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Old 02-01-12, 04:14 PM   #16
Maki4444
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Quote:
Originally Posted by Trevally. View Post
Hi Maki,

This could be just bad timming.
If these harbours have just spawned a large convey (spawn gens are right in beside the port) - then this may overload your PC (a lot of things in a high mem usage area i.e piers and buildings)

Try loading a save game and waiting out side the ahrbour (30km) for a day or two and see if a large convoy exits.
Then try a enter port.


If this is the case - it may be possible to move all the port spawn gens to outside the memory hungry area of the harbours.

This would futher help to reduce mem usage

It could be I'll try one more time. Although I am havin gdoubts because now I entered Lorient tip-toeing and there was no convoy, so i moved back to brest and well maybe 50km or so from the harbour the game freezes.

Although convoy related when I am nearing a sound contact well, when a sound contact spawns it sort of freezes the game for just a second and then well I keep my fingers crossed weather it will crash or just continue.

EDIT - nothing I have tried completly disabeling the antialiasing, I was on the bridge at 16x time compression it still crashed about 20 km from Brest......uhhh I don't know perhaps I just need to stick to Lorient and wait for the next version of the mod

Last edited by Maki4444; 02-01-12 at 04:36 PM.
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Old 02-01-12, 04:40 PM   #17
uekel
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Hi Maki!

And better you donīt change in between (with a savegame) to the light-version. The reason is, that savegames stored all unitīs (itīs a huge file). If you change without carreer start to the light, some units which the game expect, now not defined. Must not lead to CTD, but can. In this case the units from Harbour-Enhancement-Mod.

@pedrobas
Quote:
As i also use "NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Blac k_Sk in" i have to use "mtns - Fix for Reaper7 UI - recognition manual". The problem here is that the SOAN doesnīt recognice a lot of ships and got an error from TDW python scripts saying "bla, bla...error". Not big issue here since just hitting Enter key it continues without CTD. This is the point where iīm stuck now because i would like the SOAN to work properly with "Identifying" ships.
Can you try this: http://www.mediafire.com/?4aatv72x57a5qb2

activate it at last (I know, evryone who publish a mod say it , but itīs only for testing). In this I have cleanup the cfg-files, maybe it helps.
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Old 02-01-12, 04:48 PM   #18
Maki4444
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Quote:
Originally Posted by uekel View Post
Hi Maki!

And better you donīt change in between (with a savegame) to the light-version. The reason is, that savegames stored all unitīs (itīs a huge file). If you change without carreer start to the light, some units which the game expect, now not defined. Must not lead to CTD, but can. In this case the units from Harbour-Enhancement-Mod.

@pedrobas
Can you try this: http://www.mediafire.com/?4aatv72x57a5qb2

activate it at last (I know, evryone who publish a mod say it , but itīs only for testing). In this I have cleanup the cfg-files, maybe it helps.
Hey Uekel, thank you for the reply So you are saying that I should start the Happy Times campaign from the begining to use light mod?? I don't have the Enhanced harbour mod active though, and secondly could the http://www.mediafire.com/?4aatv72x57a5qb2 also help me??

The thing is these aren't regular CTD's I am experiencing, before when my mod soup was messed up the game would just drop to windows no warring, NOW I am getting the message that the game has well "stopped fuctioning".
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Old 02-01-12, 04:52 PM   #19
uekel
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Hi Trevally!
Quote:
Originally Posted by Trevally. View Post
If this is the case - it may be possible to move all the port spawn gens to outside the memory hungry area of the harbours.

This would futher help to reduce mem usage
Sometimes I also have thought about it. But on the other side it must be very far from the harbour.
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Old 02-01-12, 05:04 PM   #20
Trevally.
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Quote:
Originally Posted by uekel View Post
Hi Trevally!Sometimes I also have thought about it. But on the other side it must be very far from the harbour.
Yes - im sure it would cut down on the work a PC has to do in a port.

It would look odd with convoys forming out at sea - also convoys at the end of their path would delete there
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Old 02-01-12, 05:10 PM   #21
Trevally.
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For each campaigns convoy.mis - only one or two ports would need this.
The players home ports only.

This would then not be a big task.
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Old 02-01-12, 05:11 PM   #22
uekel
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Quote:
Originally Posted by Maki4444 View Post
So you are saying that I should start the Happy Times campaign from the begining to use light mod??
I would say only if you need the light-version. At first I would try what Trevally suggest. Also I donīt know, that you try Lorient with the full or after you change to the light. If you have in both ports (without light-version) the same problems, I donīt know another way.
Quote:
and secondly could the http://www.mediafire.com/?4aatv72x57a5qb2 also help me??
Itīs for the issue with the recognition manual, you donīt need it.
Quote:
I am getting the message that the game has well "stopped fuctioning".
Sorry, I donīt know the english system-messages, what is the other?
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Old 02-01-12, 05:17 PM   #23
uekel
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Quote:
Originally Posted by Trevally. View Post
The players home ports only.
...and that in each campaign individually to distort the traffic not too much? Nice idea!
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Old 02-01-12, 05:19 PM   #24
pedrobas
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Quote:
Originally Posted by uekel View Post
@pedrobas
Can you try this: http://www.mediafire.com/?4aatv72x57a5qb2

activate it at last (I know, evryone who publish a mod say it , but itīs only for testing). In this I have cleanup the cfg-files, maybe it helps.
Back at home now. Iīm happy to see that there is a lot of feedback here. Going to test the file now. If it doesnīt work iīll take a snapshoot to see if TDW can translate it to "human" lenguage.
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Old 02-01-12, 05:28 PM   #25
uekel
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Quote:
Originally Posted by pedrobas View Post
...Iīm happy to see that there is a lot of feedback here...
A lot??? When iīm write one post (ok, Iīm not the fastest ) i see two other.
Quote:
If it doesnīt work iīll take a snapshoot to see if TDW can translate it to "human" lenguage.
Ok, and the info which ship is affected, would helpful. Good luck.
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Old 02-01-12, 05:41 PM   #26
pedrobas
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Took an image in Kiel, just new campaign. The ship you see in SOAN is the previous to the error, it was ok, then next merchant this:
(Not with the new file Uekel, is old one. Just going to test the new now.)

http://img715.imageshack.us/img715/9899/soanerrors.jpg



Any hints TDW??
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Old 02-01-12, 05:55 PM   #27
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Hey Pedro i have maybe a solution.

I look in the cfg of this ships and I see one line have a comment:
Quote:
[Unit]
ClassName=NGM
UnitType=102
MaxSpeed=17
Length=148
Width=18.5
Mast=29.2
Draft=8.3
Displacement=5903; in GRT oder 13370 t
RenownAwarded=230
RecManualCategory=Freighter


[2DCompartments]
UnitPos=50,4,414,23
NbOfComp=4
Name1=Propulsion
Area1=58,5,30,18
Name2=Keel
Area2=164,2,187,10
Name3=Engines Room
Area3=207,13,52,18
Name4=Fuel Bunkers
Area4=261,13,30,18

[Loadout 1]
Name=Aux_Cruiser
Type=1
Can you delete the red part, for test in NGM and NKMV, and try again with the ships I see in the picture.
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Old 02-01-12, 05:55 PM   #28
TheDarkWraith
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Quote:
Originally Posted by pedrobas View Post
Took an image in Kiel, just new campaign. The ship you see in SOAN is the previous to the error, it was ok, then next merchant this:
(Not with the new file Uekel, is old one. Just going to test the new now.)

http://img715.imageshack.us/img715/9899/soanerrors.jpg

Any hints TDW??
the ships aren't setup correctly. SOAN tried to find it in it's database and it didn't exist (though I should've gracefully handled the exception so that is something I need to correct)

I'll have to look back through the code to see how I made SOAN create it's database for the ships. That will tell me what's not setup correctly in the ships.

@uekel: all those comments (';' are ignored by SOAN. Any extraneous informatoin is also ignored so that is not the problem.
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Old 02-01-12, 06:01 PM   #29
pedrobas
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Quote:
Originally Posted by TheDarkWraith View Post
the ships aren't setup correctly. SOAN tried to find it in it's database and it didn't exist (though I should've gracefully handled the exception so that is something I need to correct)

I'll have to look back through the code to see how I made SOAN create it's database for the ships. That will tell me what's not setup correctly in the ships.

@uekel: all those comments (';' are ignored by SOAN. Any extraneous informatoin is also ignored so that is not the problem.
Ok TDW thanks a lot, is good to know that it wasnīt me doing something wrong. So you will need the list of all new ships from Uekel mod ??

Last edited by pedrobas; 02-01-12 at 06:23 PM.
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Old 02-01-12, 06:48 PM   #30
TheDarkWraith
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Here are some things to check:

the ship's folder name must match the ship's .cfg file name. i.e: ship's folder name NBB_Littorio. Ship's .cfg file name NBB_Littorio.cfg

the ship's sil image must match the ship's folder name. i.e.: ship's folder name NBB_Littorio. Ship's sil image is NBB_Littorio_sil.dds

Sil image must be DDS type

The classname defined in the cfg file must be found in \data\Roster\country. i.e.: for NBB_Littorio.cfg:

[Unit]
ClassName=BBLittorio

BBLittorio must be found in \data\Roster\country

in the ship's cfg file the RecManualCategory MUST be defined

SOANNames.cfg must contain ALL the countries used. This file also defines all the categories for the RecManualCategory entry in the .cfg files. Here are the current categories:

[SOANCategories]
Freighter=Freighters
LargeWarship=Warships
TroopTransport=Troop Transports
Tanker=Tankers
EscortShip=Escorts
AircraftCarrier=Aircraft Carriers
[SOANCategories_End]


The data\Roster\Names.cfg file should have a name for the ship defined if you want a name to show other than a generic one

Here is a new SOAN DLL that will spit out more debug info. It also gracefully handles the problem posted earlier: http://www27.zippyshare.com/v/17114539/file.html

If a classname is missing or a recmanualcategory was not found you'll see that in the DbgView output. You'll also see a summary of SOAN's database after all the ship's are read in. This is the best place to look to see if the ship is recognized or not.
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