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Old 01-17-21, 01:41 AM   #796
alexsanjaya
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Quote:
Originally Posted by KaleunMarco View Post
use the Number Pad period-del key to hide the interface icons on the bottom of the screen. it is a toggle, so use the same key to hide and then redisplay.

What does hide those dials called in the command.cfg file? I'm running using laptop here. And I prefer to remap the key binding rather than hooking my laptop to a large USB keyboard that only wasting the already limited workspace I've got.



As I recall this is non issue back in OM + OMEGU compilation. And so does the English labels in periscope & TDC
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Old 01-17-21, 11:42 AM   #797
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Default Type IXD2 unplayable

Type IXD2 is unplayable. The whole environment (outside the boat) are shaking and engine control also doesn't work. Its only trigger series of crashing sound + animation. So far I haven't notice similar problem in any other boat type
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Old 01-17-21, 11:47 AM   #798
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Ahoy, alexsanjaya...
Quote:
Originally Posted by alexsanjaya View Post
The mod in question is called Dark Waters v6 (or something like that). I run the test by running only that particular mod and nothing else. And its still in English. In fact someone in this thread has been posting video that everyone could see that all the labels are in English
whoa... whoa.. whoa, slow down & hold your horses here a momento...

To what video, are you referring to here, if you would... there's like, 54 pages to the thread & give or take like, at minimum.. 15 per page.. that's a lot of posts to go through. You mind in a reply, pointing out the vid in question there, partner

For all that is known, how do you know that the individual who made the vid... didn't just set up their modded version to run with English for it.?

The last I ran Fifi's OM: DW v6, the dials & all were in the uboat format, NOT in Empirical English... & that's running it straight out of the box, as is... no tinkering with those areas.... That's for starters...


Quote:
Originally Posted by alexsanjaya View Post
What does hide those dials called in the command.cfg file? I'm running using laptop here. And I prefer to remap the key binding rather than hooking my laptop to a large USB keyboard that only wasting the already limited workspace I've got.

As I recall this is non issue back in OM + OMEGU compilation. And so does the English labels in periscope & TDC
As for remapping keyboard commands, in the command.cfg goes... that's off the top, out of My league... as that goes. If I had another's insight into tinkering with that... then yeah, I can handle that... I'm not ashamed to say... there are some areas in files & such I'm confident to say, ok you do this to this file here or here or you do that in these files here & here... but that 1... nope...

As for the limited workspace... ok, I can relate to that... but... if you can grab a wireless keyboard, then by all means do so.. it doesn't tie you up.. or down as the case would be... & when you don't need it, just shut it off & use your lappie's keyboard. Couldn't be any simpler.

Just make sure to stay near by the laptop, heck you can be sitting there in front of it & have it on your lap. They're lightweight nowadays & pretty well dependable. I have 1 that I use as the only keyboard.

That's just thrown out there as a helpful suggestion.

Any who.... hopefully, in the meantime, 1 of the others who frequent the thread, may have a solution to this issue or maybe even Fifi themselves...

But be mindful.. (& respectful as well, doesn't hurt... you catch more flies with honey than vinegar...(or was that sugar... the ol' dinged up, dusty & somewhat rusty old HD, commonly referred to as the ol' brain pan aka brain, ain't what it used to be. Got a lot of info, some useful, some so so & some that may be obsolete nowadays... floating about in it... is a wonder it still functions most days. ) main point being, a bit of humbleness with a pinch of politeness, goes a long way.

Trust Me, I well understand feeling frustrated, which I can sense on your end here... been there, done that shipmate...

Any way, best to ya shipmate...

Gute jagd, ihr Himmelhunde

M. M.


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Old 01-17-21, 11:54 AM   #799
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Quote:
Originally Posted by alexsanjaya View Post
The mod in question is called Dark Waters v6 (or something like that). I run the test by running only that particular mod and nothing else. And its still in English. In fact someone in this thread has been posting video that everyone could see that all the labells are in English
yes, i was hoping that there was an identifiable mod specifically developed for the change of language, but, alas, there is none.

maybe Fifi can help. he is the fellow who lead the Dark Waters effort.
He is still active on Subsim so he should see our conversation and reply.

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Old 01-17-21, 12:07 PM   #800
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Quote:
Originally Posted by alexsanjaya View Post
What does hide those dials called in the command.cfg file? I'm running using laptop here. And I prefer to remap the key binding rather than hooking my laptop to a large USB keyboard that only wasting the already limited workspace I've got.
ok, laptops, well, then, using a keypad key will be difficult.
jimimadrid created Keymapper for this occasion.
it is pretty good for re-assigning keys however it has been known to CTD every now-and-again. be patient.
keep in mind, that the changes are made in real-time to the Command.Cfg file, so make a copy of that file before you begin.
https://www.subsim.com/radioroom/dow...=4715&act=down


Quote:
As I recall this is non issue back in OM + OMEGU compilation. And so does the English labels in periscope & TDC
yes, you are correct!
in the old days of OpMonsun, labels were in German and one had to apply a mod to translate into English.
please keep in mind that some of the game labels are "text" files and some of the game labels are graphics, which means that the text files can be translated with a lower degree of difficulty than the graphics which need to be not only translated but re-created with the appropriate graphics tool(s).
Before you yell 'verdamt' on Dark Waters please keep in mind that OpMonsun was quite "buggy" and that the Dark Waters team cleaned up a lot of that as well as added more content.
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Old 01-19-21, 06:18 PM   #801
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Quote:
Originally Posted by KaleunMarco View Post
ok, laptops, well, then, using a keypad key will be difficult.
jimimadrid created Keymapper for this occasion.
it is pretty good for re-assigning keys however it has been known to CTD every now-and-again. be patient.
keep in mind, that the changes are made in real-time to the Command.Cfg file, so make a copy of that file before you begin.
https://www.subsim.com/radioroom/dow...=4715&act=down

It was the first thing I've tried. Unfortunately as it turn out it doesn't work. The Keymapper can't even make the correct selection and the change can't even be save (I did read the readme file and follow the instructions there)



Quote:
Originally Posted by KaleunMarco View Post
in the old days of OpMonsun, labels were in German and one had to apply a mod to translate into English.
please keep in mind that some of the game labels are "text" files and some of the game labels are graphics, which means that the text files can be translated with a lower degree of difficulty than the graphics which need to be not only translated but re-created with the appropriate graphics tool(s).
Quote:
Originally Posted by KaleunMarco View Post
Before you yell 'verdamt' on Dark Waters please keep in mind that OpMonsun was quite "buggy" and that the Dark Waters team cleaned up a lot of that as well as added more content.

Stability is the main reason I use Dark Waters in the first place. And I admit I haven't experienced a single CTD so far. Unfortunately it brings new problem that doesn't exist back in the OM + OMEGU, such as the English language labels, unplayable Type IXD2 for example.
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Old 01-19-21, 06:56 PM   #802
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What's unplayable about the IXD2? Where are you starting, and what date is it?
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Old 01-19-21, 07:15 PM   #803
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Originally Posted by alexsanjaya View Post
It was the first thing I've tried. Unfortunately as it turn out it doesn't work. The Keymapper can't even make the correct selection and the change can't even be save (I did read the readme file and follow the instructions there)
that is very interesting. in my experience, Keymapper saves your changes as you make them. it's given me the odd CTD but i have never experienced what you describe.

are you executing Keymapper from the same folder as SH4.exe? if not, move Keymapper there and try it again.


Quote:
Stability is the main reason I use Dark Waters in the first place. And I admit I haven't experienced a single CTD so far. Unfortunately it brings new problem that doesn't exist back in the OM + OMEGU, such as the English language labels, unplayable Type IXD2 for example.
i just played a IX-D2. 11 missions.
it sounds like you have an installation issue.
i do not mean to impugn but that is what it sounds like.
can you reply with your JSGME config?
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Old 01-20-21, 09:46 PM   #804
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Quote:
Originally Posted by KaleunMarco View Post

can you reply with your JSGME config?

You mean this? :


[DEPENDANCIES]
OM_DarkWaters_V6="OM_Pac_Env""OM_FritzFix""OM_Stra tegic_Map_Symbols""OM_U-Jagd""OM_Stock_RAOFB_UJagd"
OM_U-Jagd="OM_Stock_RAOFB_UJagd"
[MODS]
OM_DarkWaters_V6=1
OM_Pac_Env=2
Webster's Ship Manuvering Fix for v1.4 and v1.5=3
OM_FritzFix=4
SMALLER_SEA_BEAD_ROCKS=5
SMALLER_SEA_PLANTS_20=6
OM_Strategic_Map_Symbols=7
510 Rel_SH4_Trans-Atlantic_Raio=8
NHK Radio Tokyo=9
OM_U-Jagd=10
OM_Stock_RAOFB_UJagd=11
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Old 01-20-21, 10:00 PM   #805
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Quote:
Originally Posted by alexsanjaya View Post
You mean this? :


[DEPENDANCIES]
OM_DarkWaters_V6="OM_Pac_Env""OM_FritzFix""OM_Stra tegic_Map_Symbols""OM_U-Jagd""OM_Stock_RAOFB_UJagd"
OM_U-Jagd="OM_Stock_RAOFB_UJagd"
[MODS]
OM_DarkWaters_V6=1
OM_Pac_Env=2
Webster's Ship Manuvering Fix for v1.4 and v1.5=3
OM_FritzFix=4
SMALLER_SEA_BEAD_ROCKS=5
SMALLER_SEA_PLANTS_20=6
OM_Strategic_Map_Symbols=7
510 Rel_SH4_Trans-Atlantic_Raio=8
NHK Radio Tokyo=9
OM_U-Jagd=10
OM_Stock_RAOFB_UJagd=11
alex,

i am unfamiliar with that display.
i was refering to JonesSoft Generic Mod Enabler (JSGME).
it is the tool we use to apply mods to SH3 or SH4 or SH5.
if you are using it, there is a feature to use to publish your mod list: Tasks-Export Activated Mods-To Clipboard.
then post that here.

if you are not using JSGME, you should.... as it is the standard mod application tool for SH4 and Dark Waters.
this could be why things are not working properly for you.

https://www.subsim.com/radioroom/downloads.php?do=file&id=4725
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Old 01-21-21, 02:20 AM   #806
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Quote:
Originally Posted by alexsanjaya View Post
You mean this? :


[DEPENDANCIES]
OM_DarkWaters_V6="OM_Pac_Env""OM_FritzFix""OM_Stra tegic_Map_Symbols""OM_U-Jagd""OM_Stock_RAOFB_UJagd"
OM_U-Jagd="OM_Stock_RAOFB_UJagd"
[MODS]
OM_DarkWaters_V6=1
OM_Pac_Env=2
Webster's Ship Manuvering Fix for v1.4 and v1.5=3
OM_FritzFix=4
SMALLER_SEA_BEAD_ROCKS=5
SMALLER_SEA_PLANTS_20=6
OM_Strategic_Map_Symbols=7
510 Rel_SH4_Trans-Atlantic_Raio=8
NHK Radio Tokyo=9
OM_U-Jagd=10
OM_Stock_RAOFB_UJagd=11
Activate via JSGME only the mods provided in Dark Waters and I think you’ll be back with a playable IX D2 … who doesn’t have any issue.

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Old 01-21-21, 02:58 AM   #807
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Quote:
Originally Posted by KaleunMarco View Post
alex,

i am unfamiliar with that display.
i was refering to JonesSoft Generic Mod Enabler (JSGME).

And now I'm confused as which JGSME config file you were referring to. What is the file name, and in which folder could I find it?


I'm using JGSME version v2.6.157 that I've downloaded from


https://www.subsim.com/radioroom/dow...do=file&id=655
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Old 01-21-21, 03:04 AM   #808
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Originally Posted by Fifi View Post
Activate via JSGME only the mods provided in Dark Waters and I think you’ll be back with a playable IX D2 … who doesn’t have any issue.

How about giving a list of what mods included in Dark Waters v.6. Along with which sub mod that is compatible with?


Moreover, which environment, ship dynamic (all ship), radio, music, authentic German labels that are compatible with?


BTW so far steering all u-boots I've tried in this mod are far more responsive than the actual real life Type-209/1400, to the point it felt like driving a full size SUV rather than steering any ship
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Old 01-21-21, 04:03 AM   #809
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I’m not on SH4 anymore actually, but you still can adjust U-Boats responses to your liking, by opening each data/submarine/.sim via S3D, and adjust the values.

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Old 01-21-21, 09:41 AM   #810
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Quote:
Originally Posted by KaleunMarco View Post
... there is a feature to use to publish your mod list: Tasks-Export Activated Mods-To Clipboard.
then post that here...
Quote:
Originally Posted by alexsanjaya View Post
And now I'm confused as which JGSME config file you were referring to. What is the file name, and in which folder could I find it?
In the center column of JSGME app is "Tasks..." in blue, click that and follow the link:



In the case of the above picture, which is an old version of DW while work was being done on it. The right-hand column of course, is the activated side, so the output would look like:
Generic Mod Enabler - v2.6.0.157
[C:\Games\OpMonsun\MODS]

OM_DarkWaters_V6
If more mods were activated, they would be in the list under the "OM_DarkWaters_V6" line. Copy to the clipboard, and then insert the text in your next post.

Quote:
Originally Posted by alexsanjaya View Post
How about giving a list of what mods included in Dark Waters v.6. Along with which sub mod that is compatible with?

Moreover, which environment, ship dynamic (all ship), radio, music, authentic German labels that are compatible with?

BTW so far steering all u-boots I've tried in this mod are far more responsive than the actual real life Type-209/1400, to the point it felt like driving a full size SUV rather than steering any ship
Super mods are generally a collection of mods, known to work together. If you start mixing other mods in on top of a super mod, you will often end up with certain aspects not functioning as expected, maybe to the point of random or constant CTDs. There is usually some measure of tweaking, as Fifi suggests that can be done, and not run into trouble, or "tune" other add-in mods that you might try to use, so they work together with the "base" mod. Fifi took a lot of time to tune the environment in OM Dark Waters, and trying to alter some aspects of it does affect the functionality of the AI response, so look-out for that.
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