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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,955
Downloads: 218
Uploads: 51
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Fifi, one little question if you don't mind...
In this last release, is the Nights Fix included or should it be enabled on top of this Final 2 version? Thanks a lot my friend and let me tell you this is a superb piece of art! ![]() CapZap
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#77 | |
Navy Seal
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#78 |
Watch
![]() Join Date: Feb 2020
Location: Germany
Posts: 18
Downloads: 21
Uploads: 0
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Really great work. Thanks a lot. Waves looking good as they can possibly be in this old game. The new lightings looking superb dude. really awesome as they shine through the clouds and looking much better. Really great to watch from time to time.
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#79 |
Commodore
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#80 |
Navy Seal
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Yes, but...this is the way waves are made, very hard to hide those reflects/artifacts. It’s very tied to day hour, depending sun altitude.
I’m quite sure if you really pay attention closely, you’ll still find some! ![]() You don’t have that with SH4/5 engine.
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#81 |
Planesman
![]() Join Date: Nov 2002
Location: Belfast, NI
Posts: 199
Downloads: 27
Uploads: 0
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I'm not using LSH as I don't fancy separate installs for careers and single missions, but wanted to try this mod as it much improves the U-boat models and adds water flowing from out of the casing, as in a certain newer U-boat sim. At first I got a prominent light blue sea horizon (seen also in other pics here) and rectangular puffs of funnel smoke. Using the default particles.dat solved those problems and so far all else seems well...
except that in the 1944 and 1945 VIIC, the fixed radar panel is rendered offset to one side and turned through 90 degrees. The radar is rendered correctly on the late IXC. I appreciate that I'm not using the mod as intended but it's strange that this one thing seems wrong. I don't think it's a mod conflict. Is anyone else seeing this, with the 1944 & 45 Type VIICs? ![]() |
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#82 |
Planesman
![]() Join Date: Nov 2002
Location: Belfast, NI
Posts: 199
Downloads: 27
Uploads: 0
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Fixed radar displaying correctly on late IXC...
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#83 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Hi, 33lima, good to see you on the subsim forum! You know me as BB on the simhq forum.
I don't know if this answers your question, but you might take a look at this thread: https://www.subsim.com/radioroom/sho...ighlight=turms I think the problem is limited to FuMO29, but I could be wrong. You may need to install H.sie's patch and Stiebler's add on to fix it. Last edited by Subtype Zero; 03-08-21 at 12:41 AM. |
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#84 | ||
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Quote:
![]() Last edited by Subtype Zero; 03-08-21 at 09:36 AM. |
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#85 | |
Navy Seal
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If you don’t like it, just revert back the stock value using S3D ![]() Don’t have any issue with funnel smoke here. No rectangular puffs. Nor with FUMO 29, last time i used it it was on right place ![]()
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#86 |
Officer
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Well done!
This is very good work. It has certainly the best sea I have seen! ![]() KUrtz
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM |
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#87 |
Navy Seal
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post #1 has been updated with latest Hsie ini values for optimum night detection & weather changes!
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#88 |
Navy Seal
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Post #1 updated with LSH3 2020 Effects Big for Fifi.
Original mod adapted for my mod. To be activated on top of all.
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#89 |
Swabbie
![]() Join Date: May 2020
Posts: 5
Downloads: 124
Uploads: 0
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First of all, great mod, thanks for the effort! Together with LSH3 it brings this old game almost on par with SH5, graphics wise - as for gameplay it's still on number 1 with a large gap to 2nd on my personal subsim list
![]() Is it possible to tweak nights brightness? Seems realistic as is, experienced nights on Atlantic myself, but too dark for playing for my taste. Not sure which files to look into apart from hsie.ini mentioned (which doesn't seem to change much, at least not up to 0.75). I can tweak for myself, but would greatly appreciate some pointers... |
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#90 | |
Navy Seal
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But anyway, as in real, when night is overcast without moon and really dark, you can’t see barely nothing and have to wait for sunrise...as they did. ![]()
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