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Old 11-02-08, 11:20 PM   #1
Onkel Neal
Born to Run Silent
 
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Location: Cougar Trap, Texas
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Default Mystery Subsim #6

Here is the initial shot of Mystery Subsim #6



If you guess, and you are wrong, then you have only two wrong guesses left in the whole contest before your participation ends, so guess wisely (if you are really sure). If you don't know, don't waste a guess! You can only guess incorrectly three times in the contest.

Remember the rules!!

If no one tries to guess this shot, or no one guesses correctly, there will be an expanded shot to follow.

Good hunting!
Neal



Mystery Subsim winners
The following people have won a Mystery Subsim challenge and have had their name added to the prize pool.

11/1 MS#1 - Mikekiller16 - Sub Battle
11/1 MS#2 - Fincuan - Wolfpack
11/1 MS#3 - Nisgeis - 688 Attack Sub
11/1 MS#4 - Mookie Mookie - Silent Service 2
11/2 MS#5 - Contact - Steel Tide




Wrong Guess Count
Herr_Pete 1
Phoenix3000 1
Fincuan 1
Mikekiller16 1
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Old 11-03-08, 12:07 AM   #2
To be
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Destroyer Command
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Old 11-03-08, 08:34 AM   #3
Onkel Neal
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Default

Quote:
Originally Posted by To be
Destroyer Command

Destroyer Command is correct.





From the review:

Quote:
While playing DC missions the player will encounter just about every type of war platform imaginable, from dive-bombers, U-boats, and patrol craft, to Japanese battleships, tramp steamers, and US forces. Surface battles boil down to gun and torpedo engagements. The AI can and will target you effectively. Battleships will appropriately make short work of destroyers. AI ships do not seem to employ much in the way of maneuvers, though. In many cases, as the two battlefleets or squadrons approach, the enemy will hold fire until you engage them as if this were a game of chicken. Once the shooting starts, the action is much the same as with SSI’s 1998 Fighting Steel. When you engage enemy surface combatants, the mutual destruction accumulates until one side is left standing, albeit in reduced numbers. There seems to be a real problem in producing good AI in both SHII and DC, which keeps them from attaining their full potential.
Good luck with MS#7, which is leaving the shipyard....soon.

Neal

Last edited by Onkel Neal; 11-03-08 at 03:07 PM.
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