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Old 09-20-20, 10:51 PM   #1
Bubblehead1980
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Default aerial torpedoes

Anyone ever made it so aerial dropped torpedoes are visible? Wakes and the mode? Off Bougainville Nov 1 1943 SD detected air strike heading for the US landings, 6 nm, they spotted me and oh 60+ planes attacked me while I went to 200 ft lol Kates dropping torpedoes. Could hear them, but no visual once in water.
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Old 09-21-20, 06:46 AM   #2
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Anyone ever made it so aerial dropped torpedoes are visible? Wakes and the mode? Off Bougainville Nov 1 1943 SD detected air strike heading for the US landings, 6 nm, they spotted me and oh 60+ planes attacked me while I went to 200 ft lol Kates dropping torpedoes. Could hear them, but no visual once in water.
why would you expect to see enemy torpedoes in the water?

SH4 was built around player actions not AI actions. unless an enemy torpedo closed on a player sub and activated the event camera there is no reason to think that the enemy torpedoes would be visible.

what enemy actions are visible: depth charges. and the results of gun shells. (we never see the actual projectiles). those are the only two actions that Ubi expected to happen.

think about this: Ubisoft never envisioned AI planes (or watercraft) firing torpedoes. why would they build a visual support system for something they never envisioned?

the only reason AI planes (or watercraft) actually fire torpedoes is due to the ingenuity of the user group.
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Old 09-21-20, 09:09 AM   #3
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Depending on how the torpedo is implemented, a "real" torpedo can be spawned with the water splash, and you can indeed "see" it. However, actually seeing it is a bit of a problem due to its speed, and the unknown depth of the camera, along with a slightly wonky sound "system" in the game that does the sound apparently by the way the camera is facing in relation to the submarine, and not as the camera would relate to the sound source. So what sounds like it must be coming from the right, might actually pass right behind you, if you are attempting to "find" it with the external camera. As for the drop, that is mod & game version dependent, and the "attack" can trigger the Event Camera (FotRSU), if it is not already too busy with other aspects of the game. This is similar to a DD launching a torpedo, or a submarine, etc in FotRSU. If there is a torpedo plane attacking a Task Force, as an example, at the same time you are, you might see an animation of the torp launch from your submarine, and an animation of the torp launch from the airplane at the ship(s), and the DD responding to the airplane and / or your submarine with a torp launch (or twenty) of its own... - The game did not expect to have DD using torps, hence their use as an AA weapon, besides also being used for ASW - and it can all be seen "on camera"...
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Old 09-21-20, 02:14 PM   #4
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"think about this: Ubisoft never envisioned AI planes (or watercraft) firing torpedoes. why would they build a visual support system for something they never envisioned?"

Dunno where you got that idea, try "GONE ASIATIC" :

https://www.subsim.com/radioroom/dow...o=file&id=4358

And if you're in the right place at the right time there are several Douglas TBD Devastators attacking Japanese ships with torpedoes. I didn't do anything special to set that up, TBDs meet IJN and automatically attack. I screwed around for a couple weeks trying to get US PT boats to attack with torpedoes, no luck with that, and fighter planes on both sides ignore each other completely, but torpedo bombers drop torpedoes and dive bombers drop bombs on enemy ships.

Dunno about vice-versa, never tried setting up any Japanese torpedo attacks.
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Old 09-21-20, 06:40 PM   #5
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Quote:
Originally Posted by Sniper297 View Post
"think about this: Ubisoft never envisioned AI planes (or watercraft) firing torpedoes. why would they build a visual support system for something they never envisioned?"

Dunno where you got that idea, try "GONE ASIATIC" :

https://www.subsim.com/radioroom/dow...o=file&id=4358

And if you're in the right place at the right time there are several Douglas TBD Devastators attacking Japanese ships with torpedoes. I didn't do anything special to set that up, TBDs meet IJN and automatically attack. I screwed around for a couple weeks trying to get US PT boats to attack with torpedoes, no luck with that, and fighter planes on both sides ignore each other completely, but torpedo bombers drop torpedoes and dive bombers drop bombs on enemy ships.

Dunno about vice-versa, never tried setting up any Japanese torpedo attacks.
do you see the torpedoes after they are launched? in the event camera...possibly......if one has that option turned on. but that would be the only time you would see an enemy torpedo.
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Old 09-21-20, 07:40 PM   #6
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do you see the torpedoes after they are launched? in the event camera...possibly......if one has that option turned on. but that would be the only time you would see an enemy torpedo.
To the contrary, mon ami. Using the external camera, and at least once using the periscope sub-surface, I have seen DD-launched torpedos streaking my way. Not a pleasant sight when a spread of four has you bracketed.
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Old 09-21-20, 08:12 PM   #7
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Actually I have seen air dropped torpeodes in external camera (I turned off the event camera long ago, too distracting) running to and hitting the target. Never saw a DD launch torpedoes - however - just because I personally never saw it doesn't mean it never happens.
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Old 09-21-20, 10:46 PM   #8
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Actually I have seen air dropped torpeodes in external camera (I turned off the event camera long ago, too distracting) running to and hitting the target. Never saw a DD launch torpedoes - however - just because I personally never saw it doesn't mean it never happens.
If a DD or even a Light CA is coming at you and turns to 30-40 degrees to either side you can count on them launching fish at you. When in close quarters with escorts nearby, I will immediately dive to 90 feet or so after firing mine at a target. Their torpedos seem to be using proximity fuses, because I have had them pass alongside and explode, causing great damage. One can sink you, but two for sure will do it.
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Old 09-22-20, 10:50 AM   #9
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I did a test mission in FotRSU last night, and on the first test run, just to make certain it worked, with 3 Betty and 3 Judy attacking the USS New Jersey (BB-62), which I (naturally) did not record, the 3rd Betty managed to drop a torpedo, which was visible on the drop, and had a nice splash. I had every intention of capturing the drop in later runs, so I did not rush over to see if I actually "saw a torpedo" underwater, but I can assure you, I have seen them shot at my sub from a Betty previously. The torpedo did impact and explode just about midship... However, subsequent runs of the scenario while recording - and the closest the 6 planes have gotten has been to "skip-plane" into the side of BB-62 after being shot down, creating minimal damage. There have been all sorts of kamikaze-type crashes into BB-62's superstructure after the planes have been basically disabled after the barrage of flak has taken them out. Using a Fletcher DD is worse, if you can imagine that... You cannot see the planes for the proximity-fused flak explosions...

In a little bit here, I'll change the mission set-up to have the planes coming in from different angles. As it is set-up now, they come in single-file, one behind the other, and thus ~ALL~ of the flak on the port side of the ship engages them and destroys them in detail, one-by-one, never having to change their aim... spread them out, pull the camera back, and I'll try it again...
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Old 09-22-20, 01:44 PM   #10
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Anyone ever figure out how to get a PT boat to fire torpedoes? I took the silly things out of my mod because they were attacking battlewagons with a Ma Deuce.
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Old 09-22-20, 06:37 PM   #11
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FotRSU again... lol - the range has been shortened up though, so they do not shoot until close, like 1800 yards...

In the meantime, I ran my test mission a few more times, and most of them turn out like this:



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Old 09-22-20, 10:28 PM   #12
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FotRSU again... lol - the range has been shortened up though, so they do not shoot until close, like 1800 yards...

In the meantime, I ran my test mission a few more times, and most of them turn out like this:

i suspect that the reason the plane does not cause damage to the DD is because it is not a weapon(ammo).
my thought is that SH4 is not programmed to consider damage in that manner.
if you ram your sub into a ship, your sub sustains damage but does the ship you hit take damage? i have never seen that happen.
my sub has been hit by surface ships, now and then, while we were submerged but the only damage i can determine is damage to my boat. the ship that hit me sails on without any apparent change in status.
another point: how many times have we seen two (or more ships) occupy the same space and time and not damage each other?

aside from all of that, those 5 inchers were pretty effective and the battle sequence was impressive. can we make a 20mm or 40mm perform the same way? because if we can, i want that.

question(s), in no particular order:
  1. why did you set up the example with the DD as stationary?
  2. why do the torpedo planes fly the mission as if they are low level bombers? that mission should be executed with the planes flying towards the target at 50-100 feet at relatively low speed, drop their fish and then evade. that is not what those planes seem to do. they executed as if they were low level bombers or even kamikazes.
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Old 09-22-20, 10:56 PM   #13
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Question One is because I didn't want to have to chase a ship while trying to see the torpedoes the planes launched - no problem with that in most of my runs, because ALL the planes get shot down... so as noted in the vid, more planes, and the ship's crew will be dumber than a box of rocks... lol

Question Two is that the planes enter the scenario 8 clicks out, at 100 feet, flying at 132 knots, but as they approach, they climb in altitude, so I am thinking that they are trying to avoid flying into the flak??... I dunno... but they sure do burst into flames rather impressively... I'm getting ready to do another, with a slightly different set-up, and will try to post it shortly...
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Old 09-23-20, 12:50 AM   #14
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Well, I still missed any launch, but I do now know that the Betty's are dropping, going by the replay time line with the 3 drops before the Judys get there, of which only one dropped - the last one, and I just barely saw it and heard it, and gave chase... the rest of the vid basically shtinks...




btw, the Bettys do drop bombs in addition to the torps...
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Old 09-23-20, 04:31 PM   #15
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btw, the Bettys do drop bombs in addition to the torps...
cheating, cheating.........
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