SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-29-20, 01:34 PM   #181
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,723
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
thank's FiFi pour ton taff surtout pour les torpilles ds Ccom:12

Merci
Pour les torpilles, j’avais mis la solution? Me rappelle plus...
En fait tout se passe dans le Ccom Commander. Il y a 2 dossiers dans Date qui contiennent un Cfg/basic qu’il faut modifier afin de retrouver les torpilles automatiquement mises quand on arrive au bunker.
Si tu veux, je peux poster un lien pour les fichiers modifiés si nécessaire
C’est un petit mod a mettre dans le JSME de Ccom12 commander, et hop le tour est joué, et tu peux continuer à utiliser Commander.
Sinon, en lançant Ccom12 sans passer par Commander, ça doit marcher aussi...mais tu perds les avantages de Commander....
Fifi is offline   Reply With Quote
Old 04-29-20, 02:15 PM   #182
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,637
Downloads: 815
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Merci
Pour les torpilles, j’avais mis la solution? Me rappelle plus...
En fait tout se passe dans le Ccom Commander. Il y a 2 dossiers dans Date qui contiennent un Cfg/basic qu’il faut modifier afin de retrouver les torpilles automatiquement mises quand on arrive au bunker.
Si tu veux, je peux poster un lien pour les fichiers modifiés si nécessaire
C’est un petit mod a mettre dans le JSME de Ccom12 commander, et hop le tour est joué, et tu peux continuer à utiliser Commander.
Sinon, en lançant Ccom12 sans passer par Commander, ça doit marcher aussi...mais tu perds les avantages de Commander....
oui merci j ai vu le fil avec l explication de Anvar1061 pour ma part j ai compris mais je pense que tu peux le mettre cela simplifie le travail pour certain plutot que de bricoler les fichiers encore merci... a toi

Last edited by Kal_Maximus_U669; 04-29-20 at 02:32 PM.
Kal_Maximus_U669 is offline   Reply With Quote
Old 04-30-20, 04:56 AM   #183
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,723
Downloads: 452
Uploads: 0


Default

So for those who want back automatic torp load in bunker, hence naval academy playable again with full torp load in sub, and to be sure to NOT forget leaving harbor without torpedoes (), here is a little mod to drop into your Ccom12 Commander MODS folder, and then activate it with Commander Jsgme:

http://www.mediafire.com/file/lz5cnb...p_Load.7z/file

Will not work if dropped in Ccom12 Jsgme Mods - Only works if dropped in Ccom12 Commander Jsgme Mods!

I didn’t test it when supplying at a Milk Cow yet...so don’t know how many torpedoes would be loaded. Just a few (as it should be) or full load? Dunno...


Last edited by Fifi; 04-30-20 at 05:16 AM.
Fifi is offline   Reply With Quote
Old 04-30-20, 06:59 AM   #184
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,183
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Fifi View Post
So for those who want back automatic torp load in bunker, hence naval academy playable again with full torp load in sub, and to be sure to NOT forget leaving harbor without torpedoes (), here is a little mod to drop into your Ccom12 Commander MODS folder, and then activate it with Commander Jsgme:

http://www.mediafire.com/file/lz5cnb...p_Load.7z/file

Will not work if dropped in Ccom12 Jsgme Mods - Only works if dropped in Ccom12 Commander Jsgme Mods!

I didn’t test it when supplying at a Milk Cow yet...so don’t know how many torpedoes would be loaded. Just a few (as it should be) or full load? Dunno...

Nice work Fifi !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 04-30-20, 07:15 AM   #185
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,637
Downloads: 815
Uploads: 0


Default

Quote:
Originally Posted by John Pancoast View Post
Nice work Fifi !
did you test john because i meet this problem in the academy



for the quarry all is charged normally
Hello FiFi I'm waiting for the returns to know if it comes from my home ...
if this is the case it feels the reinstallation
Kal_Maximus_U669 is offline   Reply With Quote
Old 04-30-20, 07:18 AM   #186
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,183
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
did you test john because i meet this problem in the academy



for the quarry all is charged normally
Hello FiFi I'm waiting for the returns to know if it comes from my home ...
if this is the case it feels the reinstallation
No, not yet.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 04-30-20, 08:02 AM   #187
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,723
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
did you test john because i meet this problem in the academy



for the quarry all is charged normally
Hello FiFi I'm waiting for the returns to know if it comes from my home ...
if this is the case it feels the reinstallation
Did you were underwater? I think external loads are black because you are underwater and no transfert can be done!
Surface the boat and you’ll be back with visible external torp...
Fifi is offline   Reply With Quote
Old 04-30-20, 08:45 AM   #188
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,637
Downloads: 815
Uploads: 0


Default Ok FiFi nice!!

Quote:
Originally Posted by Fifi View Post
Did you were underwater? I think external loads are black because you are underwater and no transfert can be done!
Surface the boat and you’ll be back with visible external torp...
yes indeed it is back in order good job
Kal_Maximus_U669 is offline   Reply With Quote
Old 04-30-20, 12:13 PM   #189
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,723
Downloads: 452
Uploads: 0


Default

Other little mod for Ccom12: http://www.mediafire.com/file/cgphxd...eWater.7z/file

Brings LSH3 nice sea foam, sky colors, sea color, underwater color to Ccom12
From the mod ATM Blue Water, but without the scene.dat (so original Ccom12 features are not broken)
Can be enabled any time in bunker.


Last edited by Fifi; 04-30-20 at 12:25 PM.
Fifi is offline   Reply With Quote
Old 04-30-20, 01:43 PM   #190
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,637
Downloads: 815
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Other little mod for Ccom12: http://www.mediafire.com/file/cgphxd...eWater.7z/file

Brings LSH3 nice sea foam, sky colors, sea color, underwater color to Ccom12
From the mod ATM Blue Water, but without the scene.dat (so original Ccom12 features are not broken)
Can be enabled any time in bunker.

yes it's really good
no ATM
https://image.noelshack.com/fichiers...272043-001.png
with ATM
https://image.noelshack.com/fichiers...272152-002.png
Kal_Maximus_U669 is offline   Reply With Quote
Old 04-30-20, 02:47 PM   #191
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,723
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Not only U-Boat wake foam, but big waves foam when above 10m/s
Clouds are slightly different too, i forgot to say...better to my taste.
Fifi is offline   Reply With Quote
Old 05-02-20, 07:18 AM   #192
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,637
Downloads: 815
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Not only U-Boat wake foam, but big waves foam when above 10m/s
Clouds are slightly different too, i forgot to say...better to my taste.
Hello FiFi I just broke my install ccom12 !!!!
after reinstalling following the Rowi procedure the Hsie patch does not want to work in the game !!! strangely when i start order it with
CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC I have access to types II; VII; IX in a new career Erprobungsstelle while I should only see type II .... in the order I did not touch any option I have Lsh in another install using multish3 it starts to get me drunk ...

D: \ Sh3 \ Sh3CCoM this is the install path I am under window 7 ult 64
without the Basis mod ordering it gives me that the normal type II has been 4 installed since yesterday with several different tests I don't see where it comes from !!!

Kal_Maximus_U669 is offline   Reply With Quote
Old 05-02-20, 08:15 AM   #193
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,723
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hello FiFi I just broke my install ccom12 !!!!
after reinstalling following the Rowi procedure the Hsie patch does not want to work in the game !!! strangely when i start order it with
CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC I have access to types II; VII; IX in a new career Erprobungsstelle while I should only see type II .... in the order I did not touch any option I have Lsh in another install using multish3 it starts to get me drunk ...

D: \ Sh3 \ Sh3CCoM this is the install path I am under window 7 ult 64
without the Basis mod ordering it gives me that the normal type II has been 4 installed since yesterday with several different tests I don't see where it comes from !!!

Exemple de mon install: C:/Ccom12/Data etc...

Pour configurer les options du Hsie patch, il faut désactiver tous les mods et ouvrir le Ccom_Basis dans lequel se trouve le SH3.exe et le HsieOptionSelector, puis régler toutes les options voulues via le HsieOptionSelector, réactiver tous les mods...sinon ça ne garde pas les options en jeu.

Après, le SH3 Commander Ccom est installé (ou plutôt copié) au meme niveau que mes Programmes/Programmes(86)/Ccom12 etc
Dans Commander, pour une nouvelle carrière, en août 39 à Erprobungsstelle, j’ai le choix entre IIB VIIB et IXB...c’est tout ce que je peux dire
Fifi is offline   Reply With Quote
Old 05-02-20, 10:05 AM   #194
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,637
Downloads: 815
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Exemple de mon install: C:/Ccom12/Data etc...

Pour configurer les options du Hsie patch, il faut désactiver tous les mods et ouvrir le Ccom_Basis dans lequel se trouve le SH3.exe et le HsieOptionSelector, puis régler toutes les options voulues via le HsieOptionSelector, réactiver tous les mods...sinon ça ne garde pas les options en jeu.

Après, le SH3 Commander Ccom est installé (ou plutôt copié) au meme niveau que mes Programmes/Programmes(86)/Ccom12 etc
Dans Commander, pour une nouvelle carrière, en août 39 à Erprobungsstelle, j’ai le choix entre IIB VIIB et IXB...c’est tout ce que je peux dire
My install:

1 Silenthunter3 version 1.4 emma "original disc"
2 Install multish3 backup name "CoM"
3 Install JSGME mod folder create
4 Starting the verification game to see if it works ...
5 Mod CcoM12 unzip with zip in the root of the game file contains file Mod and Commander (archive tester verifier)
5 In "CCoM_CaptainsChoiceOfMods_Release_120_BASIS_E C" activation of the options "HsieOptionsSelector.exe"
6 Activtion via JSGME
7 after activation copy of Main Cfg in the backup "C: \ Users \ ..... \ Documents \ CoM \ data \ cfg"
8 Order starting by giving the path "D: \ Sh3 \ Sh3CCoM"
9 Closing of order ..;
10 command and closing option setting ...
11 starting of Commander

after what you told me types 2; 7; 9 available at the start of career c is what i have ..
what I don't understand is that at the bottom right of the screen the patch kit 16b1 is visible but in the game it doesn't work! I have already tried several different things but I don't know where it comes from ...: ping:

Mon install:

1 Silenthunter3 version 1.4 emma "disc original"
2 Install multish3 sauvegarde nommer "CoM"
3 Install JSGME dossier mod creer
4 Demarage du jeu verification pour voir s il fonctionne...
5 Mod CcoM12 dezipper avec zip dans la racine du jeu fichier contenent fichier Mod et Commander (archive tester verifier)
5 Dans "CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC"ac tivation des options "HsieOptionsSelector.exe"
6 Activtion via JSGME
7 apres activation copy du Main Cfg dans la sauvegarde "C:\Users\.....\Documents\CoM\data\cfg"
8 Demarage de Commander en donnant le chemin d acces "D:\Sh3\Sh3CCoM"
9 Fermeture de commander..;
10 reglage option commander et fermeture...
11 demarage de Commander

d apres ce que tu m as dit types 2;7;9 disponible au debut de carriere c est bien ce que j ai..
ce que je ne comprend pas c est que en bas a droite de l ecran le patch kit 16b1 et visible mais dans le jeu il ne fonctionne pas!j ai deja essayer plusieur chose differente mais je ne sais pas d ou cela viens...
Kal_Maximus_U669 is offline   Reply With Quote
Old 05-02-20, 11:36 AM   #195
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,723
Downloads: 452
Uploads: 0


Default

Don’t know what to say...
How do you know patch isn’t working? If the boxes are checked, and if you see V16b on main screen it should work!

On side note i always put my SH3.exe/MultiSH3/JSGME/Commander application with win7 compatibility and admin rights.
Plus my SH3.exe with NO read only in properties
Fifi is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.