SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

View Poll Results: SSN-774 Virginia to replace 688i Improved LA in DW?
Yes 93 61.59%
No 58 38.41%
Voters: 151. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
Old 04-30-07, 12:46 PM   #46
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Again with the new playables......:rotfl:
As for Seawolf vs Virginia, I agree!
But I think the SSN-23 Jimmy Carter is the most advanced sub, but what the hell...
On to virgins, I mean, Virginia's....
  Reply With Quote
Old 04-30-07, 02:12 PM   #47
caymanlee
Medic
 
Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by GakunGak
Again with the new playables......:rotfl:
As for Seawolf vs Virginia, I agree!
But I think the SSN-23 Jimmy Carter is the most advanced sub, but what the hell...
On to virgins, I mean, Virginia's....
how can u highlight it's unique tech?? like UAV, anything else?
caymanlee is offline   Reply With Quote
Old 04-30-07, 03:29 PM   #48
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Like more space for seals as she is longer...
  Reply With Quote
Old 05-01-07, 02:31 AM   #49
caymanlee
Medic
 
Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by GakunGak
Like more space for seals as she is longer...
I built a new Jimmy Carter which is 138m long, 12139 ton, as the reality

since it use HY130 steel as its Hull material instead of HY100 which those two ex-seawolf used, it should deeper that Seawolf and Connecticut, and its MAD signal should be weaker

Theoretically, the original mod of seawolf suit for the Jimmy Carter, not the Seawolf and Connecticut, whatever

Or someone might interested in building a new mod for Jimmy Cater?
caymanlee is offline   Reply With Quote
Old 05-01-07, 03:48 AM   #50
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by caymanlee
Quote:
Originally Posted by GakunGak
Like more space for seals as she is longer...
I built a new Jimmy Carter which is 138m long, 12139 ton, as the reality

since it use HY130 steel as its Hull material instead of HY100 which those two ex-seawolf used, it should deeper that Seawolf and Connecticut, and its MAD signal should be weaker

Theoretically, the original mod of seawolf suit for the Jimmy Carter, not the Seawolf and Connecticut, whatever

Or someone might interested in building a new mod for Jimmy Cater?
I belive in-game max depth is 1671 feet [not crush depth, but operational], so you belive it could dive to 1800 feet or more?:hmm:
Very good...
  Reply With Quote
Old 05-01-07, 01:19 PM   #51
caymanlee
Medic
 
Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
Default

I believe that. In fact, i set its depth to 2100 feet and reduce its MAD signal. ??Question is how can we add on the MMP(multi-mission platform) that is its unique point!
caymanlee is offline   Reply With Quote
Old 05-01-07, 01:44 PM   #52
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Try asking SCS....
  Reply With Quote
Old 05-02-07, 05:38 AM   #53
caymanlee
Medic
 
Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by GakunGak
Try asking SCS....

:rotfl:

caymanlee is offline   Reply With Quote
Old 05-02-07, 08:50 AM   #54
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by caymanlee
Quote:
Originally Posted by GakunGak
Try asking SCS....

:rotfl:

I forgot to add: IF THEY REPLY?
  Reply With Quote
Old 05-02-07, 11:56 AM   #55
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Quote:
Originally Posted by GakunGak
Like more space for seals as she is longer...
That can simply be done with goals and scripts like in the SEAL mission in SC. (The one agaisnt Iran.)
__________________


TLAM Strike is offline   Reply With Quote
Old 05-02-07, 08:08 PM   #56
caymanlee
Medic
 
Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by GakunGak
Like more space for seals as she is longer...
That can simply be done with goals and scripts like in the SEAL mission in SC. (The one agaisnt Iran.)

No need for that, hours test, I create a simulation MMP: launch DSRV from the inside of SSN-23, via building a new SSN23DSRV airstrip slot and modification the DSRVRescue doctrine, turn out great! :rotfl:
now I have a platform can be launched from a controlable sub, with that platform, I can turn it into a SAM station or recon station......

next step: a SAM station, then I can have a submerge anti-aircraft sub, ideal SSN-23 in my mind



but I find out a bug of the original DSRV:after Akula2 launch the DSRV, she sink!
according to the doctrineSRV left its mother-boat with the speed=mother-boat speed+1 knot

but the speed fo DSRV which akula2 carried in the game is set 3 knot max, when Akula2 lauch it at speed 3 knot, when the DSRV take off, Akula2 sink for no reason

may be the DSRV speed and the DSRV doctrine conflict cause the problem

haven't figure out yet, let you guys know
caymanlee is offline   Reply With Quote
Old 05-02-07, 09:01 PM   #57
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Congrats on a job well done!!!
  Reply With Quote
Old 11-07-07, 11:23 AM   #58
Reaper51
A-ganger
 
Join Date: Apr 2007
Location: Virginia, USA
Posts: 79
Downloads: 58
Uploads: 0
Default

I'd love to have a playable Virginia class!
So long as it doesn't replace my SSN757 Alexandria.

But doesn't adding a sub to replace an existing playable just mean, you add the SSN-744 VA to replace one LA class hull? If so, that would be great.

Also, would you consider adding more playable subs?
As there are a lot of LA's and kilos that could be sacrificed for more playables.
And I'd really like to see playable Ohio class, and Typhoon class SSBN's in DW.

__________________
Reaper51 is offline   Reply With Quote
Old 11-22-07, 06:07 PM   #59
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
Default

That would be awesome to say the least
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline   Reply With Quote
Old 01-31-08, 09:35 PM   #60
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 142
Uploads: 0
Default

I think we should keep the 688i's in there and simply add the new Virginia boats to the database so we can toss them into missions. Do we have spec's available for them anywhere ?
In real life, I see the Virginia classes and the 688i's working together. I don't see a full replacement of the 688i any time soon. It would be way too expensive to just scrap the ones we have.

Anyway.. of course, we now need to get the new Virginia boats into DW.

Also, probably the new littoral ships that they're working on too once we get solid specs for them. (Might be interesting going up against those guys because you never know what modular package they may be carying. Do they have the ASW package, the minesweeping package ? etc...)
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Blacklight is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.