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Old 03-02-21, 07:13 AM   #106
uboot556
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The Stiebler patch must be absolutely be installed? the download link on mediafire is dead and i do not see it in download section
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Old 03-02-21, 07:23 AM   #107
ivanov.ruslan
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https://www.subsim.com/radioroom/sho...171019&page=26


or click the link from the signature on Stiebler
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Old 03-02-21, 07:30 AM   #108
midnightcrisis
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Quote:
Originally Posted by uboot556 View Post
The Stiebler patch must be absolutely be installed? the download link on mediafire is dead and i do not see it in download section
https://www.subsim.com/radioroom/dow...=4412&act=down
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Old 03-02-21, 01:31 PM   #109
uboot556
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Thank you
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Old 03-02-21, 07:29 PM   #110
diego_gut
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No, you don't need to install Stiebler patch. Hsie is only needed so you can apply Tycho patch. If you are not interested in those patches just use the sh3.exe file I included which already has the 4Gb patch.


Regards,
Diego





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Originally Posted by uboot556 View Post
The Stiebler patch must be absolutely be installed? the download link on mediafire is dead and i do not see it in download section
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Old 03-02-21, 07:44 PM   #111
Andrewsdad
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Salute !!! Diego_gut, In your instructions you say this:



"- Apply Tycho's SH3 Patch next, it must be installed for this GUI to work properly. The patch needs a custom configuration file which is included. Copy TychoSh3Patch.map to the same directory where TychoSh3Patch.bat is (replacing the original) and apply the patch."


The latest Tycho Patch is V 4.7 and uses a HTML style to operate. LOL, It took me a bit to figure out how to use it... my question is: Does this latest version of Tycho still need the "TychoSh3Patch.map"? I have used his Version 4.7 on Macgui's Widescreen and it seemed to fix the double map problem.


I completely managed to screw up my install of your GUI so I had to trash the whole thing and am currently copying another GWX version so I can try again... Wish me luck !!!!


AD
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Old 03-02-21, 10:12 PM   #112
diego_gut
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Wait a bit , I am uploading DGUI v1.4 as I write. It already includes a patched exe, so if you don't need to use Hsie or Stiebler patches you don't need to patch anything.


In response to your question , you do not need TychoSh3Patch.map with v4 but one line in the html file needs to be commented out. I already did that and included the customized patch with the download.


Regards
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Old 03-03-21, 12:10 AM   #113
Andrewsdad
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My gorgeous Flotilla Commander has me doing dishes now.. I'll git to the download as soon as I can !!


Thanks !!!
AD
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Old 03-03-21, 01:12 PM   #114
Anvar1061
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@diego_gut


It is a pity that you are not familiar with most of the old mods and this is really a problem in the command files. I will list a few to remind you: the Diving Duck - Open Hatch, Anvart - has its flying flags pennants and antennas. Ace' s - Crew on Deck.
Detachable UZO and some others that I just forgot to mention.
Although this is for GWX and Stock SH3 .
Everyone should add these commands to their mod kit.
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Old 03-03-21, 05:55 PM   #115
ericlea
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Good evening Diego,

First of all I wanted to thank you for this superb 1920x1080 widegui.

Ahnenerbe (and ARB) was the first to offer us the possibility to play sh3 in 1920x1080.
And today we finally have another possibility to play in this resolution with yours.
I find it really very successful and it has only advantages that you know.

Thank you again! It's a real pleasure!





-your idea of letting us choose what we should and can with TychoSh3Patch.html is excellent !

-You've added the 30kts and 44kts tables, it's cool.

-it's a good idea to have enlarged the TDC on/off button.
-the wooded area underneath mapF5 makes it look really good !
and you have made the ladder at the bottom left more visible, it's perfect !



Etc.... Only nice job !!




Is it also possible to enlarge a little the buttons that I have circled in red ? We still use them quite often (to maneuver with precision but also to see the different gauges) but they are really small and it would be more pleasant to reach these buttons with the mouse...


Thanks Diego



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Old 03-03-21, 10:57 PM   #116
diego_gut
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Thank you for your comments, Anvar1061 and ericlea!!


Trying to support many different mods and super mods it's a lot of work, and making sure DGUI works without flaws with every combination is very difficult. That is why I target only GWX for now. Still, most mods for GWX work fine the only ones that have problems are the ones that require special commands.


Regards,


Diego
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Old 03-04-21, 12:29 AM   #117
Anvar1061
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Pay attention to the operation of the "H" key. It works not only with a hydrophone, but also with an acoustic camera, a radio operator, and a tooltip. And I was trying to open the hatch between the compartments.
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Old 03-04-21, 12:48 AM   #118
Fifi
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Thank you Diego for your work on this nice GUI!

It is still my favorite 1920x1080 GUI, and use it with all my installs with great success

Your 88° Camera FOV is also my favorite for external deck view in Ccom/LSH3 instead of usual 69°.
But i keep the 69° for inside view, for the claustrophobic feeling

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Old 03-05-21, 11:24 AM   #119
Subtype Zero
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Diego,

I am using 1.3 on my current NYGM patrol and have not noticed any issues. So far, I think I like it better than the ARB mod, and the reduced memory footprint is a great feature!

I do agree with Eric, I would also prefer if the buttons at the bottom of the engine, compass, and depth gauges were a little larger.

Otherwise, thanks for the mod!
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Old 03-05-21, 05:04 PM   #120
diego_gut
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You are welcome!


I'll put enlarging the buttons on my todo list. There is not a lot of space in there but perhaps they can be a bit bigger.


Regards

Last edited by diego_gut; 03-05-21 at 10:15 PM.
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