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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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![]() I created a new file data\Roster\German\Submarine\SSTypeIIA.cfg Code:
[UnitClass] ClassName=SSTypeIIA UnitType=200 AppearanceDate=19360725 DisappearanceDate=19410101 ; The time the last alive unit was assigned to training flotillas DisplayName=GE Type IIA (AI) [Unit 1] Name=U-1 DOC=19360725 DOD=19400212 [Unit 2] Name=U-2 DOC=19360812 DOD=19390920 Of course, as you see their periscopes are permanently raised, might be fixed using GE ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#17 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Cool. Yeah i noticed also in the cfg file that the boat was taking out of service in same month we start our campaign. Therefor we wud never se them.
But is it enough just to change the date there for they to appear? I thought you needed to put them on the rooster in the mission layers also and give them waypoints etc if you want them to move. But i think its still difficult to make them playable for us ![]()
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#18 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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![]() Quote:
But yeah the dates are off, that cfg file was created by me, it doesn't come with the game, just copied pasted stuff from the typeVIIa boat. For it to appear in game, docked or lending a hand at winning the war, they would have to be scripted/added to the campaign layers. It wouldn't be that hard.. Right now I'm testing their AI capabilities and see if I can get rid of those periscopes..
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#19 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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About my easter egg. Guess no one have found it yet
![]() Tip. look for a certain name in the mission brefing when you are in port. ![]()
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#20 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Germany
Posts: 122
Downloads: 28
Uploads: 0
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Thanks, Vikinger, for giving us more *realistic* mission goals!
![]() Found your little easter egg, because I noticed that every briefing is now in english language / subtitles. mmmm....if I remember the meaning of that name I guess the admiral does not think highly of me. ![]() |
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#21 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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![]() Quote:
and that file is provided wht the game iam using. Look out for Bernard,,, Entry1=Welcome to the far north, Bernard. Here, have some schnaps. Entry2=As you probably know, we are here to operate against the Soviet Union. Entry3=Operation Typhoon –our offensive to capture Moscow– has been stopped short of the target. Entry4=Winter has proven a more difficult opponent than the Russian army. ![]() Or from another mission breifing Entry1=Bernard, please step closer. Don´t be shy. Entry2=Following our very successful Operation Drumbeat, Bernard is in there, He is really in there,,,
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#22 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Germany
Posts: 122
Downloads: 28
Uploads: 0
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>>> mmmm....if I remember the meaning of that name I guess the admiral does not think highly of me. <<<
That's what I meant: The admiral calls me "Bernard". (I didn't want to spoil the others ![]() Ok, the admiral was right - on my last mission I was "Bernard" - I tested how deep you can go with a damaged hull. Not very deep......and keep fingers off time compression!!! ![]() |
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#23 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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![]() I got home with 19% hull remaining. heh The ship never sunk. |
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#24 |
Swabbie
![]() Join Date: Dec 2009
Posts: 7
Downloads: 31
Uploads: 0
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Hi!
When I played Total Germany everything was fine, but when I start Happy Times, I see tonnage 200/200/100 instead of 100/100/50. Files in \Campaigns\CampaignProjects\Happy_Times are substituted by mod files, but I see old stock tonnage requested. What I do wrong? |
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#25 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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I checked the files and you are right. There is some odd things in there that i had missed. The cfg file that handle the missions are correct but in the tsr file that handle the text you se is wrong, Il guess the original file slipped in to that ![]() New version that correct this can be found for dl here: http://www.subsim.com/radioroom/down...o=file&id=1591 If you are in a middle of a campaign , Install this only when you are in subpen before you go on a new patrol for the changes to take effect.
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![]() ![]() Last edited by Vikinger; 03-18-10 at 08:12 AM. |
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#26 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Thanks Vikinger, if I ever get to start a campaign, rather than just test drive new mods, I'll try it out
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#27 |
Sparky
![]() Join Date: Apr 2002
Posts: 150
Downloads: 5
Uploads: 0
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thanks for this, I cant wait to try it out!!
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#28 |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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Hi! Thanks for the mod
![]() But I have a problem: I´m playing Blockade of Germany (Total Germany). I´ve sunk 2 of the 3 armored merchants you are supposed to sunk but the white bar that reflects the status of the objetve shows around 20% complete only (5 is the original number of ships you have to sink)... so is this only a problem of the bar or is the mod not working for me? Thanks! |
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#29 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Hi.
Make sure you have installed the mod correctly. Sometimes when you extract a folder it will be like this: Lite campaign LC 1.2/Lite campaing LC1.2/data/campaing/etc remove one of the folder so the exact string will be. Litecampaign LC1.2/data/campaign/etc And put that in the MODS folder. otherwise i don know what could be wrong. Did you install the mod during a campaing or have you started a new campaign? it could be so that you need to start a new campaign for it to work properly or at least, start a new patrol. And enable the mod while you are in port.
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#30 | |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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Any idea? I really would like to use this mod (please, don´t tell me I have to restart the whole campaing...) Thanks! |
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