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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#766 |
Born to Run Silent
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What now?
Most of the Wolfpack team will be taking some time off during the coming month, after that work will resume on remaining 0.26 features.
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SUBSIM - 25 Years on the Web |
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#767 | |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 141
Downloads: 423
Uploads: 0
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(I found a little bugs with doors and sound but I'll report to You on doscord channel or were You want). Thank You !!! ![]() |
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#768 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 264
Downloads: 3
Uploads: 0
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Hello everyone!
This week we have been fixing bugs found by our testers and the community. These include crash issues, UI scaling issues for certain resolutions and various minor bugs. The voice tubes in the conning tower and torpedo rooms now work correctly, and all voice tubes are now louder and easier to use. |
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#769 |
Born to Run Silent
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With this update, the voice tubes became much more useful.
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SUBSIM - 25 Years on the Web |
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#770 |
Seasoned Skipper
![]() Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 720
Downloads: 2326
Uploads: 0
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I generally like the concept of sound in Wolfpack. Good job!
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![]() Last edited by U-190; 07-28-22 at 07:40 AM. |
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#771 |
Swabbie
![]() Join Date: Jul 2002
Posts: 8
Downloads: 4
Uploads: 0
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The way the voices work seem to be another fantastic immersion addition, just great work. I can't help but feel like I want (always wanting more!?!?) some great diesel noise to go with it now. 6 cylinder diesels, sound determined by engine RPM. I have no idea what an actual large displacement ship diesel sounds like, but in my mind I hear a deeper and slower 855 Cummins like in my old '73 White Freightliner. The electric motors should hum too, I can picture them similar to an irrigation pump motor (perhaps more maddening than the diesel clatter).
Anyways, keep up the great work guys, it makes for a lot of fun.
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U-157 |
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#772 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 264
Downloads: 3
Uploads: 0
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Hello everyone!
This week we have released a new patch on the beta branch. Here are some of the changes: Pressing escape and leave now leaves the crew rather than the server. Kicking someone from the crew options menu now kicks them from the crew, but not from the game. The host/server can still kick people off the server using the ban menu. We have added animations and changed the sound for the diesel engines. |
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#773 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 264
Downloads: 3
Uploads: 0
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Hello everyone!
This week we have made adjustments to some of the models in the engine room and the aft torpedo room in preparation for implementing the interactive engines. Axel has been reworking dedicated server related architecture and resolved the crash issue caused by them. He is also doing some r&d regarding a crew finder feature that would allow players to automatically match with other players looking for a crew/more crew members. Koji is working on more equipment for the radio room. |
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#774 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 264
Downloads: 3
Uploads: 0
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Hello everyone!
Like last week we've been preparing assets for the interactive engines. Axel has been working on the netcode and Koji is modeling more radio equipment. |
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Tags |
hms marulken , subsim , u-boat , usurpator , wolfpack |
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