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Old 06-12-2014, 08:46 PM   #1
PanicEnsues
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Default New game: Crash Dive

Hey submariners! I was a huge fan of Silent Service when I was young, playing it endlessly on the Amiga. Recently, I’ve had the urge to sink some convoys, but couldn’t find any current games that offered quite that perfect blend of simulator and action.

So I made one.

If you want to engage in some tactical submarine combat, and have an Android or iOS tablet, you might want to check out Crash Dive, available now on the Google Play Store and the Apple App Store.

If you have any feedback, suggestions, or requests, I would love to hear them!

Regards and happy hunting,

Scott Goffman
Panic Ensues Software

Last edited by Onkel Neal; 06-14-2014 at 02:43 PM. Reason: highlighted link
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Old 06-14-2014, 02:39 PM   #2
Onkel Neal
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Very cool looking game
I'll have to give it a whirl.
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Old 06-14-2014, 04:35 PM   #3
Lewis Wingerter
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Hi Scott I just got the game for my Android Tablet I cant wait to play it
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Old 06-14-2014, 05:23 PM   #4
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A warm welcome ‘PanicEnsues’ to the Subsim family.

You will always find someone here to help you.

Link to my SH5 – SH4 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804
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Old 06-14-2014, 05:44 PM   #5
Julhelm
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Bought it and played a bit. The map is a bit too realtime for my taste and it just seems strange to have to turn the sub to fire torpedoes. Still entertaining, though.
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Old 06-14-2014, 08:38 PM   #6
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Thanks for the feedback, Julhelm!

>The map is a bit too realtime for my taste

Can you clarify what you mean by that? Is the pacing too slow? If so, have you tried using the Time Scale control at the top left to speed it up?

>it just seems strange to have to turn the sub to fire torpedoes.

The fire arc is about 45 degrees (22.5 each way) from the bow and from the stern. When I tried higher values than that, it felt really odd to have torpedoes coming out the side of the sub.

>Still entertaining, though.

Glad you liked it, and thanks again for the feedback. If you have any more, I'm always open to suggestions.

Regards,

-Scott
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Old 06-14-2014, 08:40 PM   #7
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Quote:
Originally Posted by Lewis Wingerter View Post
Hi Scott I just got the game for my Android Tablet I cant wait to play it
Great, I hope you enjoy it, Lewis! If you have any problems, feedback, or suggestions, please let me know.

Regards,

-Scott
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Old 06-14-2014, 08:51 PM   #8
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Hi Scott also welcome to subsim. I only been able to play the tutorial. The game is great As of now my only question is it take way to many torpedo to sink a ship
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Old 06-14-2014, 09:48 PM   #9
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Quote:
Originally Posted by Lewis Wingerter View Post
Hi Scott also welcome to subsim. I only been able to play the tutorial. The game is great As of now my only question is it take way to many torpedo to sink a ship

Hey Scott I started a war patrol and the games is fantastic ref what I said earlier about the ship taking to many torpedo to sink that must have been the tutorial set up . Per other sub game this game is right on about the # of torpedo to sink the ships. keep up the great work regard Lewie
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Old 06-14-2014, 11:47 PM   #10
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Quote:
Originally Posted by Lewis Wingerter View Post
Hey Scott I started a war patrol and the games is fantastic ref what I said earlier about the ship taking to many torpedo to sink that must have been the tutorial set up . Per other sub game this game is right on about the # of torpedo to sink the ships. keep up the great work regard Lewie
Ah, right, for most of the tutorial you just have training torpedoes with dummy warheads. Phew, glad that's all it was!

Happy hunting,

-Scott
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Old 06-15-2014, 01:19 PM   #11
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Thank you for making a new subsim!

What's the performance like on iPad 2? I'm looking for good excuses to upgrade to Air...
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Old 06-15-2014, 02:31 PM   #12
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Quote:
Originally Posted by PanicEnsues View Post
Can you clarify what you mean by that? Is the pacing too slow? If so, have you tried using the Time Scale control at the top left to speed it up?
What I meant is the map shows too much of what is happening around the sub. It would be nice if there was more ambiguity, especially when submerged.

Quote:
The fire arc is about 45 degrees (22.5 each way) from the bow and from the stern. When I tried higher values than that, it felt really odd to have torpedoes coming out the side of the sub.
In real life the torpedoes run straight for a bit before the gyro kicks in and turns them onto the correct track, but the actual firing arc is something like +/- 135 degrees or so to each side.

>Still entertaining, though.

Quote:
Glad you liked it, and thanks again for the feedback. If you have any more, I'm always open to suggestions.
There is something more. On the war patrol, it'd be better if it didn't say straight up how many merchants and escorts you are going up against. This could also be kept more ambiguous.
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Old 06-15-2014, 04:29 PM   #13
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Quote:
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What I meant is the map shows too much of what is happening around the sub. It would be nice if there was more ambiguity, especially when submerged.
Ah, gotcha. Currently, your "perception range" (I combined visual and audio perception for simplicity) shrinks based on A) whether the periscope is above water or not, B) your depth, and C) your throttle setting (higher engine noise making it harder to listen for enemies).

Worst case (running Flank speed at 200m), you can only see enemies within about 300m, which I found to be a pretty good balance of claustrophobia with being able to see and react to threats once they're almost on top of you.

Damage to your sonar will cut that range in half.

Quote:
Originally Posted by Julhelm View Post
In real life the torpedoes run straight for a bit before the gyro kicks in and turns them onto the correct track, but the actual firing arc is something like +/- 135 degrees or so to each side.
Great info, thanks!

Quote:
Originally Posted by Julhelm View Post
There is something more. On the war patrol, it'd be better if it didn't say straight up how many merchants and escorts you are going up against. This could also be kept more ambiguous.
The spotters aren't 100% accurate; sometimes you'll get more or less ships in a convoy than they reported.

It doesn't happen too often (or it starts to seem buggy), but you'll find that there will often be one additional small escort hidden behind a larger ship that they missed.

Regards,

-Scott
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Old 06-15-2014, 04:32 PM   #14
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Originally Posted by Jsbl View Post
What's the performance like on iPad 2? I'm looking for good excuses to upgrade to Air...
Pretty good on iPad 2, I don't think I've ever seen it drop below 20fps; usually it's higher than that.

But far be it for me to stand between a man and new hardware, you should TOTALLY buy an iPad Air for the butter-smooth 30fps it will deliver.

-Scott
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Old 06-15-2014, 04:51 PM   #15
Onkel Neal
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Hi Scott, I installed Crash Dive today, played through a tutorial and a single mission. So far, so good, looks like a lot of work went into the game

Question: in a single mission, after the enemy escorts drive me down, and I survived their depth charges, I check the surface and cannot see anything. But I still have the sonar lines on the chart; so, does that mean I can re approach and engage?
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