SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Special Projects > Subsim Events & Activities > 2008 Mystery Subsim Challenge
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 11-02-2008, 10:20 PM   #1
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 17,923
Downloads: 397
Uploads: 200


Default Mystery Subsim #6

Here is the initial shot of Mystery Subsim #6



If you guess, and you are wrong, then you have only two wrong guesses left in the whole contest before your participation ends, so guess wisely (if you are really sure). If you don't know, don't waste a guess! You can only guess incorrectly three times in the contest.

Remember the rules!!

If no one tries to guess this shot, or no one guesses correctly, there will be an expanded shot to follow.

Good hunting!
Neal



Mystery Subsim winners
The following people have won a Mystery Subsim challenge and have had their name added to the prize pool.

11/1 MS#1 - Mikekiller16 - Sub Battle
11/1 MS#2 - Fincuan - Wolfpack
11/1 MS#3 - Nisgeis - 688 Attack Sub
11/1 MS#4 - Mookie Mookie - Silent Service 2
11/2 MS#5 - Contact - Steel Tide




Wrong Guess Count
Herr_Pete 1
Phoenix3000 1
Fincuan 1
Mikekiller16 1
Onkel Neal is online  
Old 11-02-2008, 11:07 PM   #2
To be
Electrician's Mate
 
Join Date: Feb 2007
Posts: 140
Downloads: 8
Uploads: 0
Default

Destroyer Command
To be is offline  
Old 11-03-2008, 07:34 AM   #3
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 17,923
Downloads: 397
Uploads: 200


Default

Quote:
Originally Posted by To be
Destroyer Command

Destroyer Command is correct.





From the review:

Quote:
While playing DC missions the player will encounter just about every type of war platform imaginable, from dive-bombers, U-boats, and patrol craft, to Japanese battleships, tramp steamers, and US forces. Surface battles boil down to gun and torpedo engagements. The AI can and will target you effectively. Battleships will appropriately make short work of destroyers. AI ships do not seem to employ much in the way of maneuvers, though. In many cases, as the two battlefleets or squadrons approach, the enemy will hold fire until you engage them as if this were a game of chicken. Once the shooting starts, the action is much the same as with SSI’s 1998 Fighting Steel. When you engage enemy surface combatants, the mutual destruction accumulates until one side is left standing, albeit in reduced numbers. There seems to be a real problem in producing good AI in both SHII and DC, which keeps them from attaining their full potential.
Good luck with MS#7, which is leaving the shipyard....soon.

Neal

Last edited by Onkel Neal; 11-03-2008 at 02:07 PM.
Onkel Neal is online  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:47 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 1995- 2019 Subsim