SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-16-13, 07:44 PM   #1
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default Meanwhile in Romania ...

... I'm selling these fine leather jackets!

Actually, no! I'm working on a game, and since my friend Neal and Subsim have always been good to me, I thought maybe people are interested? Its the first time I'm breaking the news

Last December, after a short 1 year detour via City Interactive, I started work in earnest on a indie project. This is something I wanted to do for a while but with the wages of game development in Romania making no money in the bank and having a young one running around the house, it was hard to take the step.

With me there are a couple of other guys, most notably and most committed, Pintea - the helpful dev that sometimes offers advice in the SH5 modding forums. Or at least he used to.


So what are we building? A small strategy game, called Door Kickers.

Right now (very WIP graphics and features missing) it kinda looks like this:



Its inspiration comes from the original Rainbow Six games, specifically the planning mode in the pre-Lockdown games. Get a situation, plan the assault, see how it plays out. Fast playing in some levels, but involving in order to get it right. Very satisfying stuff.

Of course, we have a few tricks up our sleeves as there's plenty of room to improve on the original. Also as counter-terrorism is a fave subject of mine and I have a few contacts in the domain, I'd say that given time we'll be able to shape this into a pretty deep, realistic tactical sandbox.

If you've enjoyed games such as Jagged Alliance, XCom, Frozen Synapse, you might find ours interesting, though we're definitely not on the same creative page as any of them.

So I guess this would be it for now.

Cheers,

Dan

P.S. You can keep in touch with us over Facebook here: https://www.facebook.com/KillHouseGames or maybe we'll actually manage to have a real site up soon http://www.inthekillhouse.com/
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 01-16-13, 08:14 PM   #2
Takeda Shingen
Navy Seal
 
Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
Default

Yes. I used to plan and run the missions in Rogue Spear and Raven Shield all the time. It was my favorite part of those two games. Color me very, very interested.
Takeda Shingen is offline   Reply With Quote
Old 01-16-13, 08:41 PM   #3
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Indeed, right up my alley.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 01-16-13, 08:43 PM   #4
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

It doesn't look like an indie. More like a kick-ass game with several million dollars behind it.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 01-16-13, 08:43 PM   #5
Red October1984
Airplane Nerd
 
Red October1984's Avatar
 
Join Date: Aug 2011
Location: Texas
Posts: 6,241
Downloads: 115
Uploads: 0


Default

I loved the old Rainbow Six games. I still have the original with Eagle Watch, Rouge Spear Black Thorn, Covert Ops Essentials, and I have some of the newer console versions.

Rainbow Six 3, Black Arrow, Vegas 1 and 2...

I love these games. I can't wait for your game and Rainbow Six Patriots
__________________
Red October1984 is offline   Reply With Quote
Old 01-17-13, 03:02 AM   #6
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,005
Downloads: 32
Uploads: 0


Default

Looks good!
Dowly is offline   Reply With Quote
Old 01-17-13, 03:03 AM   #7
Herr-Berbunch
Kaiser Bill's batman
 
Herr-Berbunch's Avatar
 
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
Default

It does indeed look good
__________________
Herr-Berbunch is offline   Reply With Quote
Old 01-17-13, 04:57 AM   #8
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,283
Downloads: 534
Uploads: 224


Default

Nice! And it's really cool to see early info on it from the dev.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 01-17-13, 05:28 AM   #9
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

Yeah, its like world exclusive or something
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 01-17-13, 05:37 AM   #10
Hottentot
Sea Lord
 
Join Date: Jan 2006
Location: My private socialist utopia of Finland
Posts: 1,918
Downloads: 4
Uploads: 0


Default

Oh, the AAR potential...

Looks very cool indeed. I especially like the visual style in that screenshot: if those graphics are WIP, then I'd love to see the final version.
__________________
Хотели как лучше, а получилось как всегда.
Hottentot is offline   Reply With Quote
Old 01-17-13, 05:35 PM   #11
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

That looks awesome, Dan! Does give off a little Hotline Miami vibe being top down and all.
Julhelm is offline   Reply With Quote
Old 01-18-13, 03:09 AM   #12
MH
Ocean Warrior
 
Join Date: Jul 2008
Posts: 3,184
Downloads: 248
Uploads: 0
Default

That might be cool idea but you shloud go with isometric view if you can to turn more people toward this game.
It is concept that might work better for for tablets or mobile devices..though...
MH is offline   Reply With Quote
Old 01-18-13, 03:25 AM   #13
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,005
Downloads: 32
Uploads: 0


Default

Problem with isometric view is all the extra work though. Every frame of unit
animation needs to be rendered 8 times if you go with the usual N, NE, E, SE etc. angles.
Dowly is offline   Reply With Quote
Old 01-18-13, 05:39 AM   #14
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

There are pros and cons to the isometric view. With the current top down its easier to get your bearings and establish fields of fire, paths, etc without having objects or the perspective get in the way.

As for the mobiles / tablets - sure, in time, we'll get there
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 01-18-13, 05:46 PM   #15
BigBANGtheory
Officer
 
Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
Default

When it comes to isometric view I'd recommend you follow the example(s) laid down by the Syndicate video game series or Games Workshop boardgame titles like Space Crusade and Space Hulk. If you could translate that into a modern PC title with the counter terrorism theme I think you're onto something.

Again quality is the key here IMHO, show off something slick on a small scale to wet the appetite of the masses.

Perhaps you should display fire arcs and Line of Sight?
BigBANGtheory is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.