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Old 05-21-2021, 02:22 PM   #7381
Anvar1061
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Originally Posted by bigboywooly View Post

Anvart
I am not Anvart, I am only learning.
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Old 05-21-2021, 02:58 PM   #7382
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Hey Mark!

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Old 05-21-2021, 06:14 PM   #7383
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Hey Mark!

Hey Jeff, how goes it
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Old 05-21-2021, 08:43 PM   #7384
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BBW!!! How be ye man? Say, we're not hi-jacking someone's thread again, are we?... sorry... but BBW!!!
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Old 05-22-2021, 06:44 AM   #7385
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BBW!!! How be ye man? Say, we're not hi-jacking someone's thread again, are we?... sorry... but BBW!!!
This is what happened to the last person who tried

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Old 05-22-2021, 12:38 PM   #7386
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Old 05-22-2021, 06:31 PM   #7387
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Why... that's BBH and Jimbuna at the last gathering!!!
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Old 05-23-2021, 08:40 AM   #7388
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Why... that's BBH and Jimbuna at the last gathering!!!
Shhhh
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Old 06-08-2021, 07:35 AM   #7389
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Default MED & INDIAN OCEAN CAMPAIGN

Hi guys
After all years i decided to travel a little bit east and south. So i created another 2 installations with s3f. Thinking one of them to use for Indian Ocean camp and the other for the Med. I read at gwx manual that when i want to transfer to far east (10 flottila) the only thing to do is to enable via jsgme "Gwx indian ocean campaign". The quest is when (yy/mm)?
As for Med must to enable a mod or i ask for transfer in 29 flottila?


Please advice
cheers
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Old 06-08-2021, 08:29 AM   #7390
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Hi guys
After all years i decided to travel a little bit east and south. So i created another 2 installations with s3f. Thinking one of them to use for Indian Ocean camp and the other for the Med. I read at gwx manual that when i want to transfer to far east (10 flottila) the only thing to do is to enable via jsgme "Gwx indian ocean campaign". The quest is when (yy/mm)?
As for Med must to enable a mod or i ask for transfer in 29 flottila?


Please advice
cheers
10th Flotilla 9/43 Penang 11/44 Jakarta

For Med transfer to 29th Flotilla 10/41 Salamis 5/42 La Spezia 9/43 Toulon
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Old 06-08-2021, 12:39 PM   #7391
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Thanks pal
cheers
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Old 06-08-2021, 01:13 PM   #7392
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No problem and happy to help
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Old 06-10-2021, 10:32 PM   #7393
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erm abit of my feedback here:
just reinstalled sh3 + gwx now that my area is in covid lockdown and have aton of time in 'work from home' heh. so glad that this site is still available after all these years, cheers.

feedback:
1) ran the naval academy tutorial - torpedo. the idle tramp steamer was able to 'bunny hop' right out of my torp set to fast and aimed right at the bow tip at 1km from 0knot... this is kinda too much for my comprehension haha. is there a way to tone down merchant ship acceleration to adhere more to reality? i think they wouldnt even have time to start their engine irl..

2) the torpedo trap door seems to close on its own after i have opened it and select other torp. how to avoid this? i wanted to pre-open the tubes to allow quick succession of torp but this automation is not very helpful.
edit : hmm tested this again using navigation tutorial and its not happening again.. weird. please ignore this.

Last edited by boonie; 06-11-2021 at 04:50 AM.
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Old 06-11-2021, 09:14 AM   #7394
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Originally Posted by boonie View Post
erm abit of my feedback here:
just reinstalled sh3 + gwx now that my area is in covid lockdown and have aton of time in 'work from home' heh. so glad that this site is still available after all these years, cheers.

feedback:
1) ran the naval academy tutorial - torpedo. the idle tramp steamer was able to 'bunny hop' right out of my torp set to fast and aimed right at the bow tip at 1km from 0knot... this is kinda too much for my comprehension haha. is there a way to tone down merchant ship acceleration to adhere more to reality? i think they wouldnt even have time to start their engine irl..

2) the torpedo trap door seems to close on its own after i have opened it and select other torp. how to avoid this? i wanted to pre-open the tubes to allow quick succession of torp but this automation is not very helpful.
edit : hmm tested this again using navigation tutorial and its not happening again.. weird. please ignore this.

1. This will help.

2. To keep all torpedo doors open after selecting them requires a change in your commands_*.cfg file found in path <game>/data/cfg.
Disable the commands for close torpedo door and toggle open close torpedo tube. May be commands # 309 and 312 in your file if it hasn't already been changed.
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Old 06-11-2021, 11:37 AM   #7395
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thanks John, did all the thomson guide and checked the .cfg file.



testing it now
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