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Old 03-21-18, 04:12 AM   #16
captcrane
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Ahoy xpatka3000

[ on Tambor, Gar, Balao, Gato class submarines. Cannot manually rotate pin 360 to detect sound contacts since Ai sonarman has a bad case of eardrum puncture..... forever

Hydrophone on S-18, S-42, Porpoise, Salmon, Sargo are working just fine

So what's the thing with first four classes, is it on purpose? Is this unsolvable bug?

It's just like hydrophone is not there. When i click on hydrophone circle to rotate pointer, camera rotation is selected.

I am playing SH4 v1.5 vanilla.]




Yes I have encountered the same hydrophone bug you are referring to however hydrophones work (at least in my case) not by clicking or bumping the handle you can use the mouse-wheel strange @ first but you will get used to it. Once you make contact have your sonar man keep track of it . I tried using a different save and even deactivated mods and put fresh copy of sh4 in place of orginal reloaded mods same problem. I look at it as stuff happens. I am currently playing GFO which is basically vanilla fixed by Webster (awesome mod). When I finally finish this career I am going to start FOTRS Ultimate. It will be interesting to see if the same bug happens. The deckgun problem forward mount vs stern is a bug in GFO. Capt Scurvy jumped on that one and kicked ass! ( FOTRS Ultimate)

As far as ctd goes I have only had 1 since I started playing that was a mod soup thing cant give you any input there
Hope this helps

Last edited by captcrane; 03-22-18 at 04:18 AM.
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Old 03-25-18, 04:02 PM   #17
xpatka3000
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Thank you for the advice and mod list, if bugs persist ill have to mod the game just to finish it.
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Old 03-26-18, 05:19 AM   #18
mikesn9
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Xpatka:

for the sonar problem:

http://www.subsim.com/radioroom/down...o=file&id=4099

Gato class also used in those other boats
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Old 03-31-18, 05:43 AM   #19
captcrane
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Hey thanks Mikesn9 just downloaded the mod
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Old 10-06-19, 09:27 PM   #20
Kr1alpha
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Quote:
Originally Posted by propbeanie View Post
Where did you get the game from? Steam? Amazon? Disk or software download? What folder do you have it installed in? Have you had any mods previously activated?

My game does similar in Stock, but I've always used the <Home> and <End> keys (next to the number pad) on mine to rotate the heads, if that helps you any...

The Home and End keys are the trick to making Sonar work for subs using the Gato interior. Tried using the Gato Sonar bearing fix patch without success. Downloaded the game from Ubisoft in the past week.


thanks for the tip.


Now to get Radar working...
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Old 10-06-19, 11:36 PM   #21
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Kr1alpha!
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Old 10-07-19, 01:24 AM   #22
skirich
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capnscurvy's mod, the one you mentioned, should work on all the stock boats to add mouse wheel control to the sonar.
The mod changes NSS_yourboat.sim to add that capability. (yourboat is your class of boat)
It works for me on all boats so far.
I think is part of a few supermods as well.

You probably added another mod on top that overwrote that file, or you added it when not in port.

You can do that if you take what was changed in the SIM file and add that back into the files.


I dont use JSGME anymore since I have too many mods that would step on each other. So I edit things manually with my compare tools. Works for me but tedious if I want to add things. Once you get a working config its nice.
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Old 10-07-19, 05:03 AM   #23
THEBERBSTER
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A Warm Welcome To The Subsim Community > KR1alpha
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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Old 10-07-19, 04:10 PM   #24
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Also, if the game is installed in a Program Files folder, Windows will prevent any changes to certain files, resulting in a failed mod activation. You can either copy the game install folder into another folder of your choice, such as "C:\Games" that you created yourself, or re-install it to a different folder...
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Old 10-07-19, 04:58 PM   #25
Eichhörnchen
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Welcome to Subsim, Kr1alpha
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