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Old 12-14-17, 07:54 PM   #151
ivanov.ruslan
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Yeah,it is compatible with GWX

I think there are not any special features ...

This is the base, the rest is optional
TKSS18 German U-Boats Compilation.part1.rar or TKSS18 German U-Boats Compilation.part1.rar
TKSS18 German U-Boats Compilation.part2.rar or TKSS18 German U-Boats Compilation.part2.rar
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation).rar
FixAllSubGWX.7z or FixAllSubGWX.7z

Last edited by ivanov.ruslan; 12-14-17 at 08:09 PM.
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Old 12-15-17, 07:29 AM   #152
pan31geo
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Thank you mate
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Old 04-13-18, 09:08 AM   #153
MINNOIDE
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Quote:
Originally Posted by darkdrone View Post
great mod the models are unreal etc etc....now i'm having a problem with the Type 9 boats, the sensors seem to be off ( visual mainly) my Type 9 visual has about 2 KM or less, i've installed all the fixes, etc yet i keep getting bombed due to low visual detection

My mod list
FM_NewInterior v2.1D
GWX - 16km Atmosphere
GWX - Alternate Loadscreen - Full Circle
GWX - Lite Harbor Traffic
GWX - Main movie - 'Das Boot'
GWX - VIIC41 Player Sub
WBs Renown Replacement
GWX - Captain America's Officer Icons
Torpedo damage Final ver2.0
Convoy-Routes on Map - BL!TZKR!EG Edition
Skin u-123
Rbs_SH4_effects_GWX_30_71
Rbs1_SH4_Effects_GWX_30_71
GWX - Late War Sensors Snorkel Antennas
FixAllSubGWX
TKSS18 German U-Boats Compilation

suggestions ? i'd love to keep this mod but i don't like getting sunk
I've the same problem. The mod works well but with Type 9 boats the watch crew is blind. They spot a destroyer at 3000m only with calm sea and clear sky. I play with Gwx 3.0 and this is my mod list:

TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Radio Deutschland
KB's Diesel Sound Mod
Realistic Torpedo Colors GWX3.0
Rapt0r's Uniforms V2.0 [Grey]
Q Ship mod GWX3.0
NPTG
SH5-Ships_V2
GWX - No Medals on Crew
GWX - Open Hatch Mod
Conning Tower open Hatch093food
GWX - Rafael DSK GUI (updated)
Rbs1_SH4_Effects_GWX_30_71
Rbs10-enhancedoilexplosion
Torpedo damage Final ver2.0

Any solution or suggestion?
Thanks for help
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Old 04-13-18, 09:55 AM   #154
Aktungbby
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MINNOIDE!
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Old 04-13-18, 10:12 AM   #155
ivanov.ruslan
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Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme
I think it will work out
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Old 04-14-18, 10:40 AM   #156
MINNOIDE
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Quote:
Originally Posted by Aktungbby View Post
MINNOIDE!
Thanks captain!

Quote:
Originally Posted by ivanov.ruslan View Post
Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme
I think it will work out
I've tried, but doesen't work. Thanks anyway for your help.

Other suggestions?
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Old 07-02-18, 11:52 AM   #157
Nabeel
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Exclamation No more fatigue effect in this mod?

hi im just downloaded this mod and it was awesome but there's one problem with the crew fatigue because the endurance bar always full. Btw im using this mod with GWX 3.0.
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Old 07-28-18, 02:08 AM   #158
Fifi
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Just to say how amazing is this mod!!
Still under the visual shock to navigate SH5 U-Boats with SH3 GWX3
Can’t believe i missed this one... furthermore, the conning tower bridge is better looking than SH5 ones!
How can it be?
And the UZO mounting/dismounting feature as well as flags is stunning!
Think i couldn’t play SH3 without this wonderful mod anymore...
Many thanks to all moders involved in this

Now have to see if i run troubles as others described here
But my first tests are very successful so far.
Game is as fluent as before. No FPS drop.

Note: at first, i thought we only need one of the compilation part...but was wrong. The two parts are necessary to work properly.
And both my downloads were giving corrupted files after unzipping...just ignored that, no problem so far
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Old 07-28-18, 03:48 AM   #159
THEBERBSTER
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Hi Fifi
As a matter of interest for all of us in your excitement, what mods have you enabled?
U-boat compilation is an essential installation to bring the game up to the required version 1.5

Peter
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Old 07-28-18, 05:59 AM   #160
Fifi
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Fifi
As a matter of interest for all of us in your excitement, what mods have you enabled?
U-boat compilation is an essential installation to bring the game up to the required version 1.5

Peter
On top of GWX3:

M.E.P v6
M.E.P v6- VisualSensors for GWX3
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
FM_NewInterior v2.1D
LifeBoats&Debris_v4
depth charge noise - v2 - GWX
damage texture 1.0
Ahnenerbe WideGui 1920 x 1080 Final
GWX Turm Lights fix
Rubini´s Underwater dust&plancton v1
Thomsen's Sound Pack V3.2cg
RadioMessage - TypewritterOnly
New zoom levels (for accurate Binocular and UZO)
TMT v2 (GWX3 version)
TKSS18 German U-Boats Compilation 1
TKSS18 German U-Boats Compilation 2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
20km MEP (UBoat compil sensors by Izgod)
Izgod U-Boat Compilation Waterstream Fix
Supplement to V16B1 (JSGME)

Game loads in few seconds via SH3 Commander, everything is stable and fluent so far.

Last edited by Fifi; 07-28-18 at 03:19 PM.
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Old 07-29-18, 05:52 AM   #161
Fifi
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Ok for some reason the 4 mods necessary for u boat compilation to work, make me loose ships flags in GWX
Not all of them, but many (90%)

It can’t be in the Gun Fixed Rework though. Maybe in the Fix all Sub mod... or in the 2 compilation parts

Still investigating. That’s very strange because when i deactivate the 4 mods i get the flags back.

Have to localize the faulty file inside

ÉDIT: Found the faulty files. Deleted the Flag and FlagS files in Library of both U-Boat Compilation (part 1 and 2) and got back all boats flags!
Don’t really know why those U-Boat compilation have to do with boats flags.
Thought it was only to get SH5 sub.

EDIT2: have to delete also all nationality flags in data/texture/tex...in both part 1&2.
Because flags were inverted.
Now back with GWX3 stock flags!

Last edited by Fifi; 07-29-18 at 10:40 AM.
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Old 09-10-18, 09:01 AM   #162
David I
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Has anyone provided a downloadable fix for the blind Type IX boats?

My feeble attempts at fixing them per Ivonov's instructions have been a failure. I'm sure others have found them instructive, but I am such a computer nob that I can't even open the file noted, much less modify it.

I'm probably not alone in that regard.

Anyway, If anybody has a fix I can install I sure would appreciate it.

David I
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Old 09-17-18, 08:45 AM   #163
David I
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Default Blind Type IX boats

Well my message above didn't get a response. Alas.

I am loath to install a mod that is not complete. That said, can the problem with the blind IX's be systems/other mods issue as so many other mods have?

I'm kinda thinking about removing all my other mods, install and test the U-Boat Compilations and then add back my mods more or less one at a time.

Any thoughts?
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Old 09-27-18, 08:51 AM   #164
David I
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The sound of cricket's chirping fills the room.

Doesn't matter, the mod crashes my system.

David I
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Old 10-14-18, 02:16 PM   #165
Legodude9
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Default Disabling the Foods

Hi All! Not to tamper but, does anyone know how to disable to hanging foods and such? As its tanking my puny system to its limits.

Any help would be appreciated from anyone.
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