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Old 06-10-2011, 08:07 AM   #31
Itkovian
Helmsman
 
Join Date: Feb 2010
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Ooo, this sounds like a good mod. Will try it this week-end. Good info on evading under the convoy, too.

Itkovian
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Old 06-10-2011, 08:59 AM   #32
tonschk
Sea Lord
 
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Location: London
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Thank you for this Mod TheDarkWraith
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Old 06-11-2011, 08:38 PM   #33
Shadriss
A-ganger
 
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This a part of Magnum Opus already, or is it completely standalone? Love the idea, just dont wanna install it twice if it's already there.
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Old 06-11-2011, 11:51 PM   #34
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
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Quote:
Originally Posted by Shadriss View Post
This a part of Magnum Opus already, or is it completely standalone? Love the idea, just dont wanna install it twice if it's already there.
It's completely standalone.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 09-03-2011, 05:15 AM   #35
Hypospray
Swabbie
 
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The link on first page don't work. Any change to re upload this nice mod ?

nevermind , I was able to dl in after a while

Last edited by Hypospray; 09-03-2011 at 07:03 AM.
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Old 09-03-2011, 07:09 AM   #36
Obelix
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Quote:
Originally Posted by Hypospray View Post
The link on first page don't work. Any change to re upload this nice mod ?

nevermind , I was able to dl in after a while
I can not confirm that. Link working, just checked.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 09-03-2011, 07:58 AM   #37
S.Jaszczak
Watch
 
Join Date: Sep 2011
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I been thinking a little about this, when you look at the historical facts about the hedgehog, with the 15 min. of disturbance, we all agree it is to much, could you in any way make the time like 3-4 min, and set separate timers, so the first 3-4 min its harder for them to pinpoint you, and then the next 3-4 min make it easier and then again after a set time put it back to normal?

gonna try to explain in another way

time 0:00 depth-charge goes of..
difficulty to track sub goes up to 95% difficulty

4:00 difficulty to track sub 60%

8:00 back to normal?

would to a certain degree simulate the noise of the water bubbles fading?

don't know if I make any sense ??
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Old 09-05-2011, 03:27 PM   #38
Magic1111
Silent Hunter
 
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Quote:
Originally Posted by Hypospray View Post
The link on first page don't work. Any change to re upload this nice mod ?

nevermind , I was able to dl in after a while
Here:

http://www.mediafire.com/?1y18d5pnt17c7cq
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Old 11-09-2011, 02:54 PM   #39
sober
Ace of the deep .
 
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Is this mod part of another mod now ?
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Old 11-09-2011, 03:47 PM   #40
Magic1111
Silent Hunter
 
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Quote:
Originally Posted by sober View Post
Is this mod part of another mod now ?
No, not yet, because I´ve enable the MOD at last in my List and it overrides no other file from a TDW-MOD (each newest versions)!

Best regards,
Magic
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Old 11-27-2011, 01:41 PM   #41
sirbum69
Navy Dude
 
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has anyone had a problem with this mod causing the ships depth charges to fall off the ship but never go off. Reason im asking is because this is the only mod i have that would change depth charges and i am currently sitting in the middle of scapa flow (LOL) trying to get out. Destroyers all around me yet they were not DCing me at all. So i was like wth. So i went to external camera and zoomed in on one that went right over head, And i can see the animation of the DC launcher sending DC after DC yet nothing.

This wouldnt be happening because the depth of the area is like 20 M total would it. Course even when i went into the water after seeing the launcher sending them overboard, i saw nothing in the water. So before i unload my whole mod soup i figured i would see if this is a known issue, maybe just inside scapa.
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Old 12-02-2011, 01:02 PM   #42
Gandalfi2005
Sailor man
 
Join Date: May 2006
Posts: 46
Downloads: 30
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This MOD causes a crash to desktop after receiving the VIIc U-Boot and getting on a new patrol. With VIIB it just works fine.

What do i wrong ?

My MOD List

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_Patch2
NewUIs_TDC_6_8_0_ByTheDarkWraith
OPEN HORIZONS II_full v1.5
OHII v1.5 Patch1
sobers best ever fog V4 SH5
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Speech Recognition_MiTons_NewUI_Editon_v0.4_deutsch
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Old 12-02-2011, 01:19 PM   #43
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by Gandalfi2005 View Post
This MOD causes a crash to desktop after receiving the VIIc U-Boot and getting on a new patrol. With VIIB it just works fine.
I highly doubt this mod caused the CTD. More than likely it was my UIs mod that did it because of the snorkel. Is the snorkel enabled for the VIIc? If so, disable it, take ownership of your new uboat then re-enable the snorkel.
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Old 12-02-2011, 03:14 PM   #44
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
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Quote:
Originally Posted by S.Jaszczak View Post
I been thinking a little about this, when you look at the historical facts about the hedgehog, with the 15 min. of disturbance, we all agree it is to much, could you in any way make the time like 3-4 min, and set separate timers, so the first 3-4 min its harder for them to pinpoint you, and then the next 3-4 min make it easier and then again after a set time put it back to normal?

gonna try to explain in another way

time 0:00 depth-charge goes of..
difficulty to track sub goes up to 95% difficulty

4:00 difficulty to track sub 60%

8:00 back to normal?

would to a certain degree simulate the noise of the water bubbles fading?

don't know if I make any sense ??
Just to echo this: I'm not sure what the current duration and effect of the water disturbances is (and as it's a dat file I can't check), but a second version about 50% of the strength of this one would be awesome. As it stands it makes things far too easy, but I want to keep the mod for the realism factor as DCs should have some effect on sonar & hydro! Hoping for your indulgence TDW
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Old 12-02-2011, 04:33 PM   #45
Gandalfi2005
Sailor man
 
Join Date: May 2006
Posts: 46
Downloads: 30
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Quote:
Originally Posted by TheDarkWraith View Post
I highly doubt this mod caused the CTD. More than likely it was my UIs mod that did it because of the snorkel. Is the snorkel enabled for the VIIc? If so, disable it, take ownership of your new uboat then re-enable the snorkel.
.


How can i deactivate the snorkel ? In wich file ?
Thanks you very much
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