Click here to access the Tanksim website
SUBSIM Radio Room Forums

BUYING GAMES, BOOKS, ELECTRONICS, and STUFF
THROUGH THIS LINK SUPPORTS SUBSIM, THANKS!

The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > General > Tanksim.com

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-11-21, 08:20 PM   #16
RetroGamer
Mate
 
Join Date: Sep 2021
Posts: 54
Downloads: 0
Uploads: 0
Default M1 Tank Platoon 2 Observations

#1. - I am playing the game without the update. At some point I intend to install the update and see what the differences are. CITV - I designate a target for the gunner and he does not engage it. I get the voice command for the gunner to acquire the target, but nothing happens.

#2. - One probably could do Bounding over watch with two platoons by setting waypoints and having them timed. It seems that would be incredibly hard and useless once contact is made, but I’d like to actually try what’s described in the manual.

#3. - Once enemy contact is made, slow your tanks down. If you rush in, you’ll all get killed.

#4. - if your down to your last tank, END IT! Shift + Q. If your platoon dies, you can’t continue. This was just like the original 1989 game.

I’ve beaten both training campaigns and three of the other 5 campaigns. The Moldavia campaign is difficult because of the terrain, and I’ve lost that one.

This title has not been fully explored yet! Keep at it!!!
RetroGamer is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.