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Old 06-18-10, 12:19 PM   #181
Stormfly
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...running fine here also in campaign mode using heavyly modded living SH3 V5 including Flakmomkeys interriors and all other important stuff like WAC subs and other important additional mods, which are up to date at current.

it run on XPSP3 2GB ram, grafics mem 512, using XP`s /3GB start option in boot ini, together witch patched SH3.EXE to allow usage of more than 2GB mem.
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Old 06-18-10, 01:01 PM   #182
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well I just set up a new mod order and I am about to try this again, first gonna make a backup install though as I'm almost certain my computer will crash when I try FM's New interior and MFM

Can't wait till my new computer arrives as I think this one is just to bagged out for this
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Old 06-18-10, 04:00 PM   #183
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The simple truth is there are too many mods (some conflicting) for SH3.

To quote Kpt. Lehmann "mod soup".

I've personally seen a multitude of mods that are compatable suddenly causing a CTD because of the introduction of 'one mod too many'.

Only time will tell what is compatable with whatever.
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Old 06-18-10, 04:25 PM   #184
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So it CTD's with GWX 3?
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Old 06-18-10, 05:45 PM   #185
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Quote:
Originally Posted by Royale-Adio View Post
So it CTD's with GWX 3?
The vast majority of people are running it fine with GWX. The problem comes when you try and add other mods.
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Old 06-18-10, 05:59 PM   #186
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But am I wrong or I saw some of them already implemented in GWX 3.0?

**EDIT** Nevermind

But which mod are we talking about, 'cuz with GWX3, I have a bazillion of little tweaks like seafloor and torpedo damage, underwater ambiant sounds and things like that.
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Old 06-18-10, 08:35 PM   #187
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i also had CTD without /3gb switch (XP) but "mem patched" sh3.exe, it was running fine in MP only together with empty campaign mod. (much lower mem needs)

I had a low mem issue (XP and sh3.exe) here what caused the CTD by trying it in campaign mode, because i disabled the /3gb switch, which is causing problems when running SH5, but this is easy selectable using boot menue.
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Old 06-19-10, 02:40 AM   #188
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Quote:
Originally Posted by Stormfly View Post
together witch patched SH3.EXE to allow usage of more than 2GB mem.
May I ask what is that patch? Where can I get it?
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Old 06-19-10, 06:07 AM   #189
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i've got no idea, just wonder if sy could tell me wether any of the installed mods not compatible with this, or any ideas which could make the CTD.

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Old 06-19-10, 08:22 AM   #190
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Originally Posted by =FI=Ghost View Post
May I ask what is that patch? Where can I get it?
here you go -> http://ntcore.com/4gb_patch.php

for 32 bit systems (WIN XP) here is my current boot.ini:

[boot loader]
timeout=10
default=multi(0)disk(0)rdisk(0)partition(1)\WINDOW S
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Professional" /noexecute=optin /fastdetect
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Professional /3GB" /noexecute=optin /fastdetect /3GB /USERVA=2990
C:\CMDCONS\BOOTSECT.DAT="Microsoft Windows XP-Wiederherstellungskonsole" /cmdcons


! dont copy and paste this text into your boot.ini, i dont know why but this text displaying above in this forum have some additional blanks in words "WINDOWS" & "Microsoft" !

only important for you are this options:
/3GB /USERVA=2990

...i would follow the example above and add a second boot choise entry, copying your first entry below it and add above parameters (/3GB /USERVA=2990)

.../USERVA=1660 found to be also good working
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Old 06-19-10, 03:34 PM   #191
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CTD at about 95% loaded on career on both my systems.

System 1:

Win 7 64 bit,
i7 920 CPU
6 GB RAM
GTS 250 graphics card
Steam version of SH3 - fresh install

System 2:

Win XP 32 bit
AMD Athlon 64 X2 dual core
2 GB RAM
nvidia 8500 graphics card
DVD version of SH3 - fresh install

The only mods I had loaded were GWX 3 with the 16 km visuals and the no medals on crew options activated.
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Old 06-20-10, 12:19 AM   #192
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Just tried it after the 4GB patch and worked first time, I'm also using my torpedo mod, a sound mod I just put together, OLC Gold and ACM Reloaded, TMT, and New Interiors. It crashed later but it seemed unrelated

Oh yeah that was the v3.2 I installed
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Old 06-20-10, 12:55 AM   #193
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Quote:
Originally Posted by mookiemookie View Post
CTD at about 95% loaded on career on both my systems.

System 1:

Win 7 64 bit,
i7 920 CPU
6 GB RAM
GTS 250 graphics card
Steam version of SH3 - fresh install

System 2:

Win XP 32 bit
AMD Athlon 64 X2 dual core
2 GB RAM
nvidia 8500 graphics card
DVD version of SH3 - fresh install

The only mods I had loaded were GWX 3 with the 16 km visuals and the no medals on crew options activated.
I think the issue behind crashes on fresh installations is hex ID conflicts involving the Liberty Ship (which is parent unit to almost all of the ships). I will try cloning the ships again with Pack3d (still very useful after 4 years!), put together a new version, and see if it improves stability.
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Old 06-20-10, 09:18 AM   #194
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Quote:
Originally Posted by iambecomelife View Post
I think the issue behind crashes on fresh installations is hex ID conflicts involving the Liberty Ship (which is parent unit to almost all of the ships). I will try cloning the ships again with Pack3d (still very useful after 4 years!), put together a new version, and see if it improves stability.
I hope that fixes it. Would love to give your ships a whirl!
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Old 06-20-10, 10:18 AM   #195
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Quote:
Originally Posted by Stormfly View Post
Thank you very much!
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