SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-24-20, 09:57 AM   #1
jorgegonzalito
Officer
 
Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
Downloads: 322
Uploads: 0
Default The question of sounds in SH4

After watching so many US Navy submarine movies, and the didactic episodes of the old "Silent Service" series, the consensus seems to be that two blasts of the horn is "dive" and three blasts is "surface." This is the case with the stock SH4 sounds, but by trying and combining some mods that enhance the ambient sounds, this is not always the case as sometimes in the emergency dive a single long tap is heard. Sometimes there is no honking. A voice screamed "Alarm" in the best of Das Boot style sometimes also infiltrated.I don't know if the collision warning signal is included in any of these mods, at least I never heard it. Another thing that is repetitive is the "Yes sir", and although I looked in the sounds section I could not find the equivalent mod to the German "No Jawoll". It would seem that in the submarines - unlike the great warships - there was a certain informality. I do not know if the crew sometimes said to the captains: "Skipper", as in the series "Voyage to the bottom of the sea". These comments are doubts that I have, that surely there will be someone who is kind enough to clarify me. From already thank you very much. Greetings!
jorgegonzalito is offline   Reply With Quote
Old 10-25-20, 10:58 AM   #2
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,909
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by jorgegonzalito View Post
After watching so many US Navy submarine movies, and the didactic episodes of the old "Silent Service" series, the consensus seems to be that two blasts of the horn is "dive" and three blasts is "surface." This is the case with the stock SH4 sounds, but by trying and combining some mods that enhance the ambient sounds, this is not always the case as sometimes in the emergency dive a single long tap is heard. Sometimes there is no honking. A voice screamed "Alarm" in the best of Das Boot style sometimes also infiltrated.I don't know if the collision warning signal is included in any of these mods, at least I never heard it. Another thing that is repetitive is the "Yes sir", and although I looked in the sounds section I could not find the equivalent mod to the German "No Jawoll". It would seem that in the submarines - unlike the great warships - there was a certain informality. I do not know if the crew sometimes said to the captains: "Skipper", as in the series "Voyage to the bottom of the sea". These comments are doubts that I have, that surely there will be someone who is kind enough to clarify me. From already thank you very much. Greetings!
you are referring to the procedures of two entirely different navies through the perceptions the Hungarian programmers who designed SH4 as a follow-up to SH3 which, as you know, is based on the German Uboat service.

i can confirm that in the US Submarine Service two horn blasts is the signal to dive and three to surface. however, if the situation calls for it, there will be no signal to surface as "the word will be passed". just as the call to battle stations may be passed rather than signaled...and there are iterations of battle stations depending on the the impending situation. those situations are not used in the game.

keep in mind that just because you see something in a movie doesn't make it true.

if you have not noticed, the sounds are captured sounds from motion pictures and are re-used in snippets where the Ubi programmers thought appropriate. watch the movie U-571 and then go play SH4 on the US side. if you wish to substitute your own sounds, feel free to do so. The \Data\Sound subfolder has all of sound bites and SH.SDL is the index that is followed on when/where to execute the sound bites.

the game is what it is...a game. if you want reality, go enlist in the naval service of your choice.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 10-25-20, 05:42 PM   #3
jorgegonzalito
Officer
 
Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
Downloads: 322
Uploads: 0
Default Ok Captain Marco!

Quote:
Originally Posted by KaleunMarco View Post
you are referring to the procedures of two entirely different navies through the perceptions the Hungarian programmers who designed SH4 as a follow-up to SH3 which, as you know, is based on the German Uboat service.

i can confirm that in the US Submarine Service two horn blasts is the signal to dive and three to surface. however, if the situation calls for it, there will be no signal to surface as "the word will be passed". just as the call to battle stations may be passed rather than signaled...and there are iterations of battle stations depending on the the impending situation. those situations are not used in the game.

keep in mind that just because you see something in a movie doesn't make it true.

if you have not noticed, the sounds are captured sounds from motion pictures and are re-used in snippets where the Ubi programmers thought appropriate. watch the movie U-571 and then go play SH4 on the US side. if you wish to substitute your own sounds, feel free to do so. The \Data\Sound subfolder has all of sound bites and SH.SDL is the index that is followed on when/where to execute the sound bites.

the game is what it is...a game. if you want reality, go enlist in the naval service of your choice.

Thanks for your answer! Greetings!


jorgegonzalito is offline   Reply With Quote
Old 10-25-20, 09:54 PM   #4
Gray Lensman
Frogman
 
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by KaleunMarco View Post
<snip>

The \Data\Sound subfolder has all of sound bites and SH.SDL is the index that is followed on when/where to execute the sound bites.

Nice info. Now if someone could guide me to the annoying new "Radar Depth" .wav that was introduced in FOTRS. (There's more than one, but one particular one sounds like a "wimp" screeching out")
__________________
.

Member since February 2007

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since)
Gray Lensman is offline   Reply With Quote
Old 10-26-20, 01:56 PM   #5
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,909
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by Gray Lensman View Post
Nice info. Now if someone could guide me to the annoying new "Radar Depth" .wav that was introduced in FOTRS. (There's more than one, but one particular one sounds like a "wimp" screeching out")
they are all in the same folder: \Data\Sound
some are named funky so use the index to find things.

also, i forgot to mention that some sounds are classed as speech so the file you want may be in \Data\Sound\Speech. There are several subfolders (9) in Speech for various ways the same thing can be spoken. Some are YELLED and some are normal voice. i have not put as much time into analyzing this as others.

good luck!
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 10-26-20, 06:22 PM   #6
Gray Lensman
Frogman
 
Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by KaleunMarco View Post
they are all in the same folder: \Data\Sound
some are named funky so use the index to find things.

also, i forgot to mention that some sounds are classed as speech so the file you want may be in \Data\Sound\Speech. There are several subfolders (9) in Speech for various ways the same thing can be spoken. Some are YELLED and some are normal voice. i have not put as much time into analyzing this as others.

good luck!

Thanks
__________________
.

Member since February 2007

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since)
Gray Lensman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.