SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-15-21, 10:22 AM   #91
Sybie
Swabbie
 
Join Date: Feb 2006
Location: Germany
Posts: 11
Downloads: 0
Uploads: 0
Default

Finally got you Boris!
Sybie is offline   Reply With Quote
Old 02-15-21, 10:22 AM   #92
Boris-Barboris
Mate
 
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Sybie View Post
Finally got you Boris!
)) Nice passive torp, yeah, didn't know it was that close already.
Boris-Barboris is offline   Reply With Quote
Old 02-23-21, 09:36 AM   #93
Sybie
Swabbie
 
Join Date: Feb 2006
Location: Germany
Posts: 11
Downloads: 0
Uploads: 0
Default

@Boris So you are programming on your own or is there some cooperation with other guys? The detail of sonar is so good, I can only imagine where this sim could lead over time. Bravo!


Just want to encourage you with this and make it more public.
Sybie is offline   Reply With Quote
Old 02-23-21, 10:14 AM   #94
Boris-Barboris
Mate
 
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Sybie View Post
@Boris So you are programming on your own or is there some cooperation with other guys? The detail of sonar is so good, I can only imagine where this sim could lead over time. Bravo!


Just want to encourage you with this and make it more public.

I'm alone, yes. I would like to publish it on itch.io and ask a couple of youtubers for review after I've made a simple campaign. So far I've only made 1 mission out of 6 planned and it is going pretty slow due to my real-life obligations.


I'll release it, I have to, since I've gone that far. All I can suggest is to not burn out from the mechanics this early, so you don't hate it's guts when at least some people from the outside world join and will need a community. Assuming they will, of course.
Boris-Barboris is offline   Reply With Quote
Old 02-27-21, 06:05 AM   #95
Sybie
Swabbie
 
Join Date: Feb 2006
Location: Germany
Posts: 11
Downloads: 0
Uploads: 0
Icon7

Q: Does the aspect of my own sub play any role in how the enemy can detect my engine noise? I would assume if I drive away from the bandid, my engine/propeller points right towards him, its louder. If I'm heading towards him, I should be quietest. Is this modeled?


Thnx
Sybie is offline   Reply With Quote
Old 02-27-21, 06:08 AM   #96
Boris-Barboris
Mate
 
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Sybie View Post
Q: Does the aspect of my own sub play any role in how the enemy can detect my engine noise? I would assume if I drive away from the bandid, my engine/propeller points right towards him, its louder. If I'm heading towards him, I should be quietest. Is this modeled?


Thnx

Correct, though the loudest aspect is broadside. But it's not really that big of a difference, maybe can shave off a couple of hundred meters of detection range. Active sonar reflection to aspect is more pronounced.
Boris-Barboris is offline   Reply With Quote
Old 03-28-21, 02:46 PM   #97
Boris-Barboris
Mate
 
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
Default v0.3.0 update, client open-sourced

Small update:
https://github.com/Boris-Barboris/ds...ses/tag/v0.3.0
  • support for completed flag of available scenario. Server-side persistence is not yet implemented.
  • support for displaying and starting campaign missions in loadout menu.
  • fixed zombie animals: they were not removed from the simulator on death.
  • shift hotkey + drag LMB contact's tail ray to translate solution.
  • proximity fuse logic interpolation to account for low simulator update frequency.
  • fix weapon aiming handle incorrect dragging offset.
  • increase animal mass in order to increase torpedo detonation probability.
Client sources are published at https://github.com/Boris-Barboris/dsubs_client

I'm toiling at the campaign right now.
I was also making documentation efforts for common and client parts of the code.
Boris-Barboris is offline   Reply With Quote
Old 04-05-21, 08:35 AM   #98
Sybie
Swabbie
 
Join Date: Feb 2006
Location: Germany
Posts: 11
Downloads: 0
Uploads: 0
Default

Awsome, will test it right away.



Quote:
Originally Posted by Boris-Barboris View Post
Small update:
https://github.com/Boris-Barboris/ds...ses/tag/v0.3.0
  • support for completed flag of available scenario. Server-side persistence is not yet implemented.
  • support for displaying and starting campaign missions in loadout menu.
  • fixed zombie animals: they were not removed from the simulator on death.
  • shift hotkey + drag LMB contact's tail ray to translate solution.
  • proximity fuse logic interpolation to account for low simulator update frequency.
  • fix weapon aiming handle incorrect dragging offset.
  • increase animal mass in order to increase torpedo detonation probability.
Client sources are published at https://github.com/Boris-Barboris/dsubs_client

I'm toiling at the campaign right now.
I was also making documentation efforts for common and client parts of the code.
Sybie is offline   Reply With Quote
Old 05-03-21, 03:31 AM   #99
Boris-Barboris
Mate
 
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
date

Hello guys!


There was a suggestion to schedule some kind of a PvP match on the arena on the weekend, and I'm inclined to give it a chance.


We will start 0900 UTC Saturday May 8th. I'll start a voice chat in Discord (in the OP post) for casual smalltalk and exchange of experience. Feel free to join us!
Boris-Barboris is offline   Reply With Quote
Old 05-12-21, 07:51 AM   #100
Boris-Barboris
Mate
 
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
date

Well, that went well (congrats to Squirrel and his Lima), so we'll try again this Saturday at the same time: 0900 UTC.

Hop in the Dsubs Discord for further announcements, so I don't flood the topic.
Thanks to all the participans, you've found 3 new bugs in just about 1 hour!



Boris-Barboris is offline   Reply With Quote
Old 05-27-21, 02:57 AM   #101
Boris-Barboris
Mate
 
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
Default

Bugifx update with small tweaks and support for watching replays from arbitrary simulator:
  • make campaign label a button in scenario selection screen, unbind from onMouseEnter event (prevents unintuitive hover behaviour)
  • fix right click on contact breaking merge mode
  • fade out sensor data rays based on the relative age of the last ray, not absolute age
  • use sub rotation as tacview vel when speed is zero
  • improve error handling of coop ip address window (fixes crashes when entered address is invalid)
  • add classify and describe options to waterfall ray data pictogram context menu
  • simulator_id text field in replay window, A and D hotkeys for time scrolling

https://github.com/Boris-Barboris/ds...ses/tag/v0.3.1


Added circle arena without bots (only fish) for pure pvp.

Last edited by Boris-Barboris; 05-27-21 at 03:01 PM.
Boris-Barboris is offline   Reply With Quote
Old 01-22-22, 02:23 PM   #102
johnnyrey
Swabbie
 
Join Date: Nov 2016
Posts: 13
Downloads: 16
Uploads: 0
Default

I just discovered this - are you still working on it? It looks amazing!
johnnyrey is offline   Reply With Quote
Old 01-22-22, 05:45 PM   #103
Boris-Barboris
Mate
 
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by johnnyrey View Post
I just discovered this - are you still working on it? It looks amazing!

Yes, but much slower than I would like too. Man proposes, IRL disposes.
Boris-Barboris is offline   Reply With Quote
Old 12-18-22, 08:53 AM   #104
Boris-Barboris
Mate
 
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
Default dsubs_demo v0.4.0

https://github.com/Boris-Barboris/ds...ses/tag/v0.4.0


New release that features torpedo wire-guidance functionality.


Demonstration video:
Boris-Barboris is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.