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Old 12-02-2020, 01:24 AM   #16
Sean C
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Originally Posted by kenz69 View Post
Thats where my doubt arise, even if they achieve a level of system depth that wil satisfy the more hardcore DW players, it will be very difficult to achieve the variability in terms of units. cause modders/dev will have to model the whole damn sub interior, consoles etc.. in 3D ! it will be too much of work to see real variability and choice arising.

eSim Games, the makers of Steel Beasts, started out with an extremely small team and only two 2D tank interiors. (Might have only been one, I can't remember.)


Now, they are still a relatively tiny company, but there is something like 75 or more vehicles with 3D interiors in SB. And more that can be controlled from an exterior view. Granted: many of those are variants of the same vehicles, but there are usually at least some minor differences in the models.


Also granted: it's been 20 years since the first version of SB. But that's almost 4 new vehicles per year, every year. And it's still a great sim. Anyway, my point is that small teams can indeed produce a large variety of high fidelity vehicles for a sim. And eSim doesn't even allow model mods - only textures and sounds.
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Old 12-02-2020, 02:14 AM   #17
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You can;t compare Esim with the Maslas bro's


Esim got a lot of contract with the military that ask for a specific type of platform, they pay for the development of the assets. On the wish list for SB Pro you have a lot of queries for some MBT, APC but as long as anyone will pay for it (full development + documentation + test) those will stay a wet dream for us.



The same for sB Pro PE, it lack some of the feature of the pro version used mainly by military who pay a big sum of money for it.
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Old 12-02-2020, 10:25 AM   #18
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Originally Posted by UglyMowgli View Post
You can;t compare Esim with the Maslas bro's


Esim got a lot of contract with the military that ask for a specific type of platform, they pay for the development of the assets. On the wish list for SB Pro you have a lot of queries for some MBT, APC but as long as anyone will pay for it (full development + documentation + test) those will stay a wet dream for us.



The same for sB Pro PE, it lack some of the feature of the pro version used mainly by military who pay a big sum of money for it.



When eSim Games started, it was as I heard, a school project of one of the developers. Many years passed since the initial release of the demo and the first military contract. So I have to disagree with you in that one can't compare Esim with Maslas Bros. They both basically started from scratch as independent micro dev teams. On the other hand, CMNAO also followed the same route and eventually was contracted by the military.
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Old 03-21-2021, 05:05 AM   #19
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Oh please....make it compatible with VR
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Old 03-21-2021, 11:10 AM   #20
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Felipius!...after a 12 year silent run!
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