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Old 12-14-07, 07:14 PM   #31
Chock
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Is this any use to anyone? I haven't got a clue how to put it into DW.







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Old 09-08-08, 04:35 AM   #32
Fleet Command CC
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Quote:
Originally Posted by TLAM Strike
I can simply mirror it again and invert normals with Gmax and 3D Exploration.

With out using Lith I get a format error in GMAX when I import.

But J3D to 3ds is possible, recognize this boat Xabba?

Or this one...
TLAM Strite

Can I ask would you be willing to share this viewer that can convert .J3D to .3ds please, this would be a very handy tool to have for reimporting the models I have made.

Regards,

FCCC.
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Old 10-14-08, 11:41 PM   #33
monkeypilot
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Hey guys, I have some 3d modeling skills and am wondering what format Dangerous Waters needs it to be in and what is the process of me replacing an existing model ?

( I don't mean changing the platform just updating an A.I or player 3d model with a better looking 1).
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Old 10-15-08, 06:55 AM   #34
Hitman
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Quote:
Hey guys, I have some 3d modeling skills and am wondering what format Dangerous Waters needs it to be in and what is the process of me replacing an existing model ?
AFAIK there is a plugin for 3DSMax that allows you to convert the DW models to .3ds after extracting them with the uncompress tool and also convert the models you create with 3DS to a model the game recognizes. No idea who has that plugin and where to get it.
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