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Old 11-09-11, 10:18 AM   #46
Noobsey
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Quote:
Originally Posted by DavyJonesFootlocker View Post
Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
Capthelms SH5 Audio Mod
Lite Campaign LC 1.2
Shadow Improvement ModLR
MightyFine Crew Mod 1.2.1 Alt w beards
Environment 3.1 MOD
sobers base wave mechanics for SH5 v3
SV&Com Underwater Mod
Menu - Das Boot Underwater Theme
NewUIs_TDC_3_9_2_ByTheDarkWraith
IRAI_0_0_12_ByTheDarkWraith
Critical hits 1.1 Torpedos
Critical hits v 1.2
Enhanced FunelSmoke_by HanSolo78
MoraleMod
NDB,NDH OM#1 - No Dialog Indicator
No Damn Bubbles, No Damn Halo Mod
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
WoGaDi Mod BetaSix
SteelViking's Interior Mod V1.0
Realistic ammo amount for AA and deck guns
Old Style Explosions V1.1
AilSmoke 1.7
Torpedo Splash
AilClouds 3.0
Window_Lights_Redone_V1
Danevangs Paint Shop 1.0 Type VIIC Pack
Grossdeutscher Rundfunk
NewUIs_TDC_4_0_3_ByTheDarkWraith
sobers hyrophone fix
sobers realistic hydrophone operator SH5
Sobers ambiance sound collection(CMD)
Krauters Automated Scripts
German
MoraleMod2
Danevangs PS 1.0 VIIC-upg Camo Irregular Shapes
German U-Boat Internal Routine SFX
Elite German Black & Copper Torpedo
OPCF_SH5
Luftwaffe Combat Radio Frequency 88.00 MHz
German U-Boat Hydrophone SFX
U-boat Historical Specifications 1.4
More_crew_commands_dialog_v1.04
Feared Hunters 2.1
Speech fixes and additions (german version)
No magic skills v1.5 MCCD compatible
Does that include some voiceovers from the Das Boot movie?? 'cause that is one thing I'm looking for^^
AND I looovveee that movie.
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Old 03-16-12, 09:46 PM   #47
Dwail
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Hi KarlKoch! I write same post to stormfly, for if one or another can help me, this is the problem:

In my "commands.cfg" :

**********************************
[Cmd436]
Name=Toggle_battle_stations
Contexts=1
HasDelayedExecution=Yes
Key0=0x42,s,"B" ;(Shift+B)
Sound_0=ELO_Weapon,MC_CR_SO_01_A
***********************************

Sound_0=ELO_Weapon,MC_CR_SO_03 *This line add for me, contains the correct sound to deactivate battle stations. But I don't know if is possible incorporate this line to [Cmd436].

I'd like this:

- first push of key (shift+b) for toggle_battle_stations (on)
with Sound_0=ELO_Weapon,MC_CR_SO_01_A

- second push of key (shift+b) for toggle_battle_stations (off)
with Sound_0=ELO_Weapon,MC_CR_SO_03

If possible do it? How?

Last edited by Dwail; 03-16-12 at 09:56 PM.
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Old 03-17-12, 07:13 AM   #48
Dwail
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Quote:
Originally Posted by Dwail View Post
Hi KarlKoch! I write same post to stormfly, for if one or another can help me, this is the problem:

In my "commands.cfg" :

**********************************
[Cmd436]
Name=Toggle_battle_stations
Contexts=1
HasDelayedExecution=Yes
Key0=0x42,s,"B" ;(Shift+B)
Sound_0=ELO_Weapon,MC_CR_SO_01_A
***********************************

Sound_0=ELO_Weapon,MC_CR_SO_03 *This line add for me, contains the correct sound to deactivate battle stations. But I don't know if is possible incorporate this line to [Cmd436].

I'd like this:

- first push of key (shift+b) for toggle_battle_stations (on)
with Sound_0=ELO_Weapon,MC_CR_SO_01_A

- second push of key (shift+b) for toggle_battle_stations (off)
with Sound_0=ELO_Weapon,MC_CR_SO_03

If possible do it? How?
Resolved by Stormfly in his "DBSM" post!.
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Old 01-16-13, 01:47 PM   #49
Navuhodonosor
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Thank you ,I really like it
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Old 02-14-13, 07:53 PM   #50
Dignan
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Is this mod compatible with the latest NewUI version (7_1) or is it included in TDW's UI mod?
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Old 02-14-13, 08:17 PM   #51
THE_MASK
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Quote:
Originally Posted by Dignan View Post
Is this mod compatible with the latest NewUI version (7_1) or is it included in TDW's UI mod?
Check my mega mod list to see where it goes in the order .
http://www.subsim.com/radioroom/showthread.php?t=192374
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Old 02-14-13, 08:38 PM   #52
Fifi
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Quote:
Originally Posted by sober View Post
Check my mega mod list to see where it goes in the order .
http://www.subsim.com/radioroom/showthread.php?t=192374
So i guess you're using it Sober

Could you tell if hydro man is really annoucing all depth charges with it?
And destroyer attack run?

Just because the author didn't know if it was working
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Old 02-14-13, 09:42 PM   #53
THE_MASK
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Quote:
Originally Posted by Fifi View Post
So i guess you're using it Sober

Could you tell if hydro man is really annoucing all depth charges with it?
And destroyer attack run?

Just because the author didn't know if it was working
No
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Old 02-14-13, 10:31 PM   #54
Fifi
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Ah, Ok...Thanks.
That' s a shame we can't have those features in SH5 imo
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Old 02-14-13, 10:59 PM   #55
THE_MASK
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Quote:
Originally Posted by Fifi View Post
Ah, Ok...Thanks.
That' s a shame we can't have those features in SH5 imo
All these mods were done so long ago . Maybe someone who knows scripting could figure it out !
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Old 04-26-13, 12:09 PM   #56
blkdimnd
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Default Engish Voices in German Version

I'm using the German version of this mod. (Using German Voices in game.)
But the sonar man says some things in English. Anyone else having this issue?
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Old 04-29-13, 12:36 AM   #57
texasmed
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I'm sorry if this has been discussed here or in another thread recently, but it's something that has been bothering me a lot lately. I hate the chief of the sub and his voice files. Things like "extreme speed ahead" and the insanely repetitive "dive planes" voice have driven me to look at the files to see what can be done. Has anyone modded or even recorded new voices for the chief so that they are more correct and less annoying? I'm going to redownload SH3 to see if I can pull some voice files from it since that is my favorite game in the series (with modded SH5 being pretty close as I work on adding more).

Edit: It seems that the files exist in a similar format for SH3, so it may be as simple as replacing the worst offenders in the right folders with correctly named files. I hate to say it looks like a few months of work to have something worth sharing, and I guess it would break some rules for a release here that simply takes files from another game and uses them in SH5.

Last edited by texasmed; 04-29-13 at 01:37 AM.
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Old 04-29-13, 02:06 AM   #58
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You can use all sounds files and switching them from SH3/4/5...as far as they have same name, and same command config in your game.

There are many sounds files in data/sound/speech/WatchOfficer...be sure to replace the good ones!
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Old 12-04-13, 10:13 PM   #59
Mikemike47
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PMd KarlKoch for any assistance he can give me on adding more commands.cfg voice additions.
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