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Old 11-28-22, 06:43 PM   #1
bracer
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Default Development updates - Unity version

Hey everyone!
I have taken a quite drastic turn and decided to port the project over to Unity!
My own engine sadly couldn't keep up with my needs.
It has taken some time, but as you'll see, it's been well worth the time investment!



Battleship Command is a naval war simulator set in the second world war. It's simulating the technologies of the era including the naval vessels, aircraft and the development of radio and radar. The player focus will be on controlling a single battleship hands on and to some extent manage the strategy of other units both naval and air.
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My WIP Battleship simulator, Battleship Command: Scharnhorst
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Old 11-29-22, 01:20 PM   #2
Sonarman
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Looks superb Bracer, you seem to have become comfortable with Unity very quickly will be great so see how the sim evolves going forward.
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Old 11-30-22, 04:40 AM   #3
bracer
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Quote:
Originally Posted by Sonarman View Post
Looks superb Bracer, you seem to have become comfortable with Unity very quickly will be great so see how the sim evolves going forward.

Thanks Sonarman!
Yes, after working with my own engine for a few years, Unity is a breeze :-)
One of the biggest advantages is that you can use C# in Unity, which I prefer.

My own engine was written in Pascal , an old language. Don't ask why, haha!
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Old 11-30-22, 07:23 AM   #4
bracer
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If anyone likes Discord, you can find my channel here: https://discord.gg/DtHGqb7Ucx
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My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!
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Old 12-07-22, 05:40 PM   #5
bracer
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Here's a few new screens to enjoy!
Currently I am working hard on AI management, specially your control over AI in your fleet.
Like setting their rules of engagement and which targets to attack.
If you don't set a target, they will do the prioritizing themselfs.

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Want to support the project on Patreon? Here's the link!
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