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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#751 | |
Navy Seal
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I had same issue with SJ radar in RFB as well. fuel decreases even if youre sitting on surface because diesels are still on, using fuel to power your sub.You use less fuel sitting still but it still uses fuel.Your engines are never OFF |
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#752 |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 125
Downloads: 47
Uploads: 0
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BTW, are the best skills for crew members in Damage Control team still as in RFB manual, mechanical and electric? or has this changed in last versions?
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#753 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Does this mod change enemy AI toughness? You know, something like fearsome Duci's destroyers, lurker's ASW planes...
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#754 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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I also cannot see radar contacts on PPI radar display (RFB+RSRDC).
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#755 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#756 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#757 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Aye, mechanical and electrical are the two most important skills for damage control (equally so).
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#758 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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All: I am trying to get the latest patch uploaded to the Subsim server, but I'm running into a glitch at the moment. Once it is sorted out I'll get the file uploaded.
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#759 |
Mate
![]() Join Date: Apr 2005
Posts: 54
Downloads: 62
Uploads: 0
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Im experiecing graphic issues. It seems when looking at escorts, iIget a weird blocky prism that blocks my view through the periscope. If I move it out of my field a view, everything is fine. I can look at merchant ships just fine. I also experienced this once while looking at the radar screen.
Any one had this issue before. Im running it at 1280X1024 60hz and never expeirenced this with any other mods. I currently have RFB2.0 and the 2.1 patch...thats all. I also noticed when looking at them on the horizon thay have a square block around them as well. thanks, ASO544 Last edited by aso544; 07-11-10 at 06:40 PM. |
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#760 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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A solution for such issues might be sometimes alt tabbing out/in the game.
Works for me all the time.
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#761 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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#762 |
Swabbie
![]() Join Date: Oct 2005
Posts: 14
Downloads: 44
Uploads: 0
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Started a new career in Sargo class USS Sailfish. Ahead standard is giving me 16 knots and a range of about 4,000 miles. This seems a lot faster/shorter than it should be. Going to 1/3 or 2/3 does not increase range at all. My references show an advertised range of 10,000 miles at 10 kts.
Now doing a Balao. Standard is 14 kts and 4600 miles. How do I get my long ranges back? Last edited by SteveG75; 07-22-10 at 09:20 AM. |
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#763 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Yes, range/speed performance of Fleet Boats is really messed-up in SH4. Try TMO 2.0 - Duci wrote here lately he found very interesting fix of that issue during working on TMO. I tried his 9D2 Beta mod yesterday and I must say Type IXD submerged range value is as real thing! I am not sure about RFB 2.0 though...maybe next patch will fix this.
Anyway in real life 10 kt was optimal surface speed for Fleet Boats so you should get mentioned 10000 miles range easily... |
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#764 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,019
Downloads: 175
Uploads: 16
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You can also manually order a set speed. Click the button to switch the Engine Order Telegraph to the Knotmeter and then click the speed that you want on the Knotmeter.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#765 | |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Well, from the last patch readme:
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