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Old 08-25-10, 05:17 AM   #1
KarlKoch
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Default [REL] Speech fixes and additions

Added some missing sounds to get a little more conversation on the boat and fixed some issues with the german localization.

Warning: Mod overwrites any existing commands.cfg when installed.
This is needed for the sounds to be played. However, if you have a custom commands.cfg or any other mod changing that file, just copy the lines i added to your desired commands.cfg. The lines added by myself are well documented. Just search for "KarlKoch" in the file. No other changes than adding lines were made to the stock commands.cfg.

Features:
- added sound for following orders in commands.cfg:
-Radar_toggle_on_off
-Propulsion_standard
-Propulsion_recharge
-Rig_for_silent_running
-Secure_from_silent_running
-Snorkel_depth
-Knuckle_port
-Knuckle_starboard
-Report_weather
-WP_Target_nearest_merchant
-WP_Target_nearest_warship
-WP_Target_nearest_ship
-WP_Target_recommended
-WA_Target_nearest_merchant
-WA_Target_nearest_warship
-WA_Target_nearest_ship
-WA_Target_recommended
-DGuns_Fire_at_will
-DGuns_Hold_fire
-DGuns_Short_range
-DGuns_Medium_range
-DGuns_Long_range
-DGuns_Aim_hull
-DGuns_Aim_cmd_deck
-DGuns_Aim_weapons
-DGuns_Aim_waterline
-AAGuns_Fire_at_will
-AAGuns_Hold_fire
-AAGuns_Short_range
-AAGuns_Medium_range
-AAGuns_Long_range
-AAGuns_Aim_fighters
-AAGuns_Aim_bombers
-AAGuns_Closing_targets
-Man_the_deck_gun
-Man_the_flak_gun
-Man_the_deck_and_flak_guns
-Toggle_battle_stations
-Send_contact_report
-Send_patrol_report
-Gramophone_play
-Gramophone_prev
-Gramophone_next
-Follow_nearest_sound_contact
-Follow_nearest_warship_sound_contact
-fixed german "Rohr feuert #number" (german version only)
-added sounds for

-(german version only)
-destroyer in attack run No idea if this will work, only added soundfile. Depends on if game ever triggers this
-enemy is pinging us No idea if this will work, only added soundfile. Depends on if game ever triggers this

-(both versions)
-new message received (radarman)
-depth charges No idea if this will work, never got a DD to drop DCs on me, yet
-status reports of sonarman

I want to add that this mod comes to full effect when used with Skwasjer's Voice Recognition
and/or TDW's New UIs. Not tested with reaper7's UI, but should work just fine. Anyone can confirm this?

See the readme in documentation folder for further information. Bugs and suggestions welcome.

Speech fixes and additions (english version)
Speech fixes and additions (german version)


For those interested in the speech files, i wrote down all soundsamples (german only). English files should contain the same, some translation program might help if you have difficulties. You might as well ask me here in the thread or via pm. Link to the textfile:
Transcription of speech samples (german language).

Last edited by KarlKoch; 08-25-10 at 08:07 AM.
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Old 08-25-10, 06:03 AM   #2
raymond6751
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Thank you! Not only for the terrific mod, but for the thoughtfulness of this next quote
[QUOTE]
Warning: Mod overwrites any existing commands.cfg when installed.
This is needed for the sounds to be played. However, if you have a custom commands.cfg or any other mod changing that file, just copy the lines i added to your desired commands.cfg. The lines added by myself are well documented. Just search for "KarlKoch" in the file. No other changes than adding lines were made to the stock commands.cfg.
[END]

I'm beginning to like SH5. Yesterday I ran SH3 after a while away and actually missed the ambiance and visuals of SH5 ! Never thought I'd say that.
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Old 08-25-10, 06:07 AM   #3
THE_MASK
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Well this is awesome , thanks .
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Old 08-25-10, 06:10 AM   #4
DavyJonesFootlocker
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Danke!
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Old 08-25-10, 07:45 AM   #5
KarlKoch
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I want to add that this mod comes to full effect when used with Skwasjer's Voice Recognition
and/or TDW's New UIs. Not tested with reaper7's UI, but should work just fine. Anyone can confirm this?
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Old 08-25-10, 08:46 AM   #6
DavyJonesFootlocker
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I can't seem to get that F2-F4 external view anymore. Must be a conflict with another mod.
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Old 08-25-10, 12:49 PM   #7
reaper7
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Quote:
Originally Posted by KarlKoch View Post
Not tested with reaper7's UI, but should work just fine. Anyone can confirm this?
Downloading now will test to see if compatible, should be as I'm using the stock commands.cfg.

Can I include with my UI if working.
Thanks KarlKoch.
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Old 08-25-10, 12:49 PM   #8
KarlKoch
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Quote:
Originally Posted by reaper7 View Post
Downloading now will test to see if compatible, should be as I'm using the stock commands.cfg.

Can I include with my UI if working.
Thanks KarlKoch.
Sure, i will keep you updated about new versions, too.



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Old 08-25-10, 01:51 PM   #9
SteelViking
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Also Davy Jones, I strongly recommend using V1.1 of my interior mod. It is light years ahead of V1.0.
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Old 08-26-10, 08:54 AM   #10
KarlKoch
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Any thoughts, any bugs any suggestions yet?

I just found out that knuckle port/starboard are not working. Stock bug.

@TDW and reaper7: If you want to use those commands, you need to issue another command to turn 90° to the appropiate side. I am sure you know how that is being done.
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Old 08-26-10, 12:18 PM   #11
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Hi there, thank you for this mod, give me just a conflict with .... Church's SHV 1.01 Keyboard Commands v1.1 ....... can you please tell me your opinion about this conflict ?, thank you
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Old 08-26-10, 12:23 PM   #12
reaper7
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Quote:
Originally Posted by KarlKoch View Post
Any thoughts, any bugs any suggestions yet?

I just found out that knuckle port/starboard are not working. Stock bug.

@TDW and reaper7: If you want to use those commands, you need to issue another command to turn 90° to the appropiate side. I am sure you know how that is being done.

knuckle port/starboard was working ok for me although your audio commands say Double port/starboard for port/starboard .
(Will double check how its working now though)

Double port/starboard does a normal port/starboard turn than straightens out then does a second port/starboard after abit.

Rest of the commands work ok with my UI. I have Included it in V2.0 of my new UI available to download.
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Old 12-04-13, 10:13 PM   #13
Mikemike47
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PMd KarlKoch for any assistance he can give me on adding more commands.cfg voice additions.
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Old 02-14-13, 07:53 PM   #14
Dignan
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Is this mod compatible with the latest NewUI version (7_1) or is it included in TDW's UI mod?
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Old 02-14-13, 08:17 PM   #15
THE_MASK
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Quote:
Originally Posted by Dignan View Post
Is this mod compatible with the latest NewUI version (7_1) or is it included in TDW's UI mod?
Check my mega mod list to see where it goes in the order .
http://www.subsim.com/radioroom/showthread.php?t=192374
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