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Old 10-13-21, 01:30 PM   #1
John Pancoast
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Default Another escort question

What determines what speed an escort chases you at ? I'm guessing the .exe file. I.e., doing some experimenting and many times when they should be using their top ("fast" on the chart) speed during a surface chase, they're stuck in medium instead.
To easy to outrun them then. I'm aware u-boats could do so irl early war but I wager the escorts were going full speed too.
Still can't get them to fire their guns when they should either. I.e., I'm within 1500 meters, they're chasing me so they see me, .........nothing and eventually I pull away and leave them behind.

They should be blasting away in such circumstances.
This is in various installs with nothing overwriting the escorts files.
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Old 10-13-21, 02:33 PM   #2
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John,

Maybe you should fire your Flak at them to rile them up to provoke the response you want.

Good hunting,
FUBAR295
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Old 10-13-21, 02:59 PM   #3
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John,

Escort cannon fire is the first indication that they are on to me and seem to continue to fire at regular intervals while surfaced or at the periscope if spotted. So I am not sure why you are experiencing contrary results. Or are you looking for something more intense.

Maybe you have inadvertently turn something off?

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Old 10-13-21, 03:17 PM   #4
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Originally Posted by FUBAR295 View Post
John,

Escort cannon fire is the first indication that they are on to me and seem to continue to fire at regular intervals while surfaced or at the periscope if spotted. So I am not sure why you are experiencing contrary results. Or are you looking for something more intense.

Maybe you have inadvertently turn something off?

Good hunting,
FUBAR295

I get that too sometimes (firing, regular intervals, etc.) but it should be happening *every* time in similar circumstances I would think.
As is, sometimes they'll blaze away, sometimes not and sometimes it's even the same escort that fired before, but isn't now, after I attack their convoy again in the same weather conditions, range, etc.
100% sure there is nothing changed with the relevant files.
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Old 10-13-21, 03:19 PM   #5
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John,

Maybe you should fire your Flak at them to rile them up to provoke the response you want.

Good hunting,
FUBAR295

I did my best Monty Python/Holy Grail imitation to them.
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Old 10-13-21, 03:37 PM   #6
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Maybe it has to do with their positioning. I.e., seems they fire more when I'm at an angle to them vs. when they're dead astern or so.
Them firing more when chasing dead astern is what I'd like to see.
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Old 10-13-21, 04:01 PM   #7
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I did my best Monty Python/Holy Grail imitation to them.
Maybe your outrageous French accent fooled them and got them building a giant rabbit instead.
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Old 10-13-21, 04:39 PM   #8
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Maybe your outrageous French accent fooled them and got them building a giant rabbit instead.

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Old 10-14-21, 03:14 AM   #9
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Quote:
Originally Posted by John Pancoast View Post
Maybe it has to do with their positioning. I.e., seems they fire more when I'm at an angle to them vs. when they're dead astern or so.
Them firing more when chasing dead astern is what I'd like to see.
Indeed, most (all ?) ships can't fire with their first (lowest) gun/turret at 0° angle, because the shell would hit their own bow while pointing low on the sea at your submarine.
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Old 10-14-21, 03:53 AM   #10
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Indeed, most (all ?) ships can't fire with their first (lowest) gun/turret at 0° angle, because the shell would hit their own bow while pointing low on the sea at your submarine.

I know thanks, but that's not what is going on. If they can fire at me at say, 1500 meters (or whatever) when I'm showing a side to them, they should be able to fire at me when they're astern too.
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Old 10-14-21, 07:50 AM   #11
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Visual acuity in Sensors.cfg influences that also John Pancoast, such as "Visual speed factor=" Visual aspect=" etc. It might be that your submarine is "invisible" until they get closer due to the aspect, the wave, the light, etc... If they can't "see" you, they can't shoot at you. The same with the gun range. ??
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Old 10-14-21, 09:42 AM   #12
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Visual acuity in Sensors.cfg influences that also John Pancoast, such as "Visual speed factor=" Visual aspect=" etc. It might be that your submarine is "invisible" until they get closer due to the aspect, the wave, the light, etc... If they can't "see" you, they can't shoot at you. The same with the gun range. ??

I was wondering about that, thanks Rick. Strange though; if they're chasing me they obviously can see me, yet they won't fire sometimes. I'd like it so that they do fire any time they do see me, excluding any ridiculous range distance of course.
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Old 10-14-21, 12:13 PM   #13
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Could the experience level of the escort crew have something to do with it also, not continue to fire or not fire at all, along with what Propbeanie has pointed out.
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Old 10-14-21, 01:39 PM   #14
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Quote:
Originally Posted by FUBAR295 View Post
Could the experience level of the escort crew have something to do with it also, not continue to fire or not fire at all, along with what Propbeanie has pointed out.

Was wondering that too, so I changed them all to veteran or elite. Same results.
Strange.
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Old 10-15-21, 10:29 AM   #15
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So John, how long have these DD been chasing you? Have you run them out of ammunition perchance?... lol - they need a Privateer (purposeful double entendre - not a bawdy one though... ) to come help with a big, under-wing light and some rockets... lol
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