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02-01-12, 04:14 PM | #16 | |
Sparky
Join Date: Jan 2011
Location: Croatia
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Quote:
It could be I'll try one more time. Although I am havin gdoubts because now I entered Lorient tip-toeing and there was no convoy, so i moved back to brest and well maybe 50km or so from the harbour the game freezes. Although convoy related when I am nearing a sound contact well, when a sound contact spawns it sort of freezes the game for just a second and then well I keep my fingers crossed weather it will crash or just continue. EDIT - nothing I have tried completly disabeling the antialiasing, I was on the bridge at 16x time compression it still crashed about 20 km from Brest......uhhh I don't know perhaps I just need to stick to Lorient and wait for the next version of the mod Last edited by Maki4444; 02-01-12 at 04:36 PM. |
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02-01-12, 04:40 PM | #17 | |
Seasoned Skipper
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
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Hi Maki!
And better you donīt change in between (with a savegame) to the light-version. The reason is, that savegames stored all unitīs (itīs a huge file). If you change without carreer start to the light, some units which the game expect, now not defined. Must not lead to CTD, but can. In this case the units from Harbour-Enhancement-Mod. @pedrobas Quote:
activate it at last (I know, evryone who publish a mod say it , but itīs only for testing). In this I have cleanup the cfg-files, maybe it helps.
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02-01-12, 04:48 PM | #18 | |
Sparky
Join Date: Jan 2011
Location: Croatia
Posts: 152
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Quote:
The thing is these aren't regular CTD's I am experiencing, before when my mod soup was messed up the game would just drop to windows no warring, NOW I am getting the message that the game has well "stopped fuctioning". |
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02-01-12, 04:52 PM | #19 |
Seasoned Skipper
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
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Hi Trevally!Sometimes I also have thought about it. But on the other side it must be very far from the harbour.
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02-01-12, 05:04 PM | #20 | |
Navy Seal
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Quote:
It would look odd with convoys forming out at sea - also convoys at the end of their path would delete there |
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02-01-12, 05:10 PM | #21 |
Navy Seal
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For each campaigns convoy.mis - only one or two ports would need this.
The players home ports only. This would then not be a big task. |
02-01-12, 05:11 PM | #22 | |||
Seasoned Skipper
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
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Quote:
Quote:
Quote:
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02-01-12, 05:17 PM | #23 |
Seasoned Skipper
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Location: Brandenburg (near Berlin/Germany)
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...and that in each campaign individually to distort the traffic not too much? Nice idea!
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02-01-12, 05:19 PM | #24 | |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
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Quote:
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02-01-12, 05:28 PM | #25 | |
Seasoned Skipper
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
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A lot??? When iīm write one post (ok, Iīm not the fastest ) i see two other.
Quote:
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02-01-12, 05:41 PM | #26 |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
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Took an image in Kiel, just new campaign. The ship you see in SOAN is the previous to the error, it was ok, then next merchant this:
(Not with the new file Uekel, is old one. Just going to test the new now.) http://img715.imageshack.us/img715/9899/soanerrors.jpg Any hints TDW?? |
02-01-12, 05:55 PM | #27 | |
Seasoned Skipper
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
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Hey Pedro i have maybe a solution.
I look in the cfg of this ships and I see one line have a comment: Quote:
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02-01-12, 05:55 PM | #28 | |
Black Magic
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Quote:
I'll have to look back through the code to see how I made SOAN create it's database for the ships. That will tell me what's not setup correctly in the ships. @uekel: all those comments (';' are ignored by SOAN. Any extraneous informatoin is also ignored so that is not the problem. |
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02-01-12, 06:01 PM | #29 | |
Seasoned Skipper
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Quote:
Last edited by pedrobas; 02-01-12 at 06:23 PM. |
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02-01-12, 06:48 PM | #30 |
Black Magic
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Here are some things to check:
the ship's folder name must match the ship's .cfg file name. i.e: ship's folder name NBB_Littorio. Ship's .cfg file name NBB_Littorio.cfg the ship's sil image must match the ship's folder name. i.e.: ship's folder name NBB_Littorio. Ship's sil image is NBB_Littorio_sil.dds Sil image must be DDS type The classname defined in the cfg file must be found in \data\Roster\country. i.e.: for NBB_Littorio.cfg: [Unit] ClassName=BBLittorio BBLittorio must be found in \data\Roster\country in the ship's cfg file the RecManualCategory MUST be defined SOANNames.cfg must contain ALL the countries used. This file also defines all the categories for the RecManualCategory entry in the .cfg files. Here are the current categories: [SOANCategories] Freighter=Freighters LargeWarship=Warships TroopTransport=Troop Transports Tanker=Tankers EscortShip=Escorts AircraftCarrier=Aircraft Carriers [SOANCategories_End] The data\Roster\Names.cfg file should have a name for the ship defined if you want a name to show other than a generic one Here is a new SOAN DLL that will spit out more debug info. It also gracefully handles the problem posted earlier: http://www27.zippyshare.com/v/17114539/file.html If a classname is missing or a recmanualcategory was not found you'll see that in the DbgView output. You'll also see a summary of SOAN's database after all the ship's are read in. This is the best place to look to see if the ship is recognized or not. |
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