SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-17-08, 08:38 PM   #856
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Hi Px3k,
Just don't use the res fix!
I must have removed it for some reason, but post #1 used to say "use the res fix at your own risk" or something like that.
Some people claim to have it working OK - good for them - but I'm not supporting it.
HTH
OLC
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 06-18-08, 03:07 AM   #857
Schwuppes
中国水兵
 
Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
Default

Hi OLC!

Is it possible to make the Realistic Map Contact updates work without OLC GUI Special?

I really like the realistic map contacs but I cant use the OLC Special GUI because I cant handle the fixed zoom levels.

but thanks! this mod is one of the greatest anyway!
__________________
E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX



Schwuppes is offline   Reply With Quote
Old 06-18-08, 03:32 AM   #858
GOZO
Commander
 
Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 478
Downloads: 176
Uploads: 0
Default

Hi again herr Ubermodder

As a happy user since long of the GUI-mods I am now enjoying the latest OLCE+GUI special with bits and pieces and is really pleased.

One thing has happened though and that is the TDC dials to get "Locked" in a strange way.

I got my Liberty crgo set up. Fired and hit. Later I wanted to go back to give her a "Coup de Gras" . Now the target had changed course and so had I so a simple adjustment of the AOB, speed and range was in place. BUT I was unable to move any of the dials on the TDC in the Attack scope mode. Actually I had to go to the WO station to do this task.

Is this something known and am I due to lack of better knowledge screwing something up?:hmm:

Thanks for a wonderful mod.

/OB, Wolves at War: FC Saltzwedel aka Kptlt. Sohler, U-81 La Spezia
__________________


SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
GOZO is offline   Reply With Quote
Old 06-18-08, 04:19 AM   #859
Phoenix3000
Weps
 
Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
Default

Hi OLC,

Thanks for the info, I suspected that was the case but just wanted to be sure.

Cheers mate!

Px3000
Phoenix3000 is offline   Reply With Quote
Old 06-18-08, 04:43 AM   #860
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

GOZO, that's an old OLC GUI problem that I've not been able to replicate. It's mentioned (with a workaround description) in the troubleshooting section at the end of post #1 in the OLC GUI thread.

Schwuppes, not very easily. I'd have to do some checking which I'm not keen to do, to be honest; I'm pretty much done with SH3 modding now. Shall I say "final version" again?
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 06-18-08, 06:18 AM   #861
Schwuppes
中国水兵
 
Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
I understand.

I hope you enjoy alot of actually playing this wonderful game now, instead of modding for it!
__________________
E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX



Schwuppes is offline   Reply With Quote
Old 06-21-08, 02:58 AM   #862
nirwana
Sonar Guy
 
Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
Default visible detection range by the enemy

im messing with this mod for a couple of days now. its a tough one to use but this increased difficult lv to play the game is what i expect from an exiting mod.

but is it realistic that a ordinairy freighter can detect me at zero speed, periscope depth, scope barley out of the water at approx. 2700m when im in the perfect attack position ? since the magnification is fixed its difficult to use the tool at a larger distance at a 45 degree angle. the ship wasnt aware of my presence due carfully submerged moving into position without using any scopes.

wheather cond are 10m/s wind, medium visual range, cloudy

:hmm: is it intended that i have to set up the TDC earlier by running parallel out of the visual range of the target and engage in the final attack without using the scope at all as described in the tutavi for nightattacks ?

a minor glitch seems to be when i hit a neutral. the msg is that the torp was a dummy though it hit its target and exploded.
nirwana is offline   Reply With Quote
Old 06-21-08, 09:25 PM   #863
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by nirwana
im messing with this mod for a couple of days now. its a tough one to use but this increased difficult lv to play the game is what i expect from an exiting mod.

but is it realistic that a ordinairy freighter can detect me at zero speed, periscope depth, scope barley out of the water at approx. 2700m when im in the perfect attack position ? since the magnification is fixed its difficult to use the tool at a larger distance at a 45 degree angle. the ship wasnt aware of my presence due carfully submerged moving into position without using any scopes.

wheather cond are 10m/s wind, medium visual range, cloudy

:hmm: is it intended that i have to set up the TDC earlier by running parallel out of the visual range of the target and engage in the final attack without using the scope at all as described in the tutavi for nightattacks ?

a minor glitch seems to be when i hit a neutral. the msg is that the torp was a dummy though it hit its target and exploded.
Do you have GWX 2.1 installed, or did you try to use OLCU on stock/another supermod?
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 06-22-08, 06:45 AM   #864
nirwana
Sonar Guy
 
Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
Default I checked out several setups

To avoid any probs i enabled/disabled the mods being docked
  • I started with OLE 1.2.6 and gwx 2.1 and some independently working mods like lifeboat 3b, no medals, brunsbüttel/holtenau etc. only, no other supermods. Inspite setting it to full reality it still was too easy to seek and destroy.
  • Next thing i tried was to add the dark files to it and it was a well balanced setup.
So far only the fact that i have to close the ship idenfication book to use the tool in the scope propperly (it is sometimes hiding the area of the rings i have to take mesurments) was a bit annoying. No prob to get close enough (up to a range as close as approx. 1.5 km) to set up the TDC by the tool without being detected even at daylight and perfect wheather for the beach with scope up.
  • Now i disabled OLE 1.2.6 and dependend mods and activated OLE 2 special only with the in the tut recommended reality settings. Suddenly i was unable to use my standard attack preparation procedures. Since the magnification of the attackscope is well below OLE 1.2.6 fixed and the target doesnt show me its full sideprofile in perfect attackposition the target has to come very close to me to get descend measurements with the tool. So I pulled the scope out and locked on the target at 2900m which i got later by using a saved session surfacing and the WO to investigate what went wrong and start using the tool. After approx. 6s (not enough to finish the measurements and lower scope to avoid detection) the freighter increase speed and made a U-turn. No way to get a descend shot anymore except using artillery to take it out.
  • Now i added OLE 2 with one of its texture mods hoping that it will decrease the visual range of everyone including AI ship to compensate it. To my surprise it seems that it has only an effect on my side in the daytime. The freighter was still able to detect me at this range. At night it seems to work. Without moonlight i was able to get closer then the minimumrange to use torps without detection though i see just a black wall and depend on the bearing and distance msgs of the WO to make a snapshot.
Even at a safe distance of >= 4km running or stationary parallel at 90 degree surfaced or submerged to the target it is virtually impossible for me to get reliable numbers for the TDC with the OLE special tool to use them later in a no scope submerged daytime attack or night attack regardless of being surfaced or not to sink it.

The fixed magn of the attackscope with this zoom level requires in my opinion such a close distance that the risc of being detected daytime is a bit too high.

At the moment im trying the tactic to let the target pass being submerged with scope lowered and raise it as soon as its showing me basicly the tail at a distance of at least 800m to take the measurement for a later attack where is have to raise the scope only for brief moment to lock and fire. The distance i have to extract later in the final attack by the maptools or from the WO if its a surface/night attack. Using this tactic the freighter didnt detect me. But i have my doubts if this really works well especially with escorted convoys.

Perhaps there is a better solution to do it in a less time consuming way. I dont like to go back to 1.2.6 but if the new tactic wont work in a descend way i have no choice. But perhaps i simply miss sth important to use the mod in the right way...who knows.



Atm my brain feels like crispy chicken wings in the 25 pieces bucket at KFC.
nirwana is offline   Reply With Quote
Old 06-22-08, 08:56 AM   #865
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Well firstly I feel compelled to point out that you obviously didn't read (or perhaps misread) the documentation for this mod.

First you enabled OLC GUI Special without OLCE2, which is is something you should not do. It's stated right at the top of post #1 of this thread, and also in the Ubermod readme file. OLC GUI Special is for use only with OLCE2.

Next you...

Quote:
Originally Posted by nirwana
added OL[C]E2 with one of its texture mods hoping that it will decrease the visual range of everyone including AI ship
Again, if you read post #1 or the mod documentation then you will find that daytime visual sensors are unaffected by OLCE2. So I'm not sure why you had this expectation.

Having said that, your failure to read/understand some of the documentation doesn't explain the problem you're having.

Quote:
Originally Posted by nirwana
the freighter increase speed and made a U-turn
This test you did, if I'm reading your post correctly, was before you had even installed OLCE2, so there's no way your detection could have had anything to do with the Ubermod because OLC GUI Special (even used without OLCE2) doesn't affect anything beyond the GUI itself.

Was this an isolated incident and did the freighter start weaving? If it didn't weave, if it just turned and changed speed, then it was just changing course.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 06-22-08, 11:18 AM   #866
nirwana
Sonar Guy
 
Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
Default

Alright i missed sth important i mostly focussed on the readme.pdf installing it where it is not clearly specified that it should not be used without the OLC2 mod. My bad.....

The course changes of feighters happened at 3 different encounters all in different sectors. Im gonne keep going with both mods and see if i can handle it without getting grey hairs. I really like it. Thx everyone for ure replies to corner the prob. A note to myself : Read the damned instructions regardless how long and how many there are....

Im off to find some juicy convoys ....later
nirwana is offline   Reply With Quote
Old 06-22-08, 12:13 PM   #867
fire-fox
Chief
 
Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 325
Downloads: 70
Uploads: 0
Default

could not see any thing on this and appoligy's if there is. but how do i user the "whizz Wheal" and the drop down ring on the attack scop? carnt find any thing in the doc's that where pasked with the mod. chears in adv.
__________________
Running subs aground since SH1 and Silent Service

Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack
fire-fox is offline   Reply With Quote
Old 06-22-08, 01:34 PM   #868
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by fire-fox
could not see any thing on this and appoligy's if there is. but how do i user the "whizz Wheal" and the drop down ring on the attack scop? carnt find any thing in the doc's that where pasked with the mod. chears in adv.
Watch the video tutorials. They can be downloaded from the same FF page as the mod, linked from post #1. They are mentioned (with links to the download locations) in the included Player Guide document.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 06-22-08, 01:40 PM   #869
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

nirwana, I checked the readme and you're correct - it doesn't mention any dependency. It used to. I guess during one of the re-writes I must have removed the bit about OLC GUI Special being dependent on OLCE2. Oops, sorry.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 06-24-08, 02:26 AM   #870
GOZO
Commander
 
Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 478
Downloads: 176
Uploads: 0
Quote:
Originally Posted by onelifecrisis
GOZO, that's an old OLC GUI problem that I've not been able to replicate. It's mentioned (with a workaround description) in the troubleshooting section at the end of post #1 in the OLC GUI thread.

Schwuppes, not very easily. I'd have to do some checking which I'm not keen to do, to be honest; I'm pretty much done with SH3 modding now. Shall I say "final version" again?

Thanks matey.

I will make notes when it happens to try getting a track. (I actually have a deja vu seing this with stock SHIII as well)

See you back at WaW later perhaps

Cheers

/OB
__________________


SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
GOZO is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.