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Old 10-09-2014, 08:46 PM   #106
deadhead1971
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Thanks. Love the open-ended sandbox play.

One last thing. Your game does not show up when using "submarine simulator" in the App Store search box. It does with "submarine games." Not sure if you can set key search words for searches. Most sub games show up under "submarine simulator." You will get more downloads if it can be found there

Last edited by deadhead1971; 10-09-2014 at 08:59 PM.
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Old 10-13-2014, 11:29 AM   #107
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Quote:
Originally Posted by deadhead1971 View Post
One last thing. Your game does not show up when using "submarine simulator" in the App Store search box.
Thanks for the heads-up! I added "Simulator" to the keywords, that should do it.

-Scott
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Old 10-13-2014, 11:33 AM   #108
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Attention iPad/iPhone players:

There is a bug in the latest version (1.4.31) where some iOS devices are unable to load saved patrols when the game is first launched.

A fix has been submitted to Apple, but in the meantime, if you run into this problem there is a workaround: Just launch a Single Mission, then Quit. After that, you will be able to load your saved Patrol.

Sorry about that!

-Scott
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Old 10-13-2014, 07:44 PM   #109
deadhead1971
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Any chance on slowing the destroyers' speed? The destroyers AI seem a little too smart compared to destroyers in other sub games. Maybe reduce on easy setting. They seem to zero in on you before picking you up on sonar.

The floating debris is cool. Not sure if you could vary the speed at which ships sink. Slow sinking ships would be neat.

You can tweak several things like that to improve the game. The only "complaint" is the destroyers' AI.

Really good game.
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Old 10-17-2014, 06:48 AM   #110
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You know, for a game you basically play on a telephone - a concept that was unheard of back around CAOD unveiling- this isn't bad at all. Yeah, the escorts seem to "know" before you have a chance to react; eels a bit too accurate and few if any duds; water action and texture could be notched up a bit but...hey, for a smartphone game, this aint too shabby! And, best of all, it allows me to play again, at the drop of a hat, like when I am waiting for my wife at the doctor's, etc... Can't do that with SH on a PC.

A good eel shot is always just a few clicks away.
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Old 10-20-2014, 09:01 AM   #111
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This is a very welcome addition to the stable of sub sims. To me, it strikes a good balance between sim and arcade. I've played it on my Galaxy S3 and on my wife's Kindle Fire (older, non-HD model).

It should not be confused with a highly realistic full blown simulation that requires you to buy a new video card (and maybe a whole new computer). As a former submariner, I have never bought into the "immersion" idea anyway - no game smells like diesel, feels like steel or is nearly tedious enough to make me believe I was back at sea... For a phone game, Crash Dive has remarkable graphics, plenty of strategy and is you know, fun to play.

Crash Dive has the most important game-play elements and is by far the best submarine game available on a phone. Accept it for what it is and you'll get far more than $6.99 worth of entertainment from it.

I personally appreciate that the developers delivered a very playable game, yet have continued to tweak and improve it. I hope that this continues and will seriously consider buying any other games that Panic Ensues releases.
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Old 10-20-2014, 09:59 AM   #112
Laufen zum Ziel
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Quote:
Originally Posted by dkerfoot View Post
This is a very welcome addition to the stable of sub sims. To me, it strikes a good balance between sim and arcade. I've played it on my Galaxy S3 and on my wife's Kindle Fire (older, non-HD model).

It should not be confused with a highly realistic full blown simulation that requires you to buy a new video card (and maybe a whole new computer). As a former submariner, I have never bought into the "immersion" idea anyway - no game smells like diesel, feels like steel or is nearly tedious enough to make me believe I was back at sea... For a phone game, Crash Dive has remarkable graphics, plenty of strategy and is you know, fun to play.

Crash Dive has the most important game-play elements and is by far the best submarine game available on a phone. Accept it for what it is and you'll get far more than $6.99 worth of entertainment from it.

I personally appreciate that the developers delivered a very playable game, yet have continued to tweak and improve it. I hope that this continues and will seriously consider buying any other games that Panic Ensues releases.
DITTO. Well worth the price with excellent graphics.
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Old 10-20-2014, 08:05 PM   #113
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Update just got posted to apps store
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Old 10-21-2014, 07:39 AM   #114
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Thank you, great improvements!

I note that escorts in the hunt still swarm over the sub's location. To the point of having several within a couple hundred meters - circling and zig-zagging and barely missing each other at times? It's amusing to watch on one hand, but questionable on the other hand if destroyers would realistically operate that way. Also, being able to "see" the ship outlines and their wakes while submerged is way too much information, even for a really really good sonarman. So if possible try to improve on this aspect?
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Old 10-22-2014, 02:53 PM   #115
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Can't wait for the next update
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Old 10-22-2014, 04:42 PM   #116
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I just purchased this game today and I am actually quite impressed with it. Even with the "arcade style" features, Crash Dive is a very solid entry into Subsim library. Naturally, I would like to see more features that cater towards the grognards, but there is absolutely nothing wrong with the game as-is. The escorts are aggressive and competent, if albeit attention-deficit due to the engine. The interface has a lot of polish and is quite responsive. The tutorial easily breaks in new players and grandfathers in the "Old Gang" at the same time. If I had any complaint it is the fact that the game is so good that I burn up the battery in my tablet playing. Actually, if I could change one thing, it would be replacing the Yorktown Class carrier with a Bogue Class Escort Carrier, which made more sense in the Atlantic. The fact that the one carrier I ran into was unescorted (C2s and Libertys do not count.) was rather amusing, given my experience with other sims.

The game is a job well done.

Time again to.....
be more aggressive...
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Old 10-24-2014, 04:41 PM   #117
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Quote:
Originally Posted by dkerfoot View Post
This is a very welcome addition to the stable of sub sims. To me, it strikes a good balance between sim and arcade. I've played it on my Galaxy S3 and on my wife's Kindle Fire (older, non-HD model).

It should not be confused with a highly realistic full blown simulation that requires you to buy a new video card (and maybe a whole new computer). As a former submariner, I have never bought into the "immersion" idea anyway - no game smells like diesel, feels like steel or is nearly tedious enough to make me believe I was back at sea... For a phone game, Crash Dive has remarkable graphics, plenty of strategy and is you know, fun to play.

Crash Dive has the most important game-play elements and is by far the best submarine game available on a phone. Accept it for what it is and you'll get far more than $6.99 worth of entertainment from it.

I personally appreciate that the developers delivered a very playable game, yet have continued to tweak and improve it. I hope that this continues and will seriously consider buying any other games that Panic Ensues releases.
Well said, man

Quote:
Originally Posted by Hinrich Schwab View Post
I just purchased this game today and I am actually quite impressed with it. Even with the "arcade style" features, Crash Dive is a very solid entry into Subsim library. Naturally, I would like to see more features that cater towards the grognards, but there is absolutely nothing wrong with the game as-is. The escorts are aggressive and competent, if albeit attention-deficit due to the engine. The interface has a lot of polish and is quite responsive. The tutorial easily breaks in new players and grandfathers in the "Old Gang" at the same time. If I had any complaint it is the fact that the game is so good that I burn up the battery in my tablet playing. Actually, if I could change one thing, it would be replacing the Yorktown Class carrier with a Bogue Class Escort Carrier, which made more sense in the Atlantic. The fact that the one carrier I ran into was unescorted (C2s and Libertys do not count.) was rather amusing, given my experience with other sims.

The game is a job well done.

Time again to.....
be more aggressive...

That's high praise coming from an experienced Subsim player.
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Old 10-26-2014, 07:42 AM   #118
deadhead1971
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I really like the floating debris.

You could count a ship "sunk" on the score card after getting hit with the required number of torpedoes but let the ships take a little longer to sink, maybe list to the side
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Old 10-26-2014, 09:34 AM   #119
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One thing I'd like to see is collision damage with surface vessels. If I can I'll hide underneath one and the corvettes just seem to go straight through the cargo above me.
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Old 10-27-2014, 11:30 AM   #120
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Quote:
Originally Posted by deadhead1971 View Post
You could count a ship "sunk" on the score card after getting hit with the required number of torpedoes but let the ships take a little longer to sink, maybe list to the side
Good idea; in the next version, ship sink times will be increased with each difficulty level (I still want to get rid of them pretty quickly on Easy so new players aren't confused about which ships they should be targeting).

Quote:
Originally Posted by Herr-Berbunch View Post
One thing I'd like to see is collision damage with surface vessels. If I can I'll hide underneath one and the corvettes just seem to go straight through the cargo above me.
While transport ships do collide with each other, I was never able to get escorts to collide without giving the AI fits.

Changes in the next version are primarily focused on improving the "sim" experience, so I'm adding more options to the Custom difficulty mode, such as real-world ship speeds (they're currently doubled) and disabling the depth charge markers. I'm trying to add disabling of the 3D ship models when the periscope is submerged, but that's proving to be much more difficult than I expected, so no promises.

Happy hunting!
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