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Old 01-13-21, 05:16 PM   #1681
ericlea
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correct for black contact


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Old 02-13-21, 02:13 PM   #1682
kaizerhund10
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one question everything works great except im experiencing ctd when im in the crew department (F7) and moving crew around and i get a ctd, now this does not happen everytime only at random times, i can move lets say 5 crew members around then on the 6th member it crashes. never had that happen b4 playing the many years with any big mod... any thoughts?
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Old 02-13-21, 02:43 PM   #1683
Fifi
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Quote:
Originally Posted by kaizerhund10 View Post
one question everything works great except im experiencing ctd when im in the crew department (F7) and moving crew around and i get a ctd, now this does not happen everytime only at random times, i can move lets say 5 crew members around then on the 6th member it crashes. never had that happen b4 playing the many years with any big mod... any thoughts?
To me WAC5 has crossed the SH3 engine capability, giving random CTDs everywhere anytime. So it’s normal.
Long time i uninstalled it.
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Old 02-13-21, 03:31 PM   #1684
ericlea
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fifi is very severe with wac5.2


This supermod is a bit less stable than LSH2020 in 1920 x 1080 resolution due to limit ram memory that is sure but I think it should be tested with the new 1920x1080 DGUI (lighter than ARB widegui, eats less ram !) and I think WAC will have a nice stability.


I will test DGUI with wac5.2 soon because WAC5.2 is a wonderfull supermod !


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Old 02-13-21, 04:45 PM   #1685
torpille
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: Kaleun_Salute:: Kaleun_Thumbs_Up:: Kaleun_Cheers:
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TORPILLE
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Old 02-18-21, 10:56 AM   #1686
CaveCanem
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Default Remove specific sounds from WAC5.2?

Hello,


I am currently playing a campaing on WAC5.2 with the complete sound package and I LOVE it, except for the coughing There's nothing fun about hearing the same 3 coughs every 20 seconds on a loop. I know those are added through the complete sounds package, but i don't wanna lose all the other marvellous sounds the mod adds, so i was wondering, can i just delete them from the mod files or will that break the game? And if I cannot just delete them, how can I still enjoy the complete sound package without my experience being ruined by uninterrupted coughing?
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Old 02-18-21, 11:04 AM   #1687
ivanov.ruslan
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You can use the file Amb OceanSkyline.wav from WAC 5.01

There is no cough


If you use a complete sound for WAC, deactivate mod, delete the above file, reactivate, and the cough disappears
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Old 02-18-21, 11:17 AM   #1688
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I'll try that, thanks !
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Old 02-18-21, 04:42 PM   #1689
ericlea
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For me the coughs are nice
But yes as ivanov says :


simply desactive "complete sound for wac" mod

in this mod, delete the file Amb OceanSkyline.wav
and active again "complete sound for wac"


and it will be ok for you ^^
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Old 02-23-21, 04:59 PM   #1690
ericlea
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The new DGUI_1920x1080 adapted for WAC5.2 is ready !


https://www.subsim.com/radioroom/sho...d.php?t=248596



It is a really precious widegui for WAC5.2 !
Because of its lightness, it allows you to play wac5.2 with greatly improved stability !
Much better stability than with ARB or Ahnenerbe widegui.


For example, with ARB or Anhenherbe 1920x1080, I couldn't load wac5.2 to Wilhelmshafen base with full map F5 activated (needs to much ram !).

Now with DGUI 1920x1080 I can do it without any problem and wac5.2 runs very well in this huge port !

Amazing !

It is the best solution today to play WAC5.2 in 1920x1080 !
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Old 03-01-21, 07:50 AM   #1691
midnightcrisis
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Hello Kaleuns

Is it possible to play WAC 5.2 and WAC 5.0 Full_Interior mod with the DGUI mod? It's to massive for ARB and Mano's WidescreenGUI. I love the Type IX interior.
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Old 03-01-21, 10:40 AM   #1692
ivanov.ruslan
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Try the link from the previous post


Post 9 in the mentioned topic
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Old 03-01-21, 06:31 PM   #1693
ericlea
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It is possible today to play WAC5.2 + DGUI 1920x1080 + Full Interior (with animations) in the Black Sea Campaign.


tests are underway in atlantic but It does CTD at Load screen in Lorient with type 9.


You can test by your side.


And you can try too with this Hansolo's mod which makes wac5.2 lighter :

WAC5.0 Stripped_down_Harbours_and_Flags_beta
https://www.dropbox.com/s/52lcgwdj62...s_beta.7z?dl=1


(I haven't tried WAC5.2 yet with this mod + DGUI 1920x1080 but it can perhaps work^^)



What is certain today is that WAC5.2 + DGUI1920x1080 works more stable with less CTD than ARB1920x1080, that's already a great new.


:-)
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Old 03-01-21, 11:14 PM   #1694
midnightcrisis
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Quote:
Originally Posted by ericlea View Post
It is possible today to play WAC5.2 + DGUI 1920x1080 + Full Interior (with animations) in the Black Sea Campaign.


tests are underway in atlantic but It does CTD at Load screen in Lorient with type 9.


You can test by your side.


And you can try too with this Hansolo's mod which makes wac5.2 lighter :

WAC5.0 Stripped_down_Harbours_and_Flags_beta


https://www.dropbox.com/s/52lcgwdj62...s_beta.7z?dl=1


(I haven't tried WAC5.2 yet with this mod + DGUI 1920x1080 but it can perhaps work^^)



What is certain today is that WAC5.2 + DGUI1920x1080 works more stable with less CTD than ARB1920x1080, that's already a great new.


:-)
I tested it yesterday evening with the stripped_down_harbours_and_flags_beta + Full_Interior mod and it worked fine with the Type IX- boat in Lorient. This afternoon i try to start in Wilhelmshafen. The DGUI is really good to play WAC stable

Last edited by midnightcrisis; 03-01-21 at 11:23 PM.
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Old 03-06-21, 06:25 AM   #1695
Boche
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Hi guys! one question. Has anyone found a fix for starting patrols at Bergen?


Everytime I try i always spawn slighly behind the uboat pen and on ground, leading to my death. I know its got something to do with moving the spawn coordinated but i dont know how to do that. Also starting patrol at sea leads me to the same outcome.


Thank you!
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