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Old 06-12-17, 08:01 PM   #31
CaptainX3
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Quote:
Originally Posted by Jace11 View Post
The russian weapon sprites were added in the beta patch. they work if you extract them

http://imgur.com/a/M3eHw


So, i've put the sprites in a zip so you can add it your mod, and anyone can download it and it should work in game as long as you've already installed the russian sub mod to your override folder.

https://www.sendspace.com/file/qx6v8l
Thank you!! This will be in the next mod update.

Where exactly did you extract these from?
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 06-12-17, 09:31 PM   #32
Deepmoc
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Quote:
It might not be save game compatible. I'd recommend starting a new campaign. __________________
It occurs with a new campaign... Have done a mission.. then save.. ending the game then load savegame an then there it was..

BUT i have it not testet now with the new beta now..
Can be there the Error Source
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Old 06-13-17, 12:44 AM   #33
CaptainX3
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Quote:
Originally Posted by Deepmoc View Post
It occurs with a new campaign... Have done a mission.. then save.. ending the game then load savegame an then there it was..

BUT i have it not testet now with the new beta now..
Can be there the Error Source
I'm not able to reproduce this issue. Maybe the patch fixed it? I'm not sure.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 06-13-17, 12:46 AM   #34
CaptainX3
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Mod updated again
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 06-13-17, 06:40 AM   #35
Badger343rd
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Whats in the latest update??
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Old 06-13-17, 06:43 AM   #36
Deepmoc
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The Minimap now is fuctioning.. BUT the other Things are NOT solved..

The Letterr for the VLS are remaining doubled " Vertical Launch System,Vertical Launch System" beneath the Tube..

Then the Sub is Slower in the Map Campaign Screen.

ALL this after loading an Auto Save.



Here now a Screen from this doubled Letters..
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Old 06-13-17, 09:34 AM   #37
CaptainX3
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Quote:
Originally Posted by Badger343rd View Post
Whats in the latest update??
I update the first post in this thread each time I update the mod
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 06-13-17, 09:35 AM   #38
CaptainX3
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Quote:
Originally Posted by Deepmoc View Post
The Minimap now is fuctioning.. BUT the other Things are NOT solved..

The Letterr for the VLS are remaining doubled " Vertical Launch System,Vertical Launch System" beneath the Tube..

Then the Sub is Slower in the Map Campaign Screen.

ALL this after loading an Auto Save.



Here now a Screen from this doubled Letters..
Only way I know to fix this is to remove the entire Russian UI. It's in the Known Bugs section in the first post.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 06-14-17, 03:52 AM   #39
zippaway
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Default just a ?

are you going to add the surface vessels as playable?
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Old 06-14-17, 03:45 PM   #40
CaptainX3
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Quote:
Originally Posted by zippaway View Post
are you going to add the surface vessels as playable?
I don't have the slightest idea how to do that. I read someone else is playing with this, but I'm not gonna just swipe their work LOL.

EDIT: I just talked with the person trying to do this, and they're not having any luck, because the player's ship is always classified as a submarine. So, we'll have to wait for the devs on that one. But being that it's a submarine game, I wouldn't assume they'll do it.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 06-14-17, 07:24 PM   #41
CaptainX3
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Mod updated.
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CaptainX3


New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 06-15-17, 02:47 AM   #42
Capt Jack Harkness
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Is there any kind of system for charging the batteries in the diesel subs or do they have unlimited endurance?
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Old 06-15-17, 07:36 AM   #43
CaptainX3
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Quote:
Originally Posted by Capt Jack Harkness View Post
Is there any kind of system for charging the batteries in the diesel subs or do they have unlimited endurance?
Not that I could find. Apparently the devs didn't expect us to mod in playable diesel subs quite so fast LOL. I think I'd need their help to mod in something like that.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 06-15-17, 04:03 PM   #44
Capt Jack Harkness
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Yeah, I was curious because I've never caught an AI diesel sub snorkeling either. I guess the assumption is that any encounter would happen within their battery range.
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Old 06-15-17, 05:05 PM   #45
zippaway
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Default was woundering

on the red october is there a way to switch between pull potions i meant from reguler drive to Caterpillar? that way if one gets damage you could switch to the othe like in the movie?
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