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Old 03-17-20, 06:58 AM   #76
John Pancoast
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Originally Posted by Fifi View Post
So i think I’ll have to change my convoy attacks tactics ... lost my U-93 Southern Ireland chased by 4 DDs after an hour or so depth charged. Even running 1 knot, couldn’t escape the pings sufficiently, and was limited by only 80M depth at this place.

So the lesson learned once again: only attack heavily escorted convoys when depth is more than 150M, and fire torpedoes from far enough at low speed settings so you have enough time to run away before they start to chase you!
Damn destroyers
Yeah, shallow water = trouble.
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Old 03-17-20, 10:05 AM   #77
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The new harbors are certainly available in Ccom, as it is newer mod than GWX.
Don’t know for Lorient, I’m at St Nazaire...but St Nazaire seems new to me vs GWX.

Yes, St. Nazaire and Whaven have been changed but not Lorient, yet, at least not in CCoM10 ...
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Old 03-17-20, 11:02 AM   #78
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Yes, St. Nazaire and Whaven have been changed but not Lorient, yet, at least not in CCoM10 ...
Last version is Ccom 12, so maybe?
I know Rowi added few more ships from previous version. And probably other stuff, but i can’t read German on his blog, so...dunno
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Old 03-17-20, 12:20 PM   #79
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Originally Posted by John Pancoast View Post
Yeah, shallow water = trouble.
This time, with my new little U14, i changed tactic from escorted small convoy.
For my first kill, i had enough depth to escape the Brit. And sea was bad enough to cover me. But decided to shadow the remaining convoy that brought me close to Northern Denmark, where there is no depth...so decided to call the Luftwaffe (via contact report) and 20 mn later, 4 Stukas were attacking the ships! They sunk one and damaged an other...perfect for me, as i had only 2 torp left. Meanwhile the Luftwaffe attack, i took favorable position 90° of convoy and this time 2000M far from them (because only 25M depth!). I settled my 2 torps TII left to slow and magnetic, and aimed to the damaged one (because if only one hit, it should be enough to finish him).
As soon as fired, i headed opposite direction flank speed...it gave me enough time to escape before the hit. First torp had premature explosion close to target, but second one hitted perfectly before they change direction (in Ccom12, if premature explosion ships start zigzagging)...and as i thought, because he was damaged, the only one hit brought him down
Pretty good new career start
Love this game.
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Old 03-18-20, 12:48 PM   #80
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Last version is Ccom 12, so maybe?
I know Rowi added few more ships from previous version. And probably other stuff, but i can’t read German on his blog, so...dunno

Where can I find the Manual to CCoM12? I might be able to find it there ...
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Old 03-18-20, 01:16 PM   #81
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The manual is included with Ccom12 download...and it’s in German.
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Old 03-20-20, 06:45 AM   #82
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TIP:

Instead of using ARB gui, you can use the Ahnenerbe for Ccom12 by Wurmonkel (provided gui included in Ccom12 download), and download the adaptation to get the full map as in ARB!
The full map for this Ahnenerbe for Ccom12 by Wurmonkel is here: http://www.mediafire.com/file/3lzs54...UPDATE.7z/file
Just activate it after the Ahnenerbe for Ccom12 by Wurmonkel, and launch Tycho’s patch (always after patching with Hsie)
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Old 03-20-20, 12:55 PM   #83
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Just experienced that planes are able to spot periscopes!
Quite incredible, but was running 3 knots and had a periscope wake... so...
They were almost above me. I always thought planes couldn’t spot periscopes in SH3. Now i know in Ccom12 they can!
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Old 03-20-20, 01:00 PM   #84
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Just experienced that planes are able to spot periscopes!
Quite incredible, but was running 3 knots and had a periscope wake... so...
They were almost above me. I always thought planes couldn’t spot periscopes in SH3. Now i know in Ccom12 they can!

Could you please check where the Lorient base is located on the F5 map view of CCoM12? Is it in the "New Lorient" location or still at the "old" Sh3 stock version location?
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Old 03-20-20, 01:53 PM   #85
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Could you please check where the Lorient base is located on the F5 map view of CCoM12? Is it in the "New Lorient" location or still at the "old" Sh3 stock version location?
I will post you here a screen shot of the location tomorrow, because i don’t have any other SH3 version right now.
I highly suspect Ccom12 have same Lorient location as LSH3, but could be wrong...
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Old 03-21-20, 04:51 AM   #86
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Could you please check where the Lorient base is located on the F5 map view of CCoM12? Is it in the "New Lorient" location or still at the "old" Sh3 stock version location?
Ok here is Lorient in march 1940:



And St Nazaire by the way:



I don't think it's like the New Lorient mod available here...if it's what you're looking for.
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Old 03-21-20, 05:37 AM   #87
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Originally Posted by Fifi View Post
Ok here is Lorient in march 1940:

And St Nazaire by the way:

I don't think it's like the New Lorient mod available here...if it's what you're looking for.
Yes, doesn't seem that way. I just wanted to rule out, that Lorient was in fact moved to its new location, somewhere between CCoM10 and CCoM12. And apparently, it wasn't.

So, unless there is somekind of fix out there, that allows for the "New Lorient" to be installed from CCoM10 upward, that one has to either play LSH5 or GWX, to be able to enjoy the "New Lorient".

Thanks for sharing and Happy Hunting!
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Old 03-21-20, 06:41 AM   #88
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^^^^No problem mate, you are welcome!

Just back home from this March 1940 patrol, and it was...well the hardest I’ve ever played in a silent hunter serie
An unexpected experience quite interesting but also very frustrating.
Due to plane cover around Great Britain, had to dive numerous times, often loosing my incomings targets.
As soon as spotted by any plane, all available weapons around are searching for me. Not to say some convoys seemed planes protected also...
It’s never one plane attack, but can be up to 7!
Was damaged by planes depth charges once, but hopefully not that bad.
I even decided to skip my patrol area assigned for very first time, due to the intense ennemy activity
Better closely manage your oxygen and batterie level in Ccom12
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Old 03-21-20, 06:56 AM   #89
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Quote:
Originally Posted by Fifi View Post
^^^^No problem mate, you are welcome!

Just back home from this March 1940 patrol, and it was...well the hardest I’ve ever played in a silent hunter serie
An unexpected experience quite interesting but also very frustrating.
Due to plane cover around Great Britain, had to dive numerous times, often loosing my incomings targets.
As soon as spotted by any plane, all available weapons around are searching for me. Not to say some convoys seemed planes protected also...
It’s never one plane attack, but can be up to 7!
Was damaged by planes depth charges once, but hopefully not that bad.
I even decided to skip my patrol area assigned for very first time, due to the intense ennemy activity
Better closely manage your oxygen and batterie level in Ccom12
Ugh. More of the multi-plane attacks. Any idea how to fix that to more accurately reflect the reality of the time ?
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Old 03-21-20, 07:35 AM   #90
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Probably lowering the AirStrike probabilities in some file (i know how to do for SH4 but not yet for SH3)
But even it’s not really historically accurate, i think Rowi did this way to reduce the kills we can rack up everywhere...
I like it, but hate it too
You have to think twice before any move in this mod!
Or play LSH3... (awesome mod, but easier)
Lowering the planes activity in Ccom12, or increasing LSH3 AI difficulty? Both are doable.
I will keep Ccom12 the way it is (and see how far i can go) and i have increased AI difficulty in LSH3 to see how it goes.
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