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Old 01-22-11, 05:44 PM   #1
THE_MASK
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Default sobers base sky mechanics V1

[REL]sobers base sky mechanics V1
http://www.subsim.com/radioroom/downloads.php?do=file&id=2976
Enable with the mod enabler JSGME.
Place after Environment mod as it has the same file.
partial fix for the sky banding problem .
Code supplied by Seeadler.
I also recommend
http://www.subsim.com/radioroom/downloads.php?do=file&id=1944





http://www.photoscientia.co.uk/Gamma.htm
http://www.subsim.com/radioroom/show...7&postcount=29

Last edited by THE_MASK; 02-03-11 at 07:26 PM.
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Old 01-22-11, 08:02 PM   #2
WillyVic
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Checking it out now.

Just ran the game. The banding, of which I had pretty seriously, is toned way down. Good job and thank you. The following pics show the differences with your recommended gamma setting in the middle and with it two to the right.


January 1940 2200 naut Gamma middle



January 1940 2200 naut Gamma two to the right



January 1940 1400 naut Gamma middle



January 1940 1400 naut Gamma two to the right


Although there is some banding when looking in the sun's direction it is nowhere near as bad as vanilla. If looking away from sun all banding is virtually gone.

Syncmaster 931bf/GeForce 250GTS/1280x1024/Gamma on monitor at 1.20

I appreciate your effort with this.

WV

Last edited by WillyVic; 01-22-11 at 09:13 PM.
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Old 01-22-11, 10:13 PM   #3
Seaman_Hornsby
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I've given this a test sail and it seems to work very well with the Environment Mod 5.0. Moonlit nights have no banding that I could see, and the only noticeable stuff was at sunrise/sunset. Even then it's nowhere near as bad as stock. Very nice work.
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Old 01-23-11, 09:04 AM   #4
Defiance
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Ahh you posted it sober

Going in to test it now

Thanks
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Old 01-11-13, 01:50 AM   #5
Fifi
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Please, could you explain what this mod do exactly?
I don't understand "sky banding problem"
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Old 01-11-13, 02:18 AM   #6
THE_MASK
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Quote:
Originally Posted by Fifi View Post
Please, could you explain what this mod do exactly?
I don't understand "sky banding problem"
Its already in dynamic environment .
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Old 01-11-13, 03:20 AM   #7
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Ah...i saw you have it in your list on top of Dynamic Environment too
Before your answer, i tried it after DE, and it seems the weird "stripes" in the sky (that i had sometimes mainly when sun set or rise - or when some daylight fog) have slightly decreased...
Was it made on this purpose?
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Old 10-19-13, 08:28 PM   #8
gap
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Default DynEnv v2.9 - Sobers Sky Mechanics v1

Hi guys,

comparing Sobers Base Sky Mechanics' and Dynamic Environment's sky shaders, I have noticed that though having some tweaks in common, they are not prefectly identical. Dynamic Environment already addresses the issue of sky banding near the sun alo, but as you might know, the problem is not 100% fixed yet. I have therefore decided to attempt a brute merge between the settings of the two mods. It might do things better or worse, I haven't tested it in game yet, but should you feel like giving it a try yourselves, here is the download link:

http://www.mediafire.com/?7ccg81azz93o0ao

JSGME ready. Enable it anytime after Dynamic Environment v2.9 - main mod; (Sobers Sky Mechanics entirely included in the merge and thus not required). Shouldn't work, it won't break anything in your game and you can always disable it.

Feedback very much appreciated
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Old 10-19-13, 08:35 PM   #9
Bathrone
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Many thanks Gap testing now
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Old 10-19-13, 08:48 PM   #10
gap
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Quote:
Originally Posted by Bathrone View Post
Many thanks Gap testing now
Thank you Bathrone
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Old 10-30-13, 08:44 AM   #11
gap
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Quote:
Originally Posted by gap View Post
Hi guys,

comparing Sobers Base Sky Mechanics' and Dynamic Environment's sky shaders, I have noticed that though having some tweaks in common, they are not prefectly identical. Dynamic Environment already addresses the issue of sky banding near the sun alo, but as you might know, the problem is not 100% fixed yet. I have therefore decided to attempt a brute merge between the settings of the two mods. It might do things better or worse, I haven't tested it in game yet, but should you feel like giving it a try yourselves, here is the download link:

http://www.mediafire.com/?7ccg81azz93o0ao

JSGME ready. Enable it anytime after Dynamic Environment v2.9 - main mod; (Sobers Sky Mechanics entirely included in the merge and thus not required). Shouldn't work, it won't break anything in your game and you can always disable it.

Feedback very much appreciated
Any news on this?
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Old 10-30-13, 03:24 PM   #12
THE_MASK
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I think the skybanding is worse with the merged mod . Have to look at it next week when i get more time .
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Old 10-31-13, 06:46 AM   #13
gap
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Quote:
Originally Posted by sober View Post
I think the skybanding is worse with the merged mod . Have to look at it next week when i get more time .
Okay Sober, thank you, let me know at your earliest convenience
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Old 12-04-13, 07:50 AM   #14
Zuncha
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Thanks for this mod.
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Old 12-04-13, 12:22 PM   #15
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Quote:
Originally Posted by gap View Post
brute merge ...Feedback very much appreciated
"Wewe pia Bruté?"...or "Et tu Bruté?"... Shakespeare's Julius Caesar: act II really good stuff here! Yoda-san
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