just to experiment. Love the other shots too & hope to see more.
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