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Old 12-25-05, 08:00 AM   #1
GEPARD
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Default about akula mod in dw

i find akula mod in dw is not perfet! 1, below the waterline the colour should be red . 2, hull should be better chubbiness...! i hope indeed a man can creat correct 3d mod to replace the original mod!!!
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Old 12-25-05, 08:26 AM   #2
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Old 12-25-05, 03:52 PM   #3
aaken
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The drawing you posted is very nice indeed. Do you mind if I use it to make the 3D model? I'll probably have someone make the texture. Do you happen to have pics with the colors that should be used?
Thanks
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Old 12-25-05, 05:59 PM   #4
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I have already made an Akula model that is in the paintshop

Just a matter of sorting a few things out
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Old 12-25-05, 11:50 PM   #5
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i hope anybody can do it, i hope take the realistic mod to dw!
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Old 12-26-05, 12:41 AM   #6
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Old 12-26-05, 03:25 AM   #7
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Old 12-26-05, 03:49 AM   #8
GEPARD
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your mod is more realistic ,how can i get it?
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Old 12-26-05, 04:18 AM   #9
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That's quite impressive, Xabba.

Good work.
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Old 12-26-05, 04:45 AM   #10
Pigfish
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And a sweet Mcarm paint job. It was a 'special edition' with the text on the side.
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Old 12-26-05, 05:07 AM   #11
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Is it possible to move this model from SCX to DW? Maybe via DWEdit? I think it will be difficult in case of player sub - DW models have opening TT doors, which SC models don't have...
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Old 12-26-05, 05:08 AM   #12
gdogghenrikson
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Quote:
Originally Posted by GEPARD
your mod is more realistic ,how can i get it?
yea, how can I get it
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Old 12-26-05, 05:37 AM   #13
Ramius
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Yes, this is the Mcarm special edition Akula

It is possible to move this from SC to DW.


There is a big problem with doing this though !!!!

Because you are changing a playable model, the masts, towed array and weapons will not appear in the correct places.
Also, if you want to goto the bridge view to fire off a SAM, then you will not be able to see anything apart from the inside of the fin

The only way i know to fix this would involve changes to a .dll file - and im not prepared to even try to change them, or give advice on how to .
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Old 12-26-05, 12:16 PM   #14
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Quote:
Originally Posted by Ramius
Because you are changing a playable model, the masts, towed array and weapons will not appear in the correct places.
Also, if you want to goto the bridge view to fire off a SAM, then you will not be able to see anything apart from the inside of the fin

The only way i know to fix this would involve changes to a .dll file - and im not prepared to even try to change them, or give advice on how to .
Yeah that sucks. I could get the masts and weapons right but couldnt figure out the SAM stations for the Akula or Seawolf. More then just DWedit is needed.
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Old 12-26-05, 04:17 PM   #15
XabbaRus
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LOL

That is the Deep Six model with the Mcarm special paint job.

My akula which is mapped but not painted has fully working doors, but I have to work out the pivot positions as they spin on the wrong directions.

Hopefully mine will be ready soon....eh Ramius
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