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Old 10-09-12, 11:59 AM   #1
PL_Andrev
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Default A new SHO film - engaging a convoy



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Old 10-09-12, 12:14 PM   #2
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Originally Posted by Antar View Post


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This a comment from the youtube link:

Quote:
I get that theyr trying***65279; to be accurate, but it should not take that long to shoot stuff in a game.
Sideshow Bob
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Old 10-09-12, 12:23 PM   #3
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Ok, find it at your browser / youtube search machine by full title:

Silent Hunter Online - COMM DEV Video #1 - Engaging a Convoy [UK]
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Old 10-09-12, 12:57 PM   #4
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I'm starting to be quite optimistic after seeing some of the actual gameplay.

Especially like how it takes time for the WO to calculate the solution.
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Old 10-09-12, 01:11 PM   #5
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Quote:
Originally Posted by Antar View Post
Ok, find it at your browser / youtube search machine by full title:

Silent Hunter Online - COMM DEV Video #1 - Engaging a Convoy [UK]
COMM for Comedy?
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Old 10-09-12, 05:52 PM   #6
CCIP
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Actually looks pretty reasonable to me so far

Let's see what more they have to show. So far this is not bad at all. The basics of what makes an SH game are there, and the sub-switching mechanic is something I already like.
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Old 10-09-12, 05:59 PM   #7
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Quote:
Originally Posted by CCIP View Post
Actually looks pretty reasonable to me so far
While I've said that online play of this type is not for me, I have to agree. For what it is it looks okay. So far.

Quote:
the sub-switching mechanic is something I already like.
I don't, but nobody says I would have to use it. I like seeing the Type II.
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Old 10-09-12, 06:34 PM   #8
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I see a little ladder icon with an up arrow on the right hand side of the screen I wonder if this leads to a conning tower or perhaps UZO view?
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Old 10-09-12, 09:35 PM   #9
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I have to admit that it doesn't look that bad. It may have potential, but the ability to simply swap between subs is a bit too arcade for my taste. It was one thing in Destroyer Command where a squadron commodore could conceivably board a gig and physically transfer his flag, but not in this case.
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Old 10-10-12, 03:28 AM   #10
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Yes, in many ways it reminds me more of the old Novalogic game "Wolfpack" than Silent Hunter, although in those days they actually managed to incorporate playable destroyers as well as subs.
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Old 10-10-12, 07:06 AM   #11
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It just looks so...bland. I was getting vibes of the original Silent Hunter from this video. Don't get me wrong, SH has held up pretty well for a 16 year old subsim, but so far, SHO doesn't really strike me as several generations more advanced that it.
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Old 10-10-12, 07:08 AM   #12
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Tell you where this game might be useful (for me), Lunchtimes at work, or on holidays stuck with a low spec netbook or tablet. That would be when I'd be most likley to give it a whirl anyway.
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Old 10-10-12, 09:13 AM   #13
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I like the interface. I'm not sure the pace of the online game consisting of submarines will retain someones attention for long. Games such as CoD, WWoT and IL2 with click, click, bang, bang are action packed. These seem more engaging for online play. The pace for this sim online might be a bit slow for some tastes.
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Old 10-10-12, 03:25 PM   #14
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It looks better than Silent Hunter for iPad,Now That was a Joke!!!
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Old 10-10-12, 05:38 PM   #15
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Quote:
I get that theyr trying to be accurate, but it should not take that long to shoot stuff in a game.
Agreed, no action for several seconds?! Blasphemy! I want a game that will,..,, ooooh, shiny! :runs off:

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