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Old 08-11-13, 06:55 PM   #1
Wise
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NEW VERSION OF IXB&IXC Type

NEW VERSION OF IXB&IXC Type

Hi all over the planet !
First of all take this opportunity to express my gratitude to skwasjer!
Thank you very much for Your unique program S3D!
Without it, we up to now would played in a boring version 2005.
With great respect and best wishes!





Now about theme...




























These "nines"- the result of our joint work with my buddy kovall.
Thank you very much Rubini for his excellent water stream mod that's we used in our work.
Also,the mod used one of the quality work of Anvart. (DF Antenn).
We thank him.
Mod nearly finished. Remained a little.
Shortly it here will be presented.




For now, i can offer this:

















Both vessels-is the result of my work based on file-dat. this vessel:




Yes,this M04B, from Mods «Merchant Fleet Mod» Iambecomelife.
For this reason, one vessel index coincide (M04B)
I hope, it won't be a problem.

http://www.mediafire.com/download/2ak3pkh1m48k9y4/M04B-MX04B.rar

For EnglishNames.cfg
M04B-PORT typ frachter (Newport, Davenport, Port of Prince etc)
MX04B-BANK typ frachter(Elmbank, Svedbank, Ostbank etc)

(M04B-work in 2012,MX04B-work in 2011)

Currently, until all…

Addition№1. Kaleun NGT detected an error in the mod of ships.
Details here: http://www.subsim.com/radioroom/show...9&postcount=41
The error is not critical. The game does not have any harmful effects. But, in order better to fix it. Kaleun NGT i express my gratitude.


Addition№2. Link to mod NEW VERSION OF IXB&IXC Type:
http://www.mediafire.com/download/e8...26IXC_Type.rar


Respects:
skwasjer(S3D programm)
Rubini ( mod Waterstream)
Anvart (mods DF Antenn,Hatch Turm)
Jaesen Jones(JoneSoft) JSGME
Autodesk 3ds Max 2010
ASI-corp. (Photoshop 7.0)
Ubisoft-corp.

The mod is based on the stock version 2005 . Stable work with global and other mods are not tested and not guaranteed.
Cables Turms… In the stock SH3 3 types Turms for all types of boats IX. We decided to do for IXB-type, sub.net cutter. For this, it took us to pull the cables from the files Turms(dat.) and put them in a separate file, using them to Turms through EQP. But fully to " deceive" the structure of the game we did not succeed. Therefore, you should:
1.) Using in career of any of types IX, to change Turms right after emergence in game of possibility of their replacement.
2.) Choosing for single mission any boat type IX, should be chosen configuration boats corresponding year mission
If you do not follow these rules, it will happen error. Will occur mismatch type cable and type turm.
IXD2- is a product of Ubisoft (SH4). We didn't touch its appearance, except a deepening for the snorkel and cables for Turms. Note, that in the stock SH3 cable Turm IXD2 hanging in the air. We also have fixed it.
In the files GUNS_SUB.dat., Sensors.dat., SNKequipement.dat there are some elements unnecessary for this mod. They're for the other boats, which we have in our game. Probably, in the future we also will present them here.
Skins U-532, U-123, and others will later
Done a great job. Nuances of the game a great deal. We're just users, like all you. In such a situation, it is possible that we are somewhere something slightly overlooked. If errors are found, or just have questions, please contact us here. We will try to solve problems together.

Autors:
Wise,kovall(Saint-Petersbourg,Russia)

«Vorwärts, meine unrasierten Jungen!» Karl Dönitz

Already forgot something.))
http://www.mediafire.com/download/2w...mmands.cfg.rar
Download this archive, unpack and place in the Cfg folder of our mod.
Otherwise, the DF-antenn won't work.
(Thanks for Anvart)


Addition№3.

Skin U-123
http://www.mediafire.com/download/11...Skin_u-123.rar

Skin U-532
http://www.mediafire.com/download/0x...Skin_u-532.rar

Skin U-505 (Only to turm type 3)
http://www.mediafire.com/download/36ma57ey7t39o62/Skin_u-505.rar

Screens here:


http://www.subsim.com/radioroom/show...&postcount=100

http://www.subsim.com/radioroom/show...&postcount=113



Addition№4.

Narrow-IXC-40
http://www.mediafire.com/?3tudgk16vc6pd2x

Readme inside mod.
Respects:
skwasjer(S3D programm)
Rubini ( mod Waterstream)
Anvart (mods DF Antenn,Hatch Turm, SubsFlag)
Jaesen Jones(JoneSoft) JSGME
Autodesk 3ds Max 2010
ASI-corp. (Photoshop 7.0)
Ubisoft-corp.
Screens here:

http://www.subsim.com/radioroom/show...&postcount=132


I want to express special gratitude to my friend, Kurfürst which has provided to me the invaluable help with a historical material without whom I couldn't make this boat. Also, Kurfürst is the author of mod several single missions which basis is this boat. This of mod is inside the mod of this boat. All explanations on it, also, inside, in readme.

Addition№5.


FixAllSubGWX
http://www.mediafire.com/download/9f...ixAllSubGWX.7z

Correction of errors of GWX.
1 . connect this fix.
2 . connect mod of NEW VERSION OF IXB&IXC Type.
Everything has to turn out.
But, it is extremely recommended to replace wrong files in GWX directory tightly, since errors of these files influence not only textures and models, but also for operation of navigation devices.


Last edited by Wise; 04-14-15 at 01:06 AM.
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Old 08-11-13, 09:40 PM   #2
Ligne Maginot
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Looks amazing, good job!
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Old 08-11-13, 11:52 PM   #3
Anvar1061
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SSS
Good work!
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Old 08-12-13, 03:53 AM   #4
kurfürst
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This is fantastic!

I am absolutely amazed from what you´ve done so far!
Will we have a IX C/40 with a "Schnelltauchback", too?

Great work! Looking forwrd to play it in game!

Beste Grüße, Kurfürst
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Old 08-12-13, 03:54 AM   #5
Cybermat47
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BRILLIANT!
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Old 08-12-13, 06:34 AM   #6
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A dream coming true!
I can't wait to try them in game

Congratulations!
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Old 08-12-13, 12:58 PM   #7
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Quote:
Originally Posted by kurfürst View Post
This is fantastic!

I am absolutely amazed from what you´ve done so far!
Will we have a IX C/40 with a "Schnelltauchback", too?

Great work! Looking forwrd to play it in game!

Beste Grüße, Kurfürst
We'll think about it.. may be
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Old 08-12-13, 02:10 PM   #8
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Looks excellent!
Good luck, guys.
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Old 08-12-13, 12:04 PM   #9
Sepp von Ch.
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Yes, I will!
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Old 08-15-13, 06:27 AM   #10
KarabekianKaleun
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So, how exactly are they WIP? Based on the screenshots they are better than many released items out here.

Regarding textures, have you added something for the Snorkel, or is it a "stretched" base texture?

And like many else, I highly appreciate the work. It will no doubt make me re-install SHIII!
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Old 08-15-13, 03:01 PM   #11
kurfürst
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@wise
@kovall

As I had a closer look on your pictures, I recognized that you rescaled the Turms of the IX B and IX C.
Now, the crew aren´t giants any more and the size of the tower is more like the real thing.
It must have been a hell of work to do that, I am impressed about your eye on detail.
Also, the open flood holes on the IX are amazing.

Brilliant work, looking forward to things to come!

Большое спасибо за хорошую работу!

Beste Grüsse, Kurfürst
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Old 08-16-13, 01:17 AM   #12
Wise
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@ KarabekianKaleun
if you about VIIB, read post#20.
All textures "nines"-new's. Snorkel including.








@ kurfürst
You're absolutely right.
The height of all Turms fixed.
Work, of course, is not hell, but the nerves wore out much.
It's easy to professionals. We enthusiasts, amateurs.

There are unpleasant sides.
The Turm hatch will be closed and won't be able to open. Decided so far it not to open because, during a storm water passes through Turm.
It is possible, of course, to open(I'm sure, Anvart won't be against) and make the descent simulator in Turm(3D-plane+texture), but it is additional work.
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Old 08-16-13, 01:48 AM   #13
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Horrido Wise,

the Snorkel Looks very nice, especially the rubber coating!

Here´s a technical drawing of the schnorchel head, just to show how deep you and Kovall have gone into detail:



Very imprssive work!

Beste Grüsse, Kurfürst
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Old 08-21-13, 01:45 PM   #14
Anvart
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Quote:
Originally Posted by Wise View Post
...

It is possible, of course, to open(I'm sure, Anvart won't be against) ...
I do not mind... For sukhoi community and you personally have got all the permits and the "green light".
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Old 08-22-13, 12:38 AM   #15
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Superb work
After many years of playing SH3 we can have proper Type IX model now.
Do you plan to create new models of the rest subs in the future?
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