SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-14-2008, 03:28 PM   #1
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,427
Downloads: 284
Uploads: 0
Default [REQ] German surface mod= KMS Bismarck, KMS Scharnhorst, KMS Prinz Eugen

SEE MY Kriegsmarine Mod

Last edited by ivank; 09-03-2008 at 04:22 PM.
ivank is offline   Reply With Quote
Old 07-15-2008, 02:43 AM   #2
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

I'll hope this project will be sucessfull

But I ask you wether you had real fun playing a Yamato or the two ships in SH3.
When you had real fun, you should keep it up but when it was just cool drinving such a big ship you should leave it.
__________________
Xantrokoles is offline   Reply With Quote
Old 07-15-2008, 11:29 AM   #3
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,427
Downloads: 284
Uploads: 0
Default

i really had fun sailing around and owning other ships, my favorite so far are the HK Alantis and the Admiral Graf Spee. I didnt like the Yamato b/c she was TOO!! strong, to the point that it became boring, but Admiral Graf Spee, Alantis and the recent Maya wernt like that. and i feel a Bismarck would be strong but not TOO strong, Scharnhorst is strong but again not too strong and Prinz Eugen would be like the Maya.

I always wanted to command the Bismarck, but no game others that w/ good graphics, and i would make all these ships myself if i knew how to make a 3D model, or even convert one.

**if someone wants to teach me how to work w/ S3D and convert the lightmaps i would be happy to do this myself**
ivank is offline   Reply With Quote
Old 07-15-2008, 11:40 AM   #4
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,427
Downloads: 284
Uploads: 0
Default

Didnt you make the Alantis and Graf Spee?
ivank is offline   Reply With Quote
Old 07-15-2008, 03:58 PM   #5
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

It is a good point. Wouldn't the Bismarck be stronger than the Yamato?:hmm:
The Bismarck is a lil bit smaller than the Yamato, but faster and it had especially a faster reload time.

Okay, we do wanna have modders! But we won't teach everyone.
Learning all features in S3d is ver complex and it takes time. Writing everything down would take more time.
So open it and work with it. Questions are welcome, but don't ask how to rename anything, when you have done it already 3 times.

Nope, I only made a basis of the Admiral Scheer. The Atlantis was Mikhayl's work
__________________
Xantrokoles is offline   Reply With Quote
Old 07-15-2008, 04:18 PM   #6
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,427
Downloads: 284
Uploads: 0
Default

ok thanks.
ivank is offline   Reply With Quote
Old 07-16-2008, 01:15 PM   #7
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,427
Downloads: 284
Uploads: 0
Default

Scharnhorst


drawings to maybe help with the making of the playable one

ivank is offline   Reply With Quote
Old 07-16-2008, 06:37 PM   #8
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,427
Downloads: 284
Uploads: 0
Default

and thanks to greome we now have an AI Bismarck for SH4:



Original thread here :

http://www.subsim.com/radioroom/showthread.php?t=134594

From the readme :

Quote:
Bismarck for SH4 - 05/29/08

Credits :

-Gerome for the superb SH3 model + textures
-UBI Romania for the other model & textures (guns)


Install through JSGME.


This mod is NOT finished and I won't finish it.
The lighmap especially is a piece of junk, you would need to redo the uv-map and the texture from zero, for the ship and the guns.
There's a visual problem with the propellers, I couldn't apply the lightmap to them so they're flickering.

Other than that the ship is fully functionnal (as far as I know) and doesn't look _that_ bad.



Feel free to modify/include this in your mods, just don't forget to mention the credits.

Download link :

http://www.mediafire.com/?yu9gxycclss

Now i guess we just need someone to make it playable? rite?

__________________
ivank is offline   Reply With Quote
Old 07-17-2008, 11:41 AM   #9
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,427
Downloads: 284
Uploads: 0
Default

Now thanks to a god named Yamato1, a playable Bismarck is WIP, know we need a Prinz Eugen and Scharnhorst, BUT MOST IMPORTANTLY we need someone to make it either compatible w/ OM or better yet its own campaign, can anyone do this?
ivank is offline   Reply With Quote
Old 07-19-2008, 04:22 PM   #10
yamato1
A-ganger
 
Join Date: Jul 2008
Posts: 77
Downloads: 26
Uploads: 0
Default

Quote:
Originally Posted by ivank
Now thanks to a god named Yamato1, a playable Bismarck is WIP, know we need a Prinz Eugen and Scharnhorst, BUT MOST IMPORTANTLY we need someone to make it either compatible w/ OM or better yet its own campaign, can anyone do this?
But I have many many many problems with it..........
yamato1 is offline   Reply With Quote
Old 07-27-2008, 05:07 PM   #11
ouzbek01
Bilge Rat
 
Join Date: Jul 2008
Posts: 1
Downloads: 4
Uploads: 0
Default Bismarck playable

Thanks for the link, the only problem is that I don't know russian so which file do I download and I do I install it?
Thanks
ouzbek01 is offline   Reply With Quote
Old 07-30-2008, 11:26 AM   #12
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,427
Downloads: 284
Uploads: 0
Default

the link above is for the SH3 version
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 03-07-2009, 07:19 AM   #13
carnivorusvorasis
Nub
 
Join Date: Sep 2006
Location: Feira de Santana, Brazil
Posts: 2
Downloads: 0
Uploads: 0
How to select the Bismarck in the game?

Quote:
Originally Posted by ivank
and thanks to greome we now have an AI Bismarck for SH4:



Original thread here :

http://www.subsim.com/radioroom/showthread.php?t=134594

From the readme :

Quote:
Bismarck for SH4 - 05/29/08

Credits :

-Gerome for the superb SH3 model + textures
-UBI Romania for the other model & textures (guns)


Install through JSGME.


This mod is NOT finished and I won't finish it.
The lighmap especially is a piece of junk, you would need to redo the uv-map and the texture from zero, for the ship and the guns.
There's a visual problem with the propellers, I couldn't apply the lightmap to them so they're flickering.

Other than that the ship is fully functionnal (as far as I know) and doesn't look _that_ bad.



Feel free to modify/include this in your mods, just don't forget to mention the credits.

Download link :

http://www.mediafire.com/?yu9gxycclss

Now i guess we just need someone to make it playable? rite?

__________________

Hi guys,

How to command the Bismarck in the game? Enabled the mod with the JSGME and I loaded the SH4 (SH4 + U-boat Mission), but click campaign and start with a submarine, not the Bismarck...
carnivorusvorasis is offline   Reply With Quote
Old 03-07-2009, 07:59 PM   #14
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,427
Downloads: 284
Uploads: 0
Default

You need to get a playable version of it. Either wait for my teams TSWSM in May for a heavily modifyied version. Or find Yamato1's verison.
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 03-07-2009, 09:31 PM   #15
carnivorusvorasis
Nub
 
Join Date: Sep 2006
Location: Feira de Santana, Brazil
Posts: 2
Downloads: 0
Uploads: 0
Default

Thanks ...

Where can I find the link to "TSWSM? To command the Bismarck in the game ...
carnivorusvorasis is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:35 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 1995- 2019 Subsim