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#751 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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go look for it
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#752 |
Nub
![]() Join Date: May 2007
Posts: 3
Downloads: 0
Uploads: 0
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I am attempting to install the last TMO to a fresh install patched to 1.4.
I can find no detailed instructions on how to install the mod itself. I have used the GME for it, but still get the old screens and game. Help greatly appreciated! |
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#753 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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http://files.filefront.com/REL+Trigg.../fileinfo.html As for installing the mod with JSGME its like this open the RAR file start JSGME and pickup the TMO file with the mousie and drop it onto the left pane of JSGME and let it transfer will take a while. Once transfered into JSGME select TMO and push the activate button and wait for the progress bar to finish. Close JSGME and start up SH4, and enjoy! Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter Last edited by Wilcke; 11-25-08 at 12:17 PM. |
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#754 |
Watch Officer
![]() Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
Uploads: 0
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Is anybody doing any work on this at the moment? I vaguely remember someone posting that they might do something further on TMO now that Ducimus is no longer with us.
Steve
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#755 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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![]() Quote:
Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#756 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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I know I talked about tweaking the RFb damage model to work with TMO, but don't want to take on the project for a few reasons. Mainly lack of knowledge and the fact that the damage model isn't complete. When it is and I have more time I might start tinkering with it to see what I can do, but I'll need lots of help.
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#757 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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I am right there with you Orion. TMO should not fall by the way side. Once the damage modelis complete I will be happy to share the workload on this project. I figure by the time the damage mod is complete there will be several things which could also be incorporated in a new release. On a side note I am against changing anything with the enviroment as this has several negative side effects.
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#758 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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#759 |
Watch Officer
![]() Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
Uploads: 0
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I'd be interested in learning how to do some modding If you would like some help as well Orion2012, TMO is to good a mod to let go by the wayside.
Steve
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#760 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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My biggest problem is with the UPC files. Even though they are text they have to be very precise to work. Whenever I decide I finally have the free time to begin such a big project, I'll be sure to let you know, but first I need to finish TMO plot before Rockin Robbins assigns me to bad weather watch. |
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#761 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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hey orion can you find me the existing damage mod and pm it to me? Im itchin to get started.
I've always used auto targeting and RFB prevents me from detecting contacts and the TDC gives me a false speed on damaged ships. ![]() |
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#762 | |
Navy Seal
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TMOkeys - a plug-in that gives you the magnificent TMO keyboard layout in any game configuration without nerfing any other item. This means that I use the TMO keyboard layout in RFB already! TMO Plot V1.0 - another plug-in that imports the complete TMO plotting system into RFB, or any other game configuration without conflicting with any other features. V1.0 isn't perfect. V2.0, in testing, should be there. TMOai - a future plug-in to establish TMO enemy AI into RFB or any other game configuration. This will be the final piece that allows you to import the incredible TMO experience into RFB or stock games. Much of TMO already lives in RFB, the sub interior, clickable alarms, fore and aft cycling of tubes... Ducimus spent untold hours helping the RFB crew get up to speed on whatever he had to offer and actually installing into the RFB submarine. If there are other TMO features that you think need to be ported, PM me and let me know. Our next project, TMOai will be a bear, but I think it's necessary to recreate TMO elsewhere.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#763 | ||
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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RR, do you think plucking the visual sensor from TMO would be worth while? I have the utmost respect for those who have done the current RFB visual sensors, but don't like some of the side-effects. Then again doing so may cause irregualirites with other parts of RFB. |
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#764 |
Navy Seal
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I have an open mind on the visual sensors. The RFB visual sensors aren't that different, and they are working on them to eliminate the undesirable side effects. I'm sure when they're finished, if Duci were still working on TMO they would be virtually identical.
I think the enemy AI should be priority number one. Then when we plug TMOkeys, TMOplot and TMOai into RFB we'll see by trial and terror whether it will be necessary to make any other adjustments. I'm thinking that we would just be blindly guessing if we decided to make adjustments now. Like you said, the AI will be enough of a bear all by itself! In the meantime, it looks to me like TMO itself needs a daddy. claybirdd, if you and others were to take on TMO, my goal would be to keep TMOkeys, TMOplot and TMOai current with future versions of TMO, not just a time capsule of what TMO was. I'm off to test TMOplot 2.0! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#765 |
Navy Seal
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Checked out TMOplot v2.0 using the Shinano mission in RFB. Right away I found a couple of problems. If I hadn't picked Shinano I might have never seen it...
![]() Oops.....Shinano is kind of easy to pick out there, isn't she? Now you have to figure out what she is, find the directory and switch out the .dds file. Then I clicked on the Shinano to test out the vectors... ![]() The vectors show up on all the boats. At least it says type: unknown. ![]() So for revenge I put her on the bottom with three Mark 18s. Serves it right.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 12-05-08 at 08:13 PM. |
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