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03-16-08, 12:10 PM | #151 |
Soundman
Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
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Thanck you Wilcke but I have installed (via JSGME) the folder you spoke. His name : "TMO_Enable_Uboat". The Deutch campaign doesn't work at all without this mod.
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Erwin Rommel. 1890-1944. La guerre sans haine - War without hate. |
03-16-08, 01:09 PM | #152 |
Captain
Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Does the 1.5 version have the problem kriller2 mentions in his PACIFIC ENVIROMENTS 1.1a release? The bug has something to do with clicking on a crewmember and getting a blank screen. I'm assuming TMO 1.5 has the ROW mod included.
Sorry if this is redundant. I'm just getting started with SH4. I have the Uboat add-on and everything is stock right now. I'm installing: TMO 1.5 (plus service pack 1) RSRD (current release) Thanks
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03-16-08, 07:14 PM | #153 | ||
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Thanks Wilcke. There are so many different versions and since I just bought SH4 a few weeks ago it's like trying to catch up on a year of homework or something figuring out which mod is which. |
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03-17-08, 03:48 AM | #154 | |
Rear Admiral
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03-17-08, 02:17 PM | #155 |
Swabbie
Join Date: Mar 2008
Posts: 11
Downloads: 5
Uploads: 0
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Wow I totally love the aaapearance of this mod! However I noticed that the realism settings don't seem to adjust to custom and remain at high realism. I'm thinking this might be intentional and I may need to wait until I have more that five days playing time under my belt to play this one. Again, awesome well done mod! Also I was wondering what RSRD stood for as it is the third item needing to be downloaded and installed?
Last edited by Prushn; 03-17-08 at 02:32 PM. |
03-17-08, 02:47 PM | #156 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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I know clear as mud; I am at work on lunch break! Sorry! Someone post him pic please! RSRD-Run Silent Run Deep Campaign a great MOD that completely overhauls the campaign in SH4 in order for it to be realistic. Just for kicks run your first career without it and then add for the second. Enjoy! Happy Hunting!
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Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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03-17-08, 02:55 PM | #157 |
Swabbie
Join Date: Mar 2008
Posts: 11
Downloads: 5
Uploads: 0
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Ah ok that makes more sense to me! Thanks so much Wilcke!
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03-17-08, 03:52 PM | #158 | |
Swabbie
Join Date: Mar 2008
Posts: 13
Downloads: 39
Uploads: 0
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So the FAQ on the first page of this thread states:
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So does this mean that the NSM that is included will not work? Or that applying the realistic sinkings physics mod over top of TMO won't work? Am I missing the point? Thanks. |
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03-17-08, 03:58 PM | #159 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Installed TMO a few days ago. I'm enjoying it immensely. THere is one aspect of the vanilla SH4 I miss and that is having the time compression immediately go back to 1x upon visual or other contact of a boat or plane. It appears that TMO won't do that. At least it didn't with the first few fishing vessels I came upon. I've looked through the FAQ adn other docs that came with the download and coudln't find an answer. Is there a way to turn this function back on? Thanks in advance.
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03-17-08, 06:45 PM | #160 |
Rear Admiral
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>>Now, I was under the impression that NSM is included in TMO.
No its not. IT was at one point, but i removed it becaues it had some issues. >>Or that applying the realistic sinkings physics mod over top of TMO won't work? Currently, I would not apply NSM to any mod under sh4 1.5. I saw Wernersobe himself has advised not to in at least one forum post. >>I miss and that is having the time compression immediately go back to 1x upon visual or other contact of a boat or plane. The mod has absolutley nothing to do with that, nor would it effect it. Try editing the main.cfg file in your mydocuments/sh4/ directory. |
03-17-08, 07:17 PM | #161 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Thanks for the suggestion
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03-18-08, 02:42 AM | #162 |
Planesman
Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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one question
There is posible to do in SHIV/TMO sunk model like in SHIII/GWX ?
I really like to see slowly logical way when ships sunk like the way it is NSM is what i need? thx for answ. |
03-18-08, 04:27 AM | #163 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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utops,
Wernersobe as i understand has studies and when he gets some time will look into NSM for 1.5 so this will sort the physics out nicely Well Mr Duci i am loving this overhaul Have Fun Ciao Def |
03-18-08, 05:15 AM | #164 |
Planesman
Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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That will be fun
and BTW thx every one of you who stick finger to this mod,... really stock SHIV is souless and annoying and TMO is that missing soul. cheers |
03-18-08, 11:18 AM | #165 |
Eternal Patrol
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utops...WELCOME ABOARD!
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